URL:
http://gna.org/patch/?3390
Summary: Cardinal direction only roads
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jul 2012 06:14:23 PM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3391
Summary: Road creation from lua script
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jul 2012 07:35:03 PM EEST
Category: general
Priority: 5 - Normal
Update of patch #3378 (project freeciv):
Planned Release: 2.5.0 = 2.4.0, 2.5.0
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http://gna.org/patch/?3378
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Update of patch #3357 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #19907 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3354 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3:
- UTF_ - UTYF_
- Minor style fixes to code being touched
(file #16042)
URL:
http://gna.org/patch/?3392
Summary: Remove dummy threads stuff
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 10 Jul 2012 02:42:45 AM EEST
Category: general
Priority: 5 - Normal
Follow-up Comment #13, bug #19296 (project freeciv):
btw. I just got cross-compilation on one machine to work by applying this
patch. There was Magickwand-config for host system but not for target system.
It found one for host system and tried to build with CFLAGS and LIBS it
provided.
Update of bug #19913 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2:
Confirmed problem in testing. S2_4 symptoms:
in utype_veteran_level() [unittype.c::1127]:
Follow-up Comment #3, bug #19913 (project freeciv):
Have you considered scaling instead of clipping? (if unit was at level 2/4,
make it 1/2 instead of 2/2)
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Follow-up Comment #4, bug #19913 (project freeciv):
Have you considered scaling instead of clipping?
Or be nasty, and MIN(scaled, clipped)
2/4 - 1/2
2/2 - 2/4
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Reply to this item at:
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Follow-up Comment #5, bug #19899 (project freeciv):
Still faster than me... good job!
I'm trying to test this fix. I have compiled the TRUNK rev-21480, run a server
(./fcser -r data/civ2civ3.serv ) and run a client (./fcgui).
When I press end turn I get this error: in tdc_plr_set()
URL:
http://gna.org/patch/?3393
Summary: Max user unit flag count 16
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 10 Jul 2012 04:17:33 AM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3394
Summary: Specenum user flag names
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 10 Jul 2012 04:50:37 AM EEST
Category: None
Priority: 5 - Normal
URL:
http://gna.org/patch/?3395
Summary: Terrain flag requirement type
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 10 Jul 2012 05:20:05 AM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/bugs/?19916
Summary: Cannot require tile to be adjacent to both Oceanic
and Land terrain
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 10 Jul 2012 05:42:57 AM EEST
Category: general
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