URL:
http://gna.org/bugs/?20080
Summary: Nations wiki page missing some parts of
doc/README.nations
Project: Freeciv
Submitted by: dmarks
Submitted on: Sat 18 Aug 2012 10:59:46 PM PDT
Category: freeciv.org
Update of bug #20078 (project freeciv):
Severity: 2 - Minor = 1 - Wish
Priority: 3 - Low = 1 - Later
Status:Works For Me = Invalid
Follow-up Comment #3, bug #20078 (project freeciv):
Thanks, I have found the answer:
https://mail.gna.org/public/freeciv-i18n/2011-08/msg00026.html
I have no think about the program shows on Western system, sorry.
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Update of bug #20078 (project freeciv):
Open/Closed:Open = Closed
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Update of bug #16079 (project freeciv):
Planned Release: 2.3.0 =
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Update of bug #15867 (project freeciv):
Planned Release: 2.3.0 =
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URL:
http://gna.org/bugs/?20081
Summary: Cities are redundancy appear
Project: Freeciv
Submitted by: zero00072
Submitted on: Sun 19 Aug 2012 02:16:26 PM CST
Category: rulesets
Severity: 3 - Normal
Update of bug #20081 (project freeciv):
Assigned to: dmarks = mixcoatl
Summary: Cities are redundancy appear = Redundant cities in
han.ruleset
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Follow-up Comment #1:
Which
Follow-up Comment #2, bug #20081 (project freeciv):
Although Zongzhou is first name of Chang'an. But Chang'an is familier
for Chinese.
And Luoyang is familier name than others.
Jiankang and Nanjing are both familier. But for old Chinese, use
Jiangkang is better. Or use Jianye from Three
Follow-up Comment #6, bug #19904 (project freeciv):
Friend of mine reports new developments with ghost unit in his boat. The
unit in question was unloaded to shore, but appears also as loaded to his
ship.
For one we know that his is not client side problem (only) as the situation
remains over
Follow-up Comment #4, patch #3495 (project freeciv):
I think the player attribute should not be changed at this point as player is
the information that is needed to create a city. A nation must not exist on
the map. What about a new lua function
player get_player(Nation_Type pnation) which
Follow-up Comment #5, patch #3495 (project freeciv):
It should even work using lua. Below an (untested) function:
[code]
function search_player_with_nation(nation_str)
for player in players_iterate() do
local plr_nation_str = player.nation:rule_name()
if (nation_str == plr_nation_str)
Follow-up Comment #6, patch #3495 (project freeciv):
According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this
would be (if it is working) the missing function:
Player find.leader (nation_name)
Similar the function:
Player find.player (player_name)
Could be
Follow-up Comment #7, patch #3495 (project freeciv):
According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this
would be (if it is working) the missing function: Player find.leader
(nation_name)
It's not working.
Original (working)
local owner = find.player(0)
Test (not working)
Follow-up Comment #8, patch #3495 (project freeciv):
Sorry about the confusion; I mean the function in comment #5 would be the
currently missing function find.leader(nation_name) implemented in lua. The
function find.player(player_name) could be implemented similar. I can't test
it at the moment
Follow-up Comment #9, patch #3495 (project freeciv):
Sorry about the confusion; I mean the function in comment #5 would be the
currently missing function find.leader(nation_name) implemented in lua. The
function find.player(player_name) could be implemented similar. I can't test
it at the moment
Follow-up Comment #10, patch #3495 (project freeciv):
Now I test the (untested) function, but... Where should I insert? Function
turn_cb(turn, year) or function city_nation_swedish()?
The function should be inserted on its own (separate function). After that you
could change your function as
Follow-up Comment #11, patch #3495 (project freeciv):
The function should be inserted on its own (separate function). After that
you could change your function as follows.
Congratulations! Working! You missed only:
[...]
if (nation_str == plr_nation_str)
*then* return player
end
[...]
without
URL:
http://gna.org/bugs/?20084
Summary: Unloading transports impossible on NDEBUG builds
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 20 Aug 2012 02:40:22 AM EEST
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?20085
Summary: Client does not set correct transported_by info
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 20 Aug 2012 03:23:03 AM EEST
Category: None
Severity: 3 -
Update of bug #20085 (project freeciv):
Category:None = client
Status:None = Ready For Test
Planned Release: = 2.4.0, 2.5.0
Update of bug #20084 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: = 2.4.0, 2.5.0
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Follow-up Comment #1:
Fix
(file #16412)
On Thu, Aug 2, 2012 at 9:43 AM, Marko Lindqvist cazf...@gmail.com wrote:
[snippet]
- Since Alien World went to freeciv version control, I started new
private modpack project, this time a scenario game (with custon
ruleset). One goal is to test if our scripting features are usable in
real
Hi Guys,
My name is Nicolas and I found FreeCiv while looking for turn based
strategy engines. Before I could afford Civ III I played alot of Civ
II, so I am sure it will be a lot of fun poking around this game. I am
a relatively new coder so I am trying to learn from source code. That
being the
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