[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-09-27 Thread anonymous
URL: http://gna.org/bugs/?16769 Summary: corrupt save files ( query(bad EOF) ) Project: Freeciv Submitted by: None Submitted on: Monday 09/27/2010 at 10:20 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-09-27 Thread anonymous
URL: http://gna.org/bugs/?16770 Summary: 1920x1200 too big (when not full-screen) Project: Freeciv Submitted by: None Submitted on: Monday 09/27/2010 at 10:26 CEST Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-09-27 Thread pepeto
Follow-up Comment #1, bug #16769 (project freeciv): Folder prefixed by a '.' are usually invisible in many OS; this is not a bug. It is used like most of other software to don't fill your own directory with tons of undesired Freeciv savegames. Actually, reading your report, it's not linked with

[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-09-27 Thread pepeto
Update of bug #16770 (project freeciv): Category:None = client-sdl ___ Follow-up Comment #1: It seems it assumes you can use the SDL client as fullscreen. In client/gui-sdl/optiondlg, l.

[Freeciv-Dev] [patch #1927] add secfile_entry_delete()

2010-09-27 Thread Matthias Pfafferodt
Update of patch #1927 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format

2010-09-27 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?16774 Summary: allow creating a savegame using the old format Project: Freeciv Submitted by: syntron Submitted on: Montag 27.09.2010 um 22:21 Category: general Severity: 3 -

[Freeciv-Dev] [bug #15472] Mild security concern with event cache: server setup commands shown to client

2010-09-27 Thread pepeto
Update of bug #15472 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1784] move saving of city ai data into aicity.(ch)

2010-09-27 Thread Matthias Pfafferodt
Update of patch #1784 (project freeciv): Summary: [ai] remove aicity.h from savegame2.c and savegame.c = move saving of city ai data into aicity.(ch) ___ Follow-up Comment #1: move the code saving/loading the AI specific

[Freeciv-Dev] [patch #1795] save AI type in the savegame

2010-09-27 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1795 (project freeciv): reworked patch; updated to current trunk (file #10479) ___ Additional Item Attachment: File name: 20100926-trunk-save-AI-type-in-savegame.patch Size:19 KB

[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format

2010-09-27 Thread pepeto
Follow-up Comment #1, bug #16774 (project freeciv): Sorry, I have broken this. I misunderstood the purpose of this part, anyway it contained a bug with translation that this new patch fixes. ___ Reply to this item at:

[Freeciv-Dev] [patch #1986] Split long ruleset help texts

2010-09-27 Thread pepeto
Update of patch #1986 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1991] Remove the report freezing concept

2010-09-27 Thread pepeto
URL: http://gna.org/patch/?1991 Summary: Remove the report freezing concept Project: Freeciv Submitted by: pepeto Submitted on: lundi 27.09.2010 à 20:37 Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports

2010-09-27 Thread pepeto
URL: http://gna.org/patch/?1992 Summary: Miscellaneous cleanup in reports Project: Freeciv Submitted by: pepeto Submitted on: lundi 27.09.2010 à 20:39 Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?16775 Summary: lot of errors of type 'get_defender bug' Project: Freeciv Submitted by: syntron Submitted on: Montag 27.09.2010 um 22:41 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16770] 1920x1200 too big (when not full-screen)

2010-09-27 Thread pepeto
Follow-up Comment #2, bug #16770 (project freeciv): What I propose is for S2_2: * remove SDL_FULLSCREEN of the flags when trying to get the list of available modes. For trunk: * make 'fullscreen_mode' and the 'save_options_on_exit' normal client options; * port the 'fullscreen_mode' in the SDL

[Freeciv-Dev] [bug #16764] Detached TRANS comments in nation rulesets

2010-09-27 Thread pepeto
Follow-up Comment #4, bug #16764 (project freeciv): We may use a special format for using unicode for the nation files, like using U+xxx in the strings to symbolize the special characters, and convert them when loading the rulesets? I really need to buy a new brain. My proposition is not

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread pepeto
Follow-up Comment #1, bug #16775 (project freeciv): Probably. Do you use a special ruleset? Do you have a savegame to reproduce? ___ Reply to this item at: http://gna.org/bugs/?16775 ___

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #16775 (project freeciv): to reproduce use the attached script (some techs are needed to get some combats ...) (file #10480) ___ Additional Item Attachment: File name: defender.serv Size:0 KB

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-09-27 Thread pepeto
Follow-up Comment #3, bug #16775 (project freeciv): This is my mistake. I tested the human possibility of the patch, but not the AI. Attaching a patch to transform the error message in assertion. It would help to investigate. (file #10481)

[Freeciv-Dev] [bug #16579] Some gettext errors and warnings

2010-09-27 Thread J.M. Maalderink
Update of bug #16579 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1904] Bosporan nation

2010-09-27 Thread J.M. Maalderink
Update of patch #1904 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1938] Navajo nation

2010-09-27 Thread J.M. Maalderink
Follow-up Comment #8, patch #1938 (project freeciv): The flag becomes pretty ugly when reduced to 27x18 pixels. What about just using the rainbow instead? (file #10482) ___ Additional Item Attachment: File name: navajo.svg

[Freeciv-Dev] [patch #1977] Teutonic (Ordenstaat) nation

2010-09-27 Thread J.M. Maalderink
Update of patch #1977 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-27 Thread J.M. Maalderink
Follow-up Comment #2, patch #1979 (project freeciv): That flag is in png; I used another one instead, slightly edited version of http://commons.wikimedia.org/wiki/File:Flag_of_Tannu_Tuva_(1921-1926).svg (file #10483) ___ Additional Item

[Freeciv-Dev] [patch #1979] Tuvan nation

2010-09-27 Thread J.M. Maalderink
Update of patch #1979 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Bashkir, (Abkhaz, Ossetian, Tatar, Paulista)

2010-09-27 Thread J.M. Maalderink
Follow-up Comment #19, patch #1350 (project freeciv): Chechen flag, from http://en.wikipedia.org/wiki/File:Flag_of_the_Chechen_Republic.svg (file #10484) ___ Additional Item Attachment: File name: chechnya.svg Size:5 KB

[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-09-27 Thread J.M. Maalderink
Follow-up Comment #5, patch #1953 (project freeciv): The Sarmatian flag looks like it's coming from another game; are you sure about the copyright status? ___ Reply to this item at: http://gna.org/patch/?1953

[Freeciv-Dev] [patch #1984] Lendian nation

2010-09-27 Thread J.M. Maalderink
Update of patch #1984 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #1985] Lusatian nation

2010-09-27 Thread J.M. Maalderink
Update of patch #1985 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #3: It's better to

[Freeciv-Dev] [patch #1990] Northumbrian nation

2010-09-27 Thread J.M. Maalderink
Update of patch #1990 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: The Anglo-Saxon

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-27 Thread J.M. Maalderink
Follow-up Comment #12, patch #1929 (project freeciv): What about this one? (file #10486) ___ Additional Item Attachment: File name: visigoth.svg Size:4 KB ___

[Freeciv-Dev] [patch #1993] improved Basque nation

2010-09-27 Thread J.M. Maalderink
URL: http://gna.org/patch/?1993 Summary: improved Basque nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 09/28/2010 at 02:58 Category: rulesets Priority: 4 Status:

[Freeciv-Dev] [patch #1994] Senegalese nation

2010-09-27 Thread J.M. Maalderink
URL: http://gna.org/patch/?1994 Summary: Senegalese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 09/28/2010 at 03:09 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-27 Thread J.M. Maalderink
Follow-up Comment #13, patch #1929 (project freeciv): And a new Vandalic ruleset (file #10490) ___ Additional Item Attachment: File name: vandalic.ruleset Size:2 KB