Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread David Lowe
There's another issue i'm seeing with this release that i can't quite 
suss out.  The governor now makes worse choices about what terrain to work than 
it did in the 2.2 series.  It seems to ignore terrain specials, for instance 
when set 'Max Production' it works a plain ocean tile before it works a tile 
with Whales.

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Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Matthias Pfafferodt
Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:
   There's another issue i'm seeing with this release that i can't quite 
suss
 out.  The governor now makes worse choices about what terrain to work than
 it did in the 2.2 series.  It seems to ignore terrain specials, for
 instance when set 'Max Production' it works a plain ocean tile before it
 works a tile with Whales.

Do you have a savegame for this? I did look at the diff between 2.2 and 2.3 
and there are no changes of the algorithm, only changes do to the update of 
the logging and assert code ...

 
 Sent from my MacBookPro
 
 3.141592653589793238462643383279502883197116939937510... I forget the rest
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-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

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Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Marko Lindqvist
On 2 January 2011 21:34, Matthias Pfafferodt
matthias.pfaffer...@mapfa.de wrote:
 Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:
       There's another issue i'm seeing with this release that i can't quite
 suss
 out.  The governor now makes worse choices about what terrain to work than
 it did in the 2.2 series.  It seems to ignore terrain specials, for
 instance when set 'Max Production' it works a plain ocean tile before it
 works a tile with Whales.

 Do you have a savegame for this? I did look at the diff between 2.2 and 2.3
 and there are no changes of the algorithm, only changes do to the update of
 the logging and assert code ...

 Any changes to related network code? Maybe bonuses given by the
specials are not correctly sent to client.


 - ML

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[Freeciv-Dev] [bug #17300] science_report_combo_set_active(): Tech 76 not found in the combo.

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17300 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17363] Target Government Not Saved

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17363 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2011-01-02 Thread Matthias Pfafferodt

Update of patch #2262 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17372 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17377 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17381] fix load of scenarios

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17381 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2264] update earth-80x50 scenario to the new savegame format

2011-01-02 Thread Matthias Pfafferodt

Update of patch #2264 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17385] create players in scenarios using the skill level defined in the scenario file

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17385 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17391] maxplayers error when loading a savegame

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17391 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17415 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2268] Updated Polish translation for 2.3b

2011-01-02 Thread Hubert

Follow-up Comment #2, patch #2268 (project freeciv):

Version 0.2 (5 fuzzy, 25 untranslated)

(file #11689)
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[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep

2011-01-02 Thread Matthias Pfafferodt

Follow-up Comment #9, bug #17270 (project freeciv):

now it is done ...

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[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2011-01-02 Thread Matthias Pfafferodt

Update of patch #1638 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  

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Follow-up Comment #5:

change planned release to 2.4.0

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[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2011-01-02 Thread Matthias Pfafferodt

Update of patch #1235 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  

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Follow-up Comment #23:

change planned release to 2.4.0

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[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2011-01-02 Thread Matthias Pfafferodt

Update of patch #1494 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  

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Follow-up Comment #9:

change planned release to 2.4.0

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