On Wed, 22 Sep 2010, Pepeto wrote: > I think that what happen is that the settlers are AI-controlled by the > server. You need to free the ai data of the unit before calling > free_unit_orders(). There are some examples, notably in
Thanks a lot, I think this might solve my problems. > There are no reason the client doesn't compute > the path itself in my opinion, then it is the responsability of the user > to slow down only its own side. While in theory it is probably best to compute the path on the client, path-finding for the Freeciv web client hasn't been implemented yet. Implementing proper Freeciv path-finding in Javascript is quite a challenge, so it will have to be done on the server for now. Regards, Andreas R. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev