[Freeciv-Dev] [bug #20080] Nations wiki page missing some parts of doc/README.nations

2012-08-19 Thread Daniel Markstedt
URL: http://gna.org/bugs/?20080 Summary: Nations wiki page missing some parts of doc/README.nations Project: Freeciv Submitted by: dmarks Submitted on: Sat 18 Aug 2012 10:59:46 PM PDT Category: freeciv.org

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-19 Thread Zhang Xiaowei
Update of bug #20078 (project freeciv): Severity: 2 - Minor = 1 - Wish Priority: 3 - Low = 1 - Later Status:Works For Me = Invalid

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-19 Thread Zhang Xiaowei
Follow-up Comment #3, bug #20078 (project freeciv): Thanks, I have found the answer: https://mail.gna.org/public/freeciv-i18n/2011-08/msg00026.html I have no think about the program shows on Western system, sorry. ___ Reply to this item

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-19 Thread Zhang Xiaowei
Update of bug #20078 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20078 ___ Message sent

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2012-08-19 Thread Daniel Markstedt
Update of bug #16079 (project freeciv): Planned Release: 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?16079 ___ Message sent

[Freeciv-Dev] [bug #15867] Crash when switching tileset on SDL client

2012-08-19 Thread Daniel Markstedt
Update of bug #15867 (project freeciv): Planned Release: 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?15867 ___ Message sent

[Freeciv-Dev] [bug #20081] Cities are redundancy appear

2012-08-19 Thread Zhang Xiaowei
URL: http://gna.org/bugs/?20081 Summary: Cities are redundancy appear Project: Freeciv Submitted by: zero00072 Submitted on: Sun 19 Aug 2012 02:16:26 PM CST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2012-08-19 Thread Daniel Markstedt
Update of bug #20081 (project freeciv): Assigned to: dmarks = mixcoatl Summary: Cities are redundancy appear = Redundant cities in han.ruleset ___ Follow-up Comment #1: Which

[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2012-08-19 Thread Zhang Xiaowei
Follow-up Comment #2, bug #20081 (project freeciv): Although Zongzhou is first name of Chang'an. But Chang'an is familier for Chinese. And Luoyang is familier name than others. Jiankang and Nanjing are both familier. But for old Chinese, use Jiangkang is better. Or use Jianye from Three

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-08-19 Thread Marko Lindqvist
Follow-up Comment #6, bug #19904 (project freeciv): Friend of mine reports new developments with ghost unit in his boat. The unit in question was unloaded to shore, but appears also as loaded to his ship. For one we know that his is not client side problem (only) as the situation remains over

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #3495 (project freeciv): I think the player attribute should not be changed at this point as player is the information that is needed to create a city. A nation must not exist on the map. What about a new lua function player get_player(Nation_Type pnation) which

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #3495 (project freeciv): It should even work using lua. Below an (untested) function: [code] function search_player_with_nation(nation_str) for player in players_iterate() do local plr_nation_str = player.nation:rule_name() if (nation_str == plr_nation_str)

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #3495 (project freeciv): According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this would be (if it is working) the missing function: Player find.leader (nation_name) Similar the function: Player find.player (player_name) Could be

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #7, patch #3495 (project freeciv): According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this would be (if it is working) the missing function: Player find.leader (nation_name) It's not working. Original (working) local owner = find.player(0) Test (not working)

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #3495 (project freeciv): Sorry about the confusion; I mean the function in comment #5 would be the currently missing function find.leader(nation_name) implemented in lua. The function find.player(player_name) could be implemented similar. I can't test it at the moment

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #9, patch #3495 (project freeciv): Sorry about the confusion; I mean the function in comment #5 would be the currently missing function find.leader(nation_name) implemented in lua. The function find.player(player_name) could be implemented similar. I can't test it at the moment

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #10, patch #3495 (project freeciv): Now I test the (untested) function, but... Where should I insert? Function turn_cb(turn, year) or function city_nation_swedish()? The function should be inserted on its own (separate function). After that you could change your function as

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #11, patch #3495 (project freeciv): The function should be inserted on its own (separate function). After that you could change your function as follows. Congratulations! Working! You missed only: [...] if (nation_str == plr_nation_str) *then* return player end [...] without

[Freeciv-Dev] [bug #20084] Unloading transports impossible on NDEBUG builds

2012-08-19 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20084 Summary: Unloading transports impossible on NDEBUG builds Project: Freeciv Submitted by: cazfi Submitted on: Mon 20 Aug 2012 02:40:22 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #20085] Client does not set correct transported_by info

2012-08-19 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20085 Summary: Client does not set correct transported_by info Project: Freeciv Submitted by: cazