[Freeciv-Dev] [patch #3390] Cardinal direction only roads

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3390 Summary: Cardinal direction only roads Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jul 2012 06:14:23 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3391] Road creation from lua script

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3391 Summary: Road creation from lua script Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jul 2012 07:35:03 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3378] Remove make rules for object files to depend on built headers

2012-07-09 Thread Marko Lindqvist
Update of patch #3378 (project freeciv): Planned Release: 2.5.0 = 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/patch/?3378 ___ Message sent

[Freeciv-Dev] [patch #3357] Add Windows build scripts to tarball

2012-07-09 Thread Marko Lindqvist
Update of patch #3357 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19907] civ/2 script.lua not part of tarball

2012-07-09 Thread Marko Lindqvist
Update of bug #19907 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3354] Unit type flag prefix F_ - UTF_

2012-07-09 Thread Marko Lindqvist
Update of patch #3354 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: - UTF_ - UTYF_ - Minor style fixes to code being touched (file #16042)

[Freeciv-Dev] [patch #3392] Remove dummy threads stuff

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3392 Summary: Remove dummy threads stuff Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Jul 2012 02:42:45 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-07-09 Thread Marko Lindqvist
Follow-up Comment #13, bug #19296 (project freeciv): btw. I just got cross-compilation on one machine to work by applying this patch. There was Magickwand-config for host system but not for target system. It found one for host system and tried to build with CFLAGS and LIBS it provided.

[Freeciv-Dev] [bug #19913] Unit veteran level can exceed new type's maximum on upgrade

2012-07-09 Thread Jacob Nevins
Update of bug #19913 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Confirmed problem in testing. S2_4 symptoms: in utype_veteran_level() [unittype.c::1127]:

[Freeciv-Dev] [bug #19913] Unit veteran level can exceed new type's maximum on upgrade

2012-07-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #19913 (project freeciv): Have you considered scaling instead of clipping? (if unit was at level 2/4, make it 1/2 instead of 2/2) ___ Reply to this item at: http://gna.org/bugs/?19913

[Freeciv-Dev] [bug #19913] Unit veteran level can exceed new type's maximum on upgrade

2012-07-09 Thread Marko Lindqvist
Follow-up Comment #4, bug #19913 (project freeciv): Have you considered scaling instead of clipping? Or be nasty, and MIN(scaled, clipped) 2/4 - 1/2 2/2 - 2/4 ___ Reply to this item at: http://gna.org/bugs/?19913

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-09 Thread David Fernandez
Follow-up Comment #5, bug #19899 (project freeciv): Still faster than me... good job! I'm trying to test this fix. I have compiled the TRUNK rev-21480, run a server (./fcser -r data/civ2civ3.serv ) and run a client (./fcgui). When I press end turn I get this error: in tdc_plr_set()

[Freeciv-Dev] [patch #3393] Max user unit flag count 16

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3393 Summary: Max user unit flag count 16 Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Jul 2012 04:17:33 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3394] Specenum user flag names

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3394 Summary: Specenum user flag names Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Jul 2012 04:50:37 AM EEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #3395] Terrain flag requirement type

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?3395 Summary: Terrain flag requirement type Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Jul 2012 05:20:05 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #19916] Cannot require tile to be adjacent to both Oceanic and Land terrain

2012-07-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19916 Summary: Cannot require tile to be adjacent to both Oceanic and Land terrain Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Jul 2012 05:42:57 AM EEST Category: general