Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released
There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before it works a tile with Whales. Sent from my MacBookPro 3.141592653589793238462643383279502883197116939937510... I forget the rest ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released
Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe: There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before it works a tile with Whales. Do you have a savegame for this? I did look at the diff between 2.2 and 2.3 and there are no changes of the algorithm, only changes do to the update of the logging and assert code ... Sent from my MacBookPro 3.141592653589793238462643383279502883197116939937510... I forget the rest ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released
On 2 January 2011 21:34, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe: There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before it works a tile with Whales. Do you have a savegame for this? I did look at the diff between 2.2 and 2.3 and there are no changes of the algorithm, only changes do to the update of the logging and assert code ... Any changes to related network code? Maybe bonuses given by the specials are not correctly sent to client. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17300] science_report_combo_set_active(): Tech 76 not found in the combo.
Update of bug #17300 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17300 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17363] Target Government Not Saved
Update of bug #17363 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17363 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST
Update of patch #2262 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2262 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk
Update of bug #17372 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17372 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear
Update of bug #17377 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17377 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17381] fix load of scenarios
Update of bug #17381 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17381 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2264] update earth-80x50 scenario to the new savegame format
Update of patch #2264 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2264 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17385] create players in scenarios using the skill level defined in the scenario file
Update of bug #17385 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17385 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17391] maxplayers error when loading a savegame
Update of bug #17391 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers
Update of bug #17415 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17415 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2268] Updated Polish translation for 2.3b
Follow-up Comment #2, patch #2268 (project freeciv): Version 0.2 (5 fuzzy, 25 untranslated) (file #11689) ___ Additional Item Attachment: File name: pl-2.3b1_v0.2.zip Size:435 KB ___ Reply to this item at: http://gna.org/patch/?2268 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep
Follow-up Comment #9, bug #17270 (project freeciv): now it is done ... ___ Reply to this item at: http://gna.org/bugs/?17270 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs
Update of patch #1638 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #5: change planned release to 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1638 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii
Update of patch #1235 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #23: change planned release to 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1235 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Update of patch #1494 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #9: change planned release to 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1494 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev