[Freeciv-Dev] [patch #1950] Panamanian nation

2010-09-20 Thread J.M. Maalderink

Update of patch #1950 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1696] Nicaraguan nation

2010-09-20 Thread pepeto

Follow-up Comment #13, patch #1696 (project freeciv):

Didn't you forget to update the source files of your working copy or to
compile the last code changes?


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[Freeciv-Dev] [bug #16736] Some errors in nation files

2010-09-20 Thread pepeto

Follow-up Comment #3, bug #16736 (project freeciv):

No Idea. It is in civ2 and multiplayer rulesets only as far as I know.


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[Freeciv-Dev] [patch #1947] Neapolitan nation

2010-09-20 Thread J.M. Maalderink

Update of patch #1947 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1946] Guanche nation

2010-09-20 Thread J.M. Maalderink

Update of patch #1946 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1945] Surinamese nation

2010-09-20 Thread J.M. Maalderink

Update of patch #1945 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1944] Kosovar nation

2010-09-20 Thread J.M. Maalderink

Update of patch #1944 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1696] Nicaraguan nation

2010-09-20 Thread J.M. Maalderink

Follow-up Comment #12, patch #1696 (project freeciv):

Here the server still gives a warning and in game the last letter is
missing.

Same is true for Nikola I Mirkov Petrović-Njegoš at the Montenegrins.

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[Freeciv-Dev] [bug #16736] Some errors in nation files

2010-09-20 Thread J.M. Maalderink

Follow-up Comment #2, bug #16736 (project freeciv):

Why is fundamentalism not in the default ruleset btw? Balance issues?

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[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread Jacob Nevins

Follow-up Comment #29, bug #15559 (project freeciv):

Clearly the server should run without emitting error messages regardless of
whether it finds itself on a "v6only" behaving system. Specifying
setsockopt(V6ONLY), or whatever it's called, with the current code might be
sufficient, if it's portable (haven't checked).

Another approach which satisfies this requirement is to do what I believe
OpenSSH does, which is to try to listen on all available IP address families
(specifying "V6ONLY" for lack of ambiguity), and fail if it can't bind _all_
of them. This is done to avoid an attack (CVE-2008-1483
) where a local
attacker listened on IPv4 only, the SSH server listened on IPv6 and quietly
failed on IPv4, the user misdirected traffic at the IPv4 listener, and the
attacker captured traffic. (I haven't thought if there are any interesting
similar attacks against Freeciv.)

Unfortunately I haven't got round to working out how OpenSSH does this, and
in particular how it works out whether it's on a system that doesn't support
IPv6 at all, although I really should for another project.

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[Freeciv-Dev] [patch #1973] Add specenum utilities for registry

2010-09-20 Thread pepeto

Update of patch #1973 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1974] team_pretty_name() to avoid duplication of the word "team"

2010-09-20 Thread pepeto

Update of patch #1974 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 
 Planned Release: => 2.3.0  


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[Freeciv-Dev] [bug #16701] Remove unnecessary connection/player list redraws

2010-09-20 Thread pepeto

Update of bug #16701 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16698] Remove unnecessary economics report redraws

2010-09-20 Thread pepeto

Update of bug #16698 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-09-20 Thread Andrzej G.

Follow-up Comment #2, patch #1953 (project freeciv):

'Göktürk' means 'Old Turkic' in modern anatolian Turkish language. Their
own name was Türk, but it collided with Turkish nation. Ashina in my opinion
is neutral name. But I can rename it, if necessary.

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[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread George Koehler

Follow-up Comment #28, bug #15559 (project freeciv):

>> "IPv4 bind failed: Address already in use"
> Print that particular error message only if also IPv6 bind failed?

To be exact, print no error messages if we can listen() to at least one
socket?

OpenBSD 'man getaddrinfo' shows an example of this:



   for (res = res0; res && nsock < MAXSOCK; res = res->ai_next) {
   s[nsock] = socket(res->ai_family, res->ai_socktype,
   res->ai_protocol);
   if (s[nsock] == -1) {
   cause = "socket";
   continue;
   }

   if (bind(s[nsock], res->ai_addr, res->ai_addrlen) == -1)
{
   cause = "bind";
   save_errno = errno;
   close(s[nsock]);
   errno = save_errno;
   continue;
   }
   (void) listen(s[nsock], 5);

   nsock++;
   }
   if (nsock == 0)
   err(1, "%s", cause);



Other programs had no 'cause' variable and no 'save_errno' stuff around
close(), but they kept the idea to ignore errors if they listen() to at least
one socket.

The old Freeciv code printed every error that happens. When I made the
plural-listen patch, I tried to preserve the old code, so it alarmingly
prints every error that happens!

So someone must decide whether to print no error messages if Freeciv can
listen() to at least one socket.

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[Freeciv-Dev] [bug #16736] Some errors in nation files

2010-09-20 Thread pepeto

URL:
  

 Summary: Some errors in nation files
 Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 20.09.2010 à 12:48
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

When running _./ser -d 3:ruleset.c_, I get many errors: many of them are
about missing Fundamentalism nation which doesn't exist on the default
ruleset.

Some other about nation conflicts and civil war nations:

3: Nation Benin: civil war nation "mali" is unknown.
3: Nation Cypriot: civil war nation "turk" is unknown.
3: Nation Holy Roman: conflicts_with nation "eastgerman" is unknown.
3: Nation Holy: civil war nation "holyroman" is unknown.
3: Nation Miskito: civil war nation "Maya" is unknown.
3: Nation Nestorian: civil war nation "turk" is unknown.
3: Nation Nimiipuu: civil war nation "nuu-chach-nulth" is unknown.
3: Nation Rio-Grandense: civil war nation "argentinean" is unknown.
3: Nation Tatar: civil war nation "turk" is unknown.


About other missing governments:

3: Nation Holy: government "Anarchism" not found.


About missing terrains:

3: "data/default/nations.ruleset" [nation_bolivian] cities: terrain "moutain"
not found; skipping it.
3: "data/default/nations.ruleset" [nation_ecuadorian] cities: terrain
"ocean!" not found; skipping it.
3: "data/default/nations.ruleset" [nation_mexican] cities: terrain "moutain"
not found; skipping it.
3: "data/default/nations.ruleset" [nation_mexican] cities: terrain "moutain"
not found; skipping it.


The patch I am attaching fix all of them.




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File Attachments:


---
Date: lundi 20.09.2010 à 12:48  Name: trunk_misc_nation_load.diff  Size: 6
ko   By: pepeto



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[Freeciv-Dev] [bug #16735] freeciv-modpack linking error on MinGW

2010-09-20 Thread Marko Lindqvist

Update of bug #16735 (project freeciv):

 Assigned to:None => cazfi  


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[Freeciv-Dev] [patch #1845] libcurl

2010-09-20 Thread pepeto

Follow-up Comment #3, patch #1845 (project freeciv):

Note that since glib 2.22, there are lot of tools to perform what we probably
want to do. Notably GNetworkService, GSocketConnectable and GResolver. If we
decide to use GThread (like patch #1846), we probably could also use those
tools. Note also, there are very interresting tools for handling UTF-8
characters and strings.


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[Freeciv-Dev] [bug #16735] freeciv-modpack linking error on MinGW

2010-09-20 Thread pepeto

Update of bug #16735 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #1:

Fix attached, using fc_usleep() instead. Maybe should we add fc_sleep() too?


(file #10395)
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Additional Item Attachment:

File name: trunk_download_fc_usleep.diff  Size:0 KB


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[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread Marko Lindqvist

Follow-up Comment #27, bug #15559 (project freeciv):

> If freeciv-server says "IPv4 bind failed: Address already in use",
> then its IPv6 socket might accept IPv4 connections.

That error message would seem quite alarming for someone who does not know
that it's actually ok in his/her setup. Any idea what we should do about
that? Print that particular error message only if also IPv6 bind failed?

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[Freeciv-Dev] [bug #16735] freeciv-modpack linking error on MinGW

2010-09-20 Thread Marko Lindqvist

URL:
  

 Summary: freeciv-modpack linking error on MinGW
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 09/20/2010 at 13:34
Category: bootstrap
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

  CCLD   freeciv-modpack.exe
download.o:download.c:(.text+0x31c): undefined reference to `_sleep'
collect2: ld returned 1 exit status
make[2]: *** [freeciv-modpack.exe] Error 1





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[Freeciv-Dev] [patch #1696] Nicaraguan nation

2010-09-20 Thread pepeto

Follow-up Comment #11, patch #1696 (project freeciv):

It works for me too.


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[Freeciv-Dev] [patch #1696] Nicaraguan nation

2010-09-20 Thread Jacob Nevins

Follow-up Comment #10, patch #1696 (project freeciv):

Hmm? I just sync'd my trunk up to r18059, including "Francisco Hernández de
Córdoba", rebuilt, and was able to start a server with no warnings; further,
I played as the Nicaraguans with this leader, and checked that he wasn't
truncated in various places in the client.

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