[Freeciv-Dev] [bug #18004] Japanese translation bug - "science dialog" in tutorial

2011-04-10 Thread Daniel Markstedt
Update of bug #18004 (project freeciv): Status:None => Need Info Assigned to:None => dmarks Planned Release: => 2.3.0 _

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-10 Thread Jacob Nevins
Follow-up Comment #4, bug #17990 (project freeciv): I'm looking at this in scraps of spare time. With the help of patch #2630, I think I've confirmed that the server simply isn't sending a city update to the client to reflect the change in ownership, as I suspected; I'm guessing that this might b

[Freeciv-Dev] [patch #2630] Debug: identify connection in network packet log

2011-04-10 Thread Jacob Nevins
Update of patch #2630 (project freeciv): Status: In Progress => Ready For Test Summary: Debug: log connection in packet log => Debug: identify connection in network packet log ___ Add

[Freeciv-Dev] [patch #2630] Debug: log connection in packet log

2011-04-10 Thread Jacob Nevins
URL: Summary: Debug: log connection in packet log Project: Freeciv Submitted by: jtn Submitted on: Sun Apr 10 22:13:54 2011 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #18014] Units with move_type = "Both" have "Airport" as training facility

2011-04-10 Thread David Lowe
Follow-up Comment #1, bug #18014 (project freeciv): I believe that is appropriate for the Helicopter type. Obviously it is inappropriate for Trireme, and i just don't understand why Air class units are marked as move_type = "BOTH". Perhaps Missile makes sense in that pre-launch movement is on l

[Freeciv-Dev] [bug #18013] Units able to enter rivers (like Triremes) can be attached by land units when on land

2011-04-10 Thread David Lowe
Follow-up Comment #1, bug #18013 (project freeciv): I don't see any reason why a Trireme should be invulnerable to land units. One flaming arrow could finish the job, all the more so when it is in a narrow river and can't turn to face the enemy. I've been told that the first recorded use of che

[Freeciv-Dev] [patch #2627] Script-triggered civil war

2011-04-10 Thread Jacob Nevins
Update of patch #2627 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #6: Committed to trun

[Freeciv-Dev] [bug #18015] Missing "targets" field in units.ruleset comment

2011-04-10 Thread Angelo Locritani
URL: Summary: Missing "targets" field in units.ruleset comment Project: Freeciv Submitted by: alocritani Submitted on: dom 10 apr 2011 12:13:27 GMT Category: rulesets Severity:

[Freeciv-Dev] [bug #18014] Units with move_type = "Both" have "Airport" as training facility

2011-04-10 Thread Angelo Locritani
URL: Summary: Units with move_type = "Both" have "Airport" as training facility Project: Freeciv Submitted by: alocritani Submitted on: dom 10 apr 2011 12:12:47 GMT Category: general

[Freeciv-Dev] [bug #18013] Units able to enter rivers (like Triremes) can be attached by land units when on land

2011-04-10 Thread Angelo Locritani
URL: Summary: Units able to enter rivers (like Triremes) can be attached by land units when on land Project: Freeciv Submitted by: alocritani Submitted on: dom 10 apr 2011 12:12:02 GMT Categor

[Freeciv-Dev] [bug #17958] Auto-Explore command not available for Trireme unit-class

2011-04-10 Thread Angelo Locritani
Follow-up Comment #1, bug #17958 (project freeciv): Found the reason why Helicopters, Aircrafts and Triremes cannot autoexplore. The reason is that "move_type" is not "Sea" nor "Land" but "Both", for these unit classes. If you look the following code, you can see that AutoExplore is only availab