[Freeciv-Dev] [patch #3199] Romantsch nation

2012-03-21 Thread J.M. Maalderink
Update of patch #3199 (project freeciv):

 Summary:Romantsch people => Romantsch nation   


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[Freeciv-Dev] [patch #3199] Romantsch people

2012-03-21 Thread J.M. Maalderink
URL:
  

 Summary: Romantsch people
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wed Mar 21 23:16:51 2012
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Rumantsch/Romansh people

flag from
http://commons.wikimedia.org/wiki/File:Flag_of_Canton_of_Graub%C3%BCnden.svg
by Denelson83



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File Attachments:


---
Date: Wed Mar 21 23:16:51 2012  Name: rumantsch.ruleset  Size: 2kB   By:
mixcoatl


---
Date: Wed Mar 21 23:16:51 2012  Name: grisons.svg  Size: 10kB   By: mixcoatl



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[Freeciv-Dev] [patch #3074] Nauruan nation

2012-03-21 Thread J.M. Maalderink
Update of patch #3074 (project freeciv):

  Status: In Progress => Ready For Test 


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[Freeciv-Dev] [patch #3072] Venetic nation

2012-03-21 Thread J.M. Maalderink
Update of patch #3072 (project freeciv):

  Status: In Progress => Works For Me   


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[Freeciv-Dev] [patch #3070] Pelasgian nation

2012-03-21 Thread J.M. Maalderink
Update of patch #3070 (project freeciv):

  Status:  Ready For Test => Done   


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[Freeciv-Dev] [bug #19561] No indication of connection loss

2012-03-21 Thread Marko Lindqvist
Update of bug #19561 (project freeciv):

 Summary: No indication of pregame connection loss => No
indication of connection loss

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Follow-up Comment #2:

It's not happening in pregame only. I've had lots of network problems during
last couple of days and I'm playing a game where we play our turns when ever
we have time - I have no idea how many hours it will take for other players to
hit "End turn". I've several times been waiting for turn to change when in
fact my client was cut from server due to ping timeout and turn has already
changed. I find this out only by doing something that makes client to try to
send data to server. I've got habit of temporarily adding items to end of
worklist of one of my cities to test if connection still works.

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[Freeciv-Dev] [bug #19561] No indication of pregame connection loss

2012-03-21 Thread HanduMan
Follow-up Comment #1, bug #19561 (project freeciv):

Same thing happened to one of my friends while we were starting an online
game. He had no idea he was no more logged in as I asked him to join the game.
That too was due to a brief internet connection break.

So, confirmed in case you needed it.

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[Freeciv-Dev] [patch #3174] Pollution & Fallout disaster effects

2012-03-21 Thread Marko Lindqvist
Update of patch #3174 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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