[Freeciv-Dev] [patch #2402] Retry map generation with different seed if one fails
Update of patch #2402 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2402 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers
Follow-up Comment #4, bug #16457 (project freeciv): Maybe just adding -fno-short-enums or --enum_is_int in the compilation flags? That would also affect other headers we include. That could cause freeciv to assume enum size in system library to be different from what it is in actual library that is compiled without such flags. ___ Reply to this item at: http://gna.org/bugs/?16457 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers
Update of bug #16457 (project freeciv): Status: Ready For Test = None Assigned to: cazfi = None ___ Follow-up Comment #5: There's changes in settings.c that make Pepeto's patch so outdated its almost useless. Almost complete rewrite is needed. ___ Reply to this item at: http://gna.org/bugs/?16457 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2498] Handle ai module specific setup failures
URL: http://gna.org/patch/?2498 Summary: Handle ai module specific setup failures Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Feb 2011 05:47:03 PM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch changes return value of setup function in ai module from void to bool. Module can use this return value to indicate failure in its setup. Such failures are handled in server code. In typical case module setup would fail if ai module has some requirements that freeciv server otherwise has not (and doesn't check against). As an example, threaded ai module setup will fail if freeciv has not been compiled against real threads implementation. ___ File Attachments: --- Date: Tue 08 Feb 2011 05:47:03 PM EET Name: ModSetupRetVal.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=12336 ___ Reply to this item at: http://gna.org/patch/?2498 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Follow-up Comment #2, patch #2417 (project freeciv): - Updated so that applies on top of patch #2498 (file #12337) ___ Additional Item Attachment: File name: ThreadedAi_2417-3.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2446] Launch threads for threaded ai
Update of patch #2446 (project freeciv): Depends on: = patch #2488 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Update of patch #2417 (project freeciv): Depends on: = patch #2498 ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data
Update of patch #2352 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2352 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2412] Support to write reply to file to netfile_send_post()
Update of patch #2412 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2500] Add ~/.freeciv/DATASUBDIR/scenarios to default FREECIV_SCENARIO_PATH
URL: http://gna.org/patch/?2500 Summary: Add ~/.freeciv/DATASUBDIR/scenarios to default FREECIV_SCENARIO_PATH Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Feb 2011 08:33:42 PM EET Category: module installer Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0, 2.4.0 ___ Details: This is one of the patches I planed to make in patch #2497. See that ticket for more detailed reasoning for this patch. This patch adds component ~/.freeciv/DATASUBDIR/scenarios to default FREECIV_SCENARIO_PATH, before ~/.freeciv/scenarios component. As this enables quite important use-case for freeciv-modpack (scenarios with their own ruleset) I think this really should go to S2_3 too. One could argue that this goes against datafile format freeze, as .sav file installed to ~/.freeciv/2.3/scenarios for later versions would not be found by beta3 or earlier versions by default. ___ File Attachments: --- Date: Tue 08 Feb 2011 08:33:42 PM EET Name: VerSpecificScenPath.diff Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=12340 ___ Reply to this item at: http://gna.org/patch/?2500 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2496] AI should not fear sea attack from irrigation
Follow-up Comment #4, patch #2496 (project freeciv): So, we have choice of either being afraid of rivers with any ruleset (and when ever enemy has any kind of ferries) or never being afraid of them. As latter would provide better result only in rare situations, I choose former. Err.. *former* would provide better result only in rare situation, I choose *latter*. Updated TRUNK version (S2_3 does not need these changes, previous version is still ok) of patch attached: - Removed now completely obsolete is_water_adjacent_to_tile() - Added FIXME comment about riverboat handling (file #12341) ___ Additional Item Attachment: File name: ExpectNoInvasionFromIrrig_2496.diff Size:2 KB ___ Reply to this item at: http://gna.org/patch/?2496 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2
Follow-up Comment #2, patch #2484 (project freeciv): You cannot assume that all rulesets have terrain named plains. I think tileset should still have default irrigation sprite not tied to any terrain type. All the terrains that don't have their own irrigation sprite defined, would use that. How mine sprites are handled in this respect? ___ Reply to this item at: http://gna.org/patch/?2484 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2501] Avoid double encoding of server-metaserver communication
