Follow-up Comment #2, patch #2184 (project freeciv):
I think it's the responsibility of the player to set an available specialist
type. Maybe it could be shown in the city dialog when the specialist is
available or not right now...
Else, I am not against to simplify the city options. As you
Follow-up Comment #3, patch #2184 (project freeciv):
I forgot to mention as an experienced player that I never use this city
options. Using city workers is really better in general cases. Else, the
governor is a good help if it can the output can be optimized.
Update of bug #16983 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #4, bug #17015 (project freeciv):
Another feature that is verry simmilar. For wounded military units it would
be great to have a Goto nearest city with barracks so they heal quickly.
Should I open a new bug for that or is that similar enough to be fixed
togeteher?
Follow-up Comment #5, bug #17015 (project freeciv):
One other would be better.
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Update of patch #2182 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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.
I also took the liberty of making some of the indentation consistent with the
current style.
(file #11131)
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Additional Item Attachment:
File name:
20101106-trunk-client-crashes-when-techtree-settings-are-changed-in-meeting.diff
Size:1 KB
Update of bug #16846 (project freeciv):
Planned Release: = 2.2.4, 2.3.0, 2.4.0
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Follow-up Comment #2:
Well caught again. There need some more modifications I guess. It is not
normal the reqtree
URL:
http://gna.org/patch/?2185
Summary: Muscovite nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/07/2010 at 06:27
Category: rulesets
Priority: 5 - Normal
Status:
)
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File name:
20101106-trunk-client-crashes-when-techtree-settings-are-changed-in-meeting-2.diff
Size:6 KB
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Update of patch #2156 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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