[Freeciv-Dev] [bug #19272] The revolt_cost of a city can become negative.

2012-01-15 Thread Jacob Nevins
Update of bug #19272 (project freeciv): Severity: 3 - Normal = 4 - Important Status:None = Ready For Test Assigned to:None = jtn Release:

[Freeciv-Dev] [bug #19272] The revolt_cost of a city can become negative.

2012-01-15 Thread Jacob Nevins
Follow-up Comment #2, bug #19272 (project freeciv): (Note that I haven't tried to address the wider issue of using int rather than unsigned int for gold calculations in general, and the resulting potential for overflow/underflow -- that would be a much bigger job.)

[Freeciv-Dev] [bug #19272] The revolt_cost of a city can become negative.

2012-01-15 Thread Michal Mazurek
Follow-up Comment #3, bug #19272 (project freeciv): Why use double? 'long long int' can be used instead, it's 64-bit long. ___ Reply to this item at: http://gna.org/bugs/?19272 ___ Message

[Freeciv-Dev] [bug #19272] The revolt_cost of a city can become negative.

2012-01-15 Thread Jacob Nevins
Follow-up Comment #4, bug #19272 (project freeciv): Portability: long long isn't in C90, but double is. (Yes, Freeciv already uses some C99 features, but this would be the first explicit use of long long -- not something I want to introduce on a stable branch at least.)

[Freeciv-Dev] [bug #19246] Diplomacy bugs in the SDL client.

2012-01-15 Thread Jacob Nevins
Follow-up Comment #3, bug #19246 (project freeciv): If you select the 'steal technology' option nothing happens. OK, think I've found this too. Or at least I can reproduce and fix it if using a Spy and I don't have an embassy so don't know any specific techs to steal; there's a bug in the

[Freeciv-Dev] [bug #19288] Spy sabotage dialog broken

2012-01-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19288 Summary: Spy sabotage dialog broken Project: Freeciv Submitted by: jtn Submitted on: Sun Jan 15 14:57:21 2012 Category: client-sdl Severity: 3 - Normal

[Freeciv-Dev] [bug #19246] Diplomacy bugs in the SDL client.

2012-01-15 Thread Jacob Nevins
Update of bug #19246 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Release: = 2.2.7, 2.3.1 Operating System:

[Freeciv-Dev] [bug #19288] Spy sabotage dialog broken

2012-01-15 Thread Jacob Nevins
Update of bug #19288 (project freeciv): Status: In Progress = Ready For Test Release: 2.3.1 = 2.2.7, 2.3.1 Planned Release: 2.3.2, 2.4.0, 2.5.0 = 2.2.8, 2.3.2, 2.4.0, 2.5.0

[Freeciv-Dev] [task #7506] S2_4 network protocol freeze

2012-01-15 Thread Marko Lindqvist
Follow-up Comment #3, task #7506 (project freeciv): No dependencies for this added while I have been inactive? I think I saw some email about some bug that I thought to require network protocol change to fix, but cannot remember offhand what it was. Maybe reading through new tickets will help.

[Freeciv-Dev] [task #7506] S2_4 network protocol freeze

2012-01-15 Thread Jacob Nevins
Follow-up Comment #4, task #7506 (project freeciv): Maybe bug #19421? I haven't got anything of this kind outstanding, but I haven't analysed all the new bugs yet either. ___ Reply to this item at: http://gna.org/task/?7506

[Freeciv-Dev] [bug #19289] Load-game UI shows oldest games initially, not newest

2012-01-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19289 Summary: Load-game UI shows oldest games initially, not newest Project: Freeciv Submitted by: jtn Submitted on: Sun Jan 15 19:27:42 2012 Category: client-sdl Severity: 2 -

[Freeciv-Dev] [bug #19290] Intelligence report: nation flag can obscure techs

2012-01-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19290 Summary: Intelligence report: nation flag can obscure techs Project: Freeciv Submitted by: jtn Submitted on: Sun Jan 15 19:50:03 2012 Category: client-sdl Severity: 2 -

[Freeciv-Dev] [bug #19290] Intelligence report: nation flag can obscure techs

2012-01-15 Thread Jacob Nevins
Update of bug #19290 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-S2_3-S2_2-sdl-embassy-report-flag.diff Size:0 KB

[Freeciv-Dev] [patch #3057] Rename default ai as classic

2012-01-15 Thread Marko Lindqvist
Update of patch #3057 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18949] Comments describing ai callbacks typo called for - called from

2012-01-15 Thread Marko Lindqvist
Update of bug #18949 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19008] Compiler flag legality checking ignores existing flags

2012-01-15 Thread Marko Lindqvist
Update of bug #19008 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3056] Requirement vector for roads

2012-01-15 Thread Marko Lindqvist
Update of patch #3056 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19256] metaserver reports wrong number of players

2012-01-15 Thread Marko Lindqvist
Follow-up Comment #3, bug #19256 (project freeciv): There's limit how many POST parameters one can pass to metaserver (to any page on that webserver) I've regularly got warnings about metaserver exceeding that limit and being forced to drop variables. It might be reason to this problem too.

[Freeciv-Dev] [bug #19182] gtk3-client does not compile

2012-01-15 Thread Marko Lindqvist
Update of bug #19182 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3086] Remove --disable-acceptable-warns

2012-01-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?3086 Summary: Remove --disable-acceptable-warns Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jan 2012 02:42:28 AM EET Category: bootstrap Priority: 5 - Normal