URL: http://gna.org/patch/?2501 Summary: Avoid double encoding of server-metaserver communication Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 12:13:53 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Currently strings sent from server to metaserver are encoded first in freeciv code and then passed to libcurl which encodes them again. As a result, some strings are distorted at metaserver end. Attached patch removes encoding from freeciv code. ___ File Attachments: --- Date: Wed 09 Feb 2011 12:13:53 AM EET Name: DoubleMetaEncFix.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=12343 ___ Reply to this item at: http://gna.org/patch/?2501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2502] Function headers to files in manual/
URL: http://gna.org/patch/?2502 Summary: Function headers to files in manual/ Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 12:25:27 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch adds all missing function headers to manual/ directory files. Also some other comment cleanup. Now we have patches to address function header issues in all level 1 directories (subdirs of freeciv root directory). There is no patch for modinst source directory as it already had all function headers. ___ File Attachments: --- Date: Wed 09 Feb 2011 12:25:27 AM EET Name: FuncHdrsManual.diff Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=12344 ___ Reply to this item at: http://gna.org/patch/?2502 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2427] [metaticket] Add missing function headers
Update of patch #2427 (project freeciv): Depends on: = patch #2502 ___ Reply to this item at: http://gna.org/patch/?2427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2451] Function headers to files in server/ main
Update of patch #2451 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2502] Function headers to files in manual/
Follow-up Comment #1, patch #2502 (project freeciv): Now we have patches to address function header issues in all level 1 directories (subdirs of freeciv root directory) Not true. I forgot that ai is level 1 directory and not subdirectory of server. ___ Reply to this item at: http://gna.org/patch/?2502 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2503] Function headers to files in server/generator/
URL: http://gna.org/patch/?2503 Summary: Function headers to files in server/generator/ Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 01:38:12 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch adds all missing function headers to server/generator directory files. Also some other comment cleanup. ___ File Attachments: --- Date: Wed 09 Feb 2011 01:38:12 AM EET Name: FuncHdrsGenerator.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=12345 ___ Reply to this item at: http://gna.org/patch/?2503 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2427] [metaticket] Add missing function headers
Update of patch #2427 (project freeciv): Depends on: = patch #2503 ___ Reply to this item at: http://gna.org/patch/?2427 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17677] NULL dereference in city sanity check debug message
URL: http://gna.org/bugs/?17677 Summary: NULL dereference in city sanity check debug message Project: Freeciv Submitted by: jtn Submitted on: Wed Feb 9 00:04:50 2011 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.2.4,2.3.0-beta3 Discussion Lock: Any Operating System: None Planned Release: 2.2.5,2.3.0,2.4.0 ___ Details: In city_from_wonder(), when the server wants to say something like 1: Player Vercingétorix (nb 0) has outdated wonder info for Copernicus' Observatory (nb 44), it points to city nb 343. it actually segfaults due to dereferencing 'pcity' when it's guaranteed to be NULL. ___ Reply to this item at: http://gna.org/bugs/?17677 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17677] NULL dereference in city sanity check debug message
Additional Item Attachment, bug #17677 (project freeciv): File name: trunk-S2_3-city-debug-msg-segfault.diff Size:0 KB File name: S2_2-city-debug-msg-segfault.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17677 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2504] Update to diff_ignore
URL: http://gna.org/patch/?2504 Summary: Update to diff_ignore Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 02:19:55 AM EET Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: I received patch which was generated using our diff_ignore file. There was a lot of noise. diff_ignore has been practically unmaintained for a long time. Attached patch fixes some of its problems. This doesn't even try to be complete fix, I just fixed most obvious problems. ___ File Attachments: --- Date: Wed 09 Feb 2011 02:19:55 AM EET Name: DiffIgnoreUpdt.diff Size: 954B By: cazfi http://gna.org/patch/download.php?file_id=12348 ___ Reply to this item at: http://gna.org/patch/?2504 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2460] Qt-client pages
Follow-up Comment #1, patch #2460 (project freeciv): - Updated against current svn and changes in patch series (file #12349) ___ Additional Item Attachment: File name: QtPages_2460-2.diffSize:8 KB ___ Reply to this item at: http://gna.org/patch/?2460 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2488] has_thread_impl()
Update of patch #2488 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2488 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17678] Warnings about wonders (etc) when loading S2_3 experimental savegame in trunk
URL: http://gna.org/bugs/?17678 Summary: Warnings about wonders (etc) when loading S2_3 experimental savegame in trunk Project: Freeciv Submitted by: jtn Submitted on: Wed Feb 9 01:40:45 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r19268 Discussion Lock: Any Operating System: None Planned Release: 2.4.0 ___ Details: After fixing bug #17677, when I load the attached savegame, created with the experimental ruleset on S2_3, into trunk r19268, I get loads of warnings: 2: [T000 - 2011/02/09 01:13:27] in sg_load_compat() [savegame2.c::5612]: Run compatibility function for version: 10 (save file: 3; server: 10). [...] 1: [T219 - 2011/02/09 01:13:28] in adv_data_get() [advdata.c::732]: assertion 'adv-phase_is_initialized' failed. 1: [T219 - 2011/02/09 01:13:28] in adv_data_get() [advdata.c::732]: Please report this message at http://gna.org/projects/freeciv/ 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (8 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (7 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (7 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (8 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (9 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (11 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (8 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (10 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (13 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (12 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (11 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (14 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (12 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in city_from_wonder() [improvement.c::563]: Player Vercingétorix (nb 0) has outdated wonder info for Copernicus' Observatory (nb 44), it points to city nb 343. 1: [T219 - 2011/02/09 01:13:28] in city_from_great_wonder() [improvement.c::633]: Game has outdated wonder info for Copernicus' Observatory (nb 44), the player Vercingétorix (nb 0) doesn't have this wonder. 1: [T219 - 2011/02/09 01:13:28] in citizens_update() [citizenshand.c::63]: assertion 'city_from_great_wonder(pimprove) == pcity' failed. 1: [T219 - 2011/02/09 01:13:28] in citizens_update() [citizenshand.c::63]: ( 28, 71) in Lille[12] 1: [T219 - 2011/02/09 01:13:28] in citizens_update() [citizenshand.c::63]: Please report this message at http://gna.org/projects/freeciv/ 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (11 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: last message repeated 2 times 1: [T219 - 2011/02/09 01:13:28] in sg_load_player_city() [savegame2.c::4015]: City size and number of citizens does not match (10 != 0)! Repairing ... 1: [T219 - 2011/02/09 01:13:28] in city_from_wonder() [improvement.c::563]: Player Vercingétorix (nb 0) has outdated wonder info for Magellan's Expedition (nb 57), it points to city nb 184. 1: [T219 - 2011/02/09 01:13:28] in city_from_great_wonder() [improvement.c::633]: Game has outdated wonder info for Magellan's Expedition (nb 57), the player Vercingétorix (nb 0) doesn't have this wonder. 1: [T219 - 2011/02/09 01:13:28] in citizens_update() [citizenshand.c::63]: assertion 'city_from_great_wonder(pimprove) == pcity' failed. 1: [T219 - 2011/02/09 01:13:28] in citizens_update() [citizenshand.c::63]: ( 51, 45) in
[Freeciv-Dev] [bug #17392] City size x, citizen count y for abc
Follow-up Comment #7, bug #17392 (project freeciv): I figured out my problem, and I believe it is unrelated. See bug #17677 and bug #17678. ___ Reply to this item at: http://gna.org/bugs/?17392 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17679] Autogenerated helptext speaks about veterancy levels though ruleset defines none
URL: http://gna.org/bugs/?17679 Summary: Autogenerated helptext speaks about veterancy levels though ruleset defines none Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 06:25:51 AM EET Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: In alien ruleset there is just one veterancy level, so gaining veterancy is impossible. Yet autogenerated unit help has lines like: * Will be built as a veteran in cities with appropriate training facilities (see Barracks). * May be promoted after defeating an enemy unit. ___ Reply to this item at: http://gna.org/bugs/?17679 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed
URL: http://gna.org/bugs/?17680 Summary: assertion 'vsystem-levels level' failed Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 06:35:15 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: common/unittype.c::1127]: assertion 'vsystem-levels level' failed. This is with ruleset that has just one veterancy level defined, i.e., nobody can gain more veteran levels by any means. ___ Reply to this item at: http://gna.org/bugs/?17680 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] message-window color
I am running freeciv-2.2.4 from compiled source. I am wondering if there is anyway to change the colors of the message-window to be light text on a dark background. If not, I would like to just print game messages to stdout on the terminal. The reason is that the white background of the message-window is very bright at night. I found that a list of all possible game messages are stored in data/default/default.lua. Can someone tell me where in the code these messages get generated? Then I could just add a call to printf at that point in the code, I think. Cheers, Shaun ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev