[Freeciv-Dev] [patch #3177] Autosettler to consider other units doing ACTIVITY_GEN_ROAD as road builders

2012-03-24 Thread Marko Lindqvist
Follow-up Comment #5, patch #3177 (project freeciv):

Maybe I should have left this gen-road TRUNK work and bug #19560 for S2_4 to
same ticket, as problems discovered in one usually require changes to
another.

- As per bug #19560 development, potential roads and real roads are distinct
- As per bug #19560 development, want for railroad connectivity decreased
- Fixed problem that road building was always considered slow. Previous
version used tile_activity_road_time(), this version uses terrain_road_time()
directly. Former returns value that is multiplied by WORKER_FACTOR. While I'm
undecided which one would be semantically correct, existing code is designed
(=limits set) for *not* multiplied version.

(file #15408)
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[Freeciv-Dev] [bug #19560] Autosettlers do not consider existing Roads as good for Railroad building

2012-03-24 Thread Marko Lindqvist
Update of bug #19560 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #2:

- Reduced railroad connectivity want (separate from tile bonus want) to 2/3
- Fixed additional buglet that when checking if road/rail building to tile
would take too long time, road_time was used even in case of rails

I consider this patch already improvement over current situation, so consider
committing this as is in case further improvements are in distant future.

(file #15407)
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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2012-03-24 Thread Jacob Nevins
Follow-up Comment #35, patch #2609 (project freeciv):

Committed file #15406, thanks.

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[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2012-03-24 Thread Hubert Kowalewski
Follow-up Comment #33, patch #2609 (project freeciv):

Several typos and terminological consistency fixed on the top of the changes
for version 2.3.2. 

(file #15406)
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