Follow-up Comment #5, patch #3177 (project freeciv):
Maybe I should have left this gen-road TRUNK work and bug #19560 for S2_4 to
same ticket, as problems discovered in one usually require changes to
another.
- As per bug #19560 development, potential roads and real roads are distinct
- As per bug #19560 development, want for railroad connectivity decreased
- Fixed problem that road building was always considered slow. Previous
version used tile_activity_road_time(), this version uses terrain_road_time()
directly. Former returns value that is multiplied by WORKER_FACTOR. While I'm
undecided which one would be semantically correct, existing code is designed
(=limits set) for *not* multiplied version.
(file #15408)
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