[Freeciv-Dev] [patch #1907] Vermont nation
URL: http://gna.org/patch/?1907 Summary: Vermont nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 08/31/2010 at 05:59 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Vermont ___ File Attachments: --- Date: Tuesday 08/31/2010 at 05:59 Name: vermont.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10118 ___ Reply to this item at: http://gna.org/patch/?1907 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1908] Etruscan nation
URL: http://gna.org/patch/?1908 Summary: Etruscan nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 08/31/2010 at 06:01 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Estruscans. If anybody has flag suggestions... ___ File Attachments: --- Date: Tuesday 08/31/2010 at 06:01 Name: etruscan.ruleset Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=10119 ___ Reply to this item at: http://gna.org/patch/?1908 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1908] Etruscan nation
Follow-up Comment #1, patch #1908 (project freeciv): AFAIR, you've already made a nice one: http://forum.freeciv.org/viewtopic.php?t=6092 ___ Reply to this item at: http://gna.org/patch/?1908 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1904] Bosporan nation
Follow-up Comment #3, patch #1904 (project freeciv): Added five cities. http://pl.wikipedia.org/wiki/Plik:Ancient_Greek_Colonies_of_N_Black_Sea.png I have no suggestions for the flags. (file #10123) ___ Additional Item Attachment: File name: bosporan.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1904 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1905] Elamite nation
Follow-up Comment #2, patch #1905 (project freeciv): I suggest Khuzestan flag. http://www1.american.edu/ted/ice/images4/khuzestanflag.jpg ___ Reply to this item at: http://gna.org/patch/?1905 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1910] Command /ignore for server
URL: http://gna.org/patch/?1910 Summary: Command /ignore for server Project: Freeciv Submitted by: keysersoze Submitted on: Tuesday 08/31/2010 at 13:58 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Some users on-line are annoying others while playing. That is bad for freeciv, cause it keeps away new users. So I implemented a /ignore command to be used by any player whenever he wants. The second time the command is issued, it stops ignoring. Syntax: /ignore connection /ignore alone shows ignore list. ___ File Attachments: --- Date: Tuesday 08/31/2010 at 13:58 Name: meu_patch Size: 5kB By: keysersoze http://gna.org/patch/download.php?file_id=10124 ___ Reply to this item at: http://gna.org/patch/?1910 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1910] Command /ignore for server
Additional Item Attachment, patch #1910 (project freeciv): File name: meu_patch_2Size:6 KB ___ Reply to this item at: http://gna.org/patch/?1910 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client
Update of bug #15347 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15347 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1910] Command /ignore for server
Update of patch #1910 (project freeciv): Status:None = In Progress Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #1: As I used to play regularly online, I know this is a useful feature. However, the patch is not really good yet, I am thinking about something more like warclient. What is wrong: * When connection is lost, behaviour is not granted. * If you pass an invalid username to the command, it will print the list of the connections you are ignoring, instead of print warning. * You cannot modify *_gen.[ch] files because they are auto-generated. * Indentation is not correct in regard to CodingStyle documentation. * Using // C++ style comment is not allowed (see CodingStyle documentation). Anyway, your username is not useful for the code. :) What can be improved: * Ignore list could use the connection patten like in warclient. Most tools already exist in trunk/ to allow this. ___ Reply to this item at: http://gna.org/patch/?1910 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1910] Command /ignore for server
Follow-up Comment #2, patch #1910 (project freeciv): I appreciate your comments and I'm glad you took charge of it. By the time present, I'm not able to work these things out. My patch was, in fact, only a prototype. We're looking forward to see this command on next version of game. Thanks. KS ___ Reply to this item at: http://gna.org/patch/?1910 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1865] Omani nation
Additional Item Attachment, patch #1865 (project freeciv): File name: omani.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1865 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1908] Etruscan nation
Follow-up Comment #2, patch #1908 (project freeciv): You're right. It was in png though. I'll check if I can make a similar one in svg. ___ Reply to this item at: http://gna.org/patch/?1908 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness
Follow-up Comment #2, bug #16413 (project freeciv): Great!, thank you for this patch. I'll try to compile the trunk just to test this patch. About the other wish/suggestion: ...a city that supports as much units as his population value, can not build new units, and you can not select it as the home city for other units. I guess it would be much more simple to implement only the second part: if a city supports more units than his population value, you can not select it as the home city for other units. And it should be enough to avoid the exploit to bypass military unhappiness. I believe it could be useful even for default ruleset, though I suppose other players should discuss it before. Let's test this one first. ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1695] Dominican Republic
Update of patch #1695 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1695 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16610] Cartography tileset for 2.2
URL: http://gna.org/bugs/?16610 Summary: Cartography tileset for 2.2 Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 09/01/2010 at 09:59 Category: rulesets Severity: 1 - Wish Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: An attempt to convert the Cartography tileset to the 2.2 format. The remaining task is to figure out how to get deep ocean working - compare bug #16250 Spec files need a bit of cleaning up too. ___ File Attachments: --- Date: Wednesday 09/01/2010 at 09:59 Name: cartography.tar.gz Size: 423kB By: dmarks http://gna.org/bugs/download.php?file_id=10131 ___ Reply to this item at: http://gna.org/bugs/?16610 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1696] Nicaraguan nation
Update of patch #1696 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1696 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1890] Klingon nation
Update of patch #1890 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1890 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé) nation
Update of patch #1703 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1719] Updated finnish.ruleset with new leaders
Update of patch #1719 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1719 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1748] Nepali nation
Update of patch #1748 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1748 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
Follow-up Comment #3, bug #16250 (project freeciv): Attached a suggestion how to fix deep ocean graphics for hex2t tileset. Not exhaustively tested, just checked that deep ocean appears in the middle of the ocean. Coastlines may appear ugly if some land is terraformed adjacent to deep ocean. This may be used as a reference for a real fix. (file #10132) ___ Additional Item Attachment: File name: hex2tdeep.zip Size:458 KB ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev