[Freeciv-Dev] [patch #1980] Angolan nation

2010-09-22 Thread J.M. Maalderink
URL: Summary: Angolan nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 09/23/2010 at 03:27 Category: rulesets Priority: 5 - Normal Status

[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista)

2010-09-22 Thread J.M. Maalderink
Follow-up Comment #18, patch #1350 (project freeciv): Translated Chechens to Chechen (file #10410) ___ Additional Item Attachment: File name: chechen.rulesetSize:2 KB _

[Freeciv-Dev] [patch #1904] Bosporan nation

2010-09-22 Thread J.M. Maalderink
Update of patch #1904 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #4: A few more cities, some formatting issues, and a flag (file #10408, file #10409)

[Freeciv-Dev] [patch #1977] Teutonic (Ordenstaat) nation

2010-09-22 Thread J.M. Maalderink
Follow-up Comment #1, patch #1977 (project freeciv): Forgot to add the flag (file #10407) ___ Additional Item Attachment: File name: teutonic_order.svg Size:0 KB ___ R

[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-09-22 Thread J.M. Maalderink
Follow-up Comment #3, patch #1953 (project freeciv): It's usually best to use the better known name. ___ Reply to this item at: ___ Message sent via/by Gna! h

[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-22 Thread J.M. Maalderink
Update of patch #1979 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1977] Teutonic (Ordenstaat) nation

2010-09-22 Thread J.M. Maalderink
Update of patch #1977 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1938] Navajo nation

2010-09-22 Thread J.M. Maalderink
Update of patch #1938 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #7: I got as much from your ruleset as I could and combined both. (file #10406) _

[Freeciv-Dev] [bug #16509] Blank hostname

2010-09-22 Thread George Koehler
Follow-up Comment #5, bug #16509 (project freeciv): I found an Ubuntu getnameinfo(3) at http://manpages.ubuntu.com/manpages/maverick/en/man3/getnameinfo.3.html Further down, it says: NI_NUMERICHOST If set, then the numeric form of the hostname is returned. (W

[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-22 Thread J.M. Maalderink
Update of patch #1979 (project freeciv): Status:None => In Progress Assigned to:None => mixcoatl ___ Follow-up Comment #1: Slightly edited v

[Freeciv-Dev] [bug #16745] Island-based generator inifinite loop

2010-09-22 Thread anonymous
URL: Summary: Island-based generator inifinite loop Project: Freeciv Submitted by: None Submitted on: Wednesday 09/22/2010 at 22:14 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-09-22 Thread Matthias Pfafferodt
Update of patch #1652 (project freeciv): Status: In Progress => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #8: superseded by pat

[Freeciv-Dev] [bug #16736] Some errors in nation files

2010-09-22 Thread pepeto
Update of bug #16736 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16739] More info about the number of cities

2010-09-22 Thread pepeto
Update of bug #16739 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16738] City map view

2010-09-22 Thread pepeto
Follow-up Comment #1, bug #16738 (project freeciv): What is this Freeciv version? What is the ruleset? It looks, the map is scrollable, you probably can grow the window to see the entire map at once... ___ Reply to this item at:

Re: [Freeciv-Dev] Questions about path-finding

2010-09-22 Thread Andreas Røsdal
On Wed, 22 Sep 2010, Pepeto wrote: > I think that what happen is that the settlers are AI-controlled by the > server. You need to free the ai data of the unit before calling > free_unit_orders(). There are some examples, notably in Thanks a lot, I think this might solve my problems. > There are n

Re: [Freeciv-Dev] Questions about path-finding

2010-09-22 Thread Pepeto
Hello Andreas, I think that what happen is that the settlers are AI-controlled by the server. You need to free the ai data of the unit before calling free_unit_orders(). There are some examples, notably in handle_unit_change_activity() (server/unithand.c): /* Remove city spot reservations for AI