URL:
http://gna.org/bugs/?16769
Summary: corrupt save files ( query(bad EOF) )
Project: Freeciv
Submitted by: None
Submitted on: Monday 09/27/2010 at 10:20 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16770
Summary: 1920x1200 too big (when not full-screen)
Project: Freeciv
Submitted by: None
Submitted on: Monday 09/27/2010 at 10:26 CEST
Category: None
Severity: 2 - Minor
Follow-up Comment #1, bug #16769 (project freeciv):
Folder prefixed by a '.' are usually invisible in many OS; this is not a bug.
It is used like most of other software to don't fill your own directory with
tons of undesired Freeciv savegames.
Actually, reading your report, it's not linked with
Update of bug #16770 (project freeciv):
Category:None = client-sdl
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Follow-up Comment #1:
It seems it assumes you can use the SDL client as fullscreen.
In client/gui-sdl/optiondlg, l.
Update of patch #1927 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?16774
Summary: allow creating a savegame using the old format
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 27.09.2010 um 22:21
Category: general
Severity: 3 -
Update of bug #15472 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1784 (project freeciv):
Summary: [ai] remove aicity.h from savegame2.c and
savegame.c = move saving of city ai data into aicity.(ch)
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Follow-up Comment #1:
move the code saving/loading the AI specific
Follow-up Comment #3, patch #1795 (project freeciv):
reworked patch; updated to current trunk
(file #10479)
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Additional Item Attachment:
File name: 20100926-trunk-save-AI-type-in-savegame.patch Size:19 KB
Follow-up Comment #1, bug #16774 (project freeciv):
Sorry, I have broken this. I misunderstood the purpose of this part, anyway
it contained a bug with translation that this new patch fixes.
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Update of patch #1986 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1991
Summary: Remove the report freezing concept
Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 27.09.2010 à 20:37
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?1992
Summary: Miscellaneous cleanup in reports
Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 27.09.2010 à 20:39
Category: client-gtk-2.0
Priority: 5 - Normal
URL:
http://gna.org/bugs/?16775
Summary: lot of errors of type 'get_defender bug'
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 27.09.2010 um 22:41
Category: None
Severity: 3 - Normal
Follow-up Comment #2, bug #16770 (project freeciv):
What I propose is for S2_2:
* remove SDL_FULLSCREEN of the flags when trying to get the list of available
modes.
For trunk:
* make 'fullscreen_mode' and the 'save_options_on_exit' normal client
options;
* port the 'fullscreen_mode' in the SDL
Follow-up Comment #4, bug #16764 (project freeciv):
We may use a special format for using unicode for the nation
files, like using U+xxx in the strings to symbolize the special
characters, and convert them when loading the rulesets?
I really need to buy a new brain. My proposition is not
Follow-up Comment #1, bug #16775 (project freeciv):
Probably. Do you use a special ruleset? Do you have a savegame to reproduce?
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Reply to this item at:
http://gna.org/bugs/?16775
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Follow-up Comment #2, bug #16775 (project freeciv):
to reproduce use the attached script (some techs are needed to get some
combats ...)
(file #10480)
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Additional Item Attachment:
File name: defender.serv Size:0 KB
Follow-up Comment #3, bug #16775 (project freeciv):
This is my mistake. I tested the human possibility of the patch, but not the
AI. Attaching a patch to transform the error message in assertion. It would
help to investigate.
(file #10481)
Update of bug #16579 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1904 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #8, patch #1938 (project freeciv):
The flag becomes pretty ugly when reduced to 27x18 pixels.
What about just using the rainbow instead?
(file #10482)
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Additional Item Attachment:
File name: navajo.svg
Update of patch #1977 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
Follow-up Comment #2, patch #1979 (project freeciv):
That flag is in png; I used another one instead, slightly edited version of
http://commons.wikimedia.org/wiki/File:Flag_of_Tannu_Tuva_(1921-1926).svg
(file #10483)
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Additional Item
Update of patch #1979 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #19, patch #1350 (project freeciv):
Chechen flag, from
http://en.wikipedia.org/wiki/File:Flag_of_the_Chechen_Republic.svg
(file #10484)
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Additional Item Attachment:
File name: chechnya.svg Size:5 KB
Follow-up Comment #5, patch #1953 (project freeciv):
The Sarmatian flag looks like it's coming from another game; are you sure
about the copyright status?
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Reply to this item at:
http://gna.org/patch/?1953
Update of patch #1984 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Reply to this item at:
Update of patch #1985 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #3:
It's better to
Update of patch #1990 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
The Anglo-Saxon
Follow-up Comment #12, patch #1929 (project freeciv):
What about this one?
(file #10486)
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Additional Item Attachment:
File name: visigoth.svg Size:4 KB
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URL:
http://gna.org/patch/?1993
Summary: improved Basque nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 09/28/2010 at 02:58
Category: rulesets
Priority: 4
Status:
URL:
http://gna.org/patch/?1994
Summary: Senegalese nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 09/28/2010 at 03:09
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #13, patch #1929 (project freeciv):
And a new Vandalic ruleset
(file #10490)
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Additional Item Attachment:
File name: vandalic.ruleset Size:2 KB
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