[Freeciv-Dev] [bug #18093] Production window is not updated when changing production

2011-05-01 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18093

 Summary: Production window is not updated when changing
production
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 01 mag 2011 08:54:25 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Changing production in production tab doesn't update the production bar.
To reproduce:
open a city and select the production tab
select a target on right side
press change production

note how the production bar on top do not change

now repeat the process: the production tab will show the target you previusly
selected.

ie: starting production - coinage
change to barracks - bar shows coinage
change production to warrior - bar shows barracks
and so on...

This problem doesn't exist in trunk




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[Freeciv-Dev] [bug #18094] Cities report filters not updated on changes

2011-05-01 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18094

 Summary: Cities report filters not updated on changes
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 01 mag 2011 08:54:54 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

if you open the cities report tab (F4) you can select all cities that use the
same governor setting (ie: food)
in the list (select - citizen governor) there are all governor settings that
are active at the moment you open the tab.
If you open a city and change the governor, the list is not updated to show
the new possible filter.
The list is only updated next time you open the tab.

This problem does exist in trunk, also




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[Freeciv-Dev] [bug #18095] 'ai-phase_is_initialized' assertion failure

2011-05-01 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?18095

 Summary: 'ai-phase_is_initialized' assertion failure
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 01 mag 2011 08:57:16 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

it seems that bug #17728 is not yet solved...

Load the attached savegame
select the trireme in athina and give the autoexplore command to it
as the new turn starts I always receive the following assertion failure:
in ai_data_get() [advdata.c::786]: assertion ai-phase_is_initialized'
failed.



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File Attachments:


---
Date: dom 01 mag 2011 08:57:16 GMT  Name: assertion_failed.sav.gz  Size: 33kB
  By: alocritani

http://gna.org/bugs/download.php?file_id=12940

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[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-05-01 Thread Matthias Pfafferodt

Update of bug #18087 (project freeciv):

Category:None = general
 Assigned to:None = syntron
 Planned Release: = 2.4.0  

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Follow-up Comment #4:

Here is my first try one the problem. As you found out the recursive loop in
assign_continent_flood() is a problem. I do it in one while loop.

Furthermore, there are problem with smooth_int_map(). At the moment maps up
to at least 2000x200 are possible. The memory requirement are:

server 2000x200 map 20 players turn 0: 600MB
client global observer: 450MB

 So why isn't it defined to be MAP_MAX_SIZE * 1000? And is this 
 define really necessary? These are the only occurrences: 

MAX_DBV_LENGTH gives the largest size of a dynamic bit vector (dbv).
MAP_MAX_SIZE can't be used as this value is not available for files in
./utilities.

(file #12942)
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Additional Item Attachment:

File name: 0009-allow-map-sizes-up-to-2048x200.patch Size:5 KB


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[Freeciv-Dev] [bug #18081] warning: null format string

2011-05-01 Thread Matthias Pfafferodt

Update of bug #18081 (project freeciv):

 Assigned to:None = syntron
 Planned Release: = 2.4.0  

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Follow-up Comment #6:

I put it together in one patch ...

(file #12943)
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Additional Item Attachment:

File name: 0008-gna-Fix-some-defines.patch Size:3 KB


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[Freeciv-Dev] [bug #18086] comparison is always false due to limited range of data type

2011-05-01 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #18086 (project freeciv):

That revision do you use? For svn19602 the function header looks like:


/**
  Repair the city population without affecting city size.
  Used by savegame.c and sanitycheck.c
**/
void city_repair_size(struct city *pcity, int change)



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[Freeciv-Dev] [bug #18081] warning: null format string

2011-05-01 Thread Matthias Pfafferodt

Follow-up Comment #7, bug #18081 (project freeciv):

ups; wrong file ...

(file #12944)
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Additional Item Attachment:

File name: 0005-gna-warning-null-format-string.patch Size:2 KB


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[Freeciv-Dev] [bug #18092] Fix some defines

2011-05-01 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #18092 (project freeciv):

all in one patch file

(file #12945)
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Additional Item Attachment:

File name: 0008-gna-Fix-some-defines.patch Size:3 KB


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[Freeciv-Dev] [bug #18096] fix warning about an unused variable

2011-05-01 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?18096

 Summary: fix warning about an unused variable
 Project: Freeciv
Submitted by: syntron
Submitted on: So 01 Mai 2011 16:43:24 CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:





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File Attachments:


---
Date: So 01 Mai 2011 16:43:24 CEST  Name:
0007-fix-warning-about-unused-variable.patch  Size: 779B   By: syntron

http://gna.org/bugs/download.php?file_id=12946

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[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-05-01 Thread Matthias Pfafferodt

Follow-up Comment #5, bug #18087 (project freeciv):

and the next try ... could you test it with the scenario? A 32000x16 map can
be created but for larger y sizes as well as for maps  400.000 the map
generator seems to have problems.

(file #12947)
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Additional Item Attachment:

File name: big_map.diff   Size:17 KB


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