[Freeciv-Dev] [patch #3430] GUI_WEB

2012-07-22 Thread Marko Lindqvist
Update of patch #3430 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3430] GUI_WEB

2012-07-22 Thread Marko Lindqvist
Update of patch #3430 (project freeciv): Assigned to:None => cazfi ___ Follow-up Comment #2: - This broke compilation of tilespec.c. Will commit attached fix immediately. (file #16174)

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-22 Thread Marko Lindqvist
Follow-up Comment #12, patch #3337 (project freeciv): - TRUNK version of the help tile usage patch (file #16173) ___ Additional Item Attachment: File name: Gtk3HelpTile.patch Size:2 KB

[Freeciv-Dev] [patch #3437] Qt Science report

2012-07-22 Thread Marko Lindqvist
Update of patch #3437 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi Planned Release: => 2.5.0 _

[Freeciv-Dev] [bug #19971] mapimg: Spurious border lines around unknown tiles

2012-07-22 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19971 (project freeciv): This should be similar to the borders plotted on the main map (as far as I remember this terrain is unknown and there could be a city of another player?! ___ Reply to this item at:

[Freeciv-Dev] [bug #19971] mapimg: Spurious border lines around unknown tiles

2012-07-22 Thread Jacob Nevins
Update of bug #19971 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-mapimg-unknown-borders.patch Size:9 KB ___

[Freeciv-Dev] [bug #19971] mapimg: Spurious border lines around unknown tiles

2012-07-22 Thread Jacob Nevins
URL: Summary: mapimg: Spurious border lines around unknown tiles Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 22 18:12:09 2012 Category: None Severity: 2 - Minor

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2012-07-22 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #2514 (project freeciv): 'respawn' is / was(?) a feature requested by longturn. At the moment it is / was done via C-code but lua would be better as it is not hardcoded, i.e. no need to recompile freeciv to change parts of this code. I did create an additional patch to

[Freeciv-Dev] [bug #19957] Move Lua tile:set_label() from tolua_game to tolua_server

2012-07-22 Thread Jacob Nevins
Update of bug #19957 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19956] Remove Lua create_road(tile, ...) in favour of tile:create_road(...) etc

2012-07-22 Thread Jacob Nevins
Update of bug #19956 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19961] ./configure --enable-sys-lua fail on Gentoo

2012-07-22 Thread Jacob Nevins
Update of bug #19961 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3437] Qt Science report

2012-07-22 Thread mir3x
Follow-up Comment #1, patch #3437 (project freeciv): I forgot to remove unused variables. Updated version attached (file #16163) ___ Additional Item Attachment: File name: QtSciReportUpdated.patch.bz2 Size:5 KB

[Freeciv-Dev] [patch #3437] Qt Science report

2012-07-22 Thread mir3x
URL: Summary: Qt Science report Project: Freeciv Submitted by: mir3x Submitted on: Sun 22 Jul 2012 12:10:11 PM CEST Category: client-qt Priority: 5 - Normal St