Follow-up Comment #5, patch #3177 (project freeciv): Maybe I should have left this gen-road TRUNK work and bug #19560 for S2_4 to same ticket, as problems discovered in one usually require changes to another.
- As per bug #19560 development, potential roads and real roads are distinct - As per bug #19560 development, want for railroad connectivity decreased - Fixed problem that road building was always considered slow. Previous version used tile_activity_road_time(), this version uses terrain_road_time() directly. Former returns value that is multiplied by WORKER_FACTOR. While I'm undecided which one would be semantically correct, existing code is designed (=limits set) for *not* multiplied version. (file #15408) _______________________________________________________ Additional Item Attachment: File name: ASGenRoadOtherSettler-3.diff Size:7 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3177> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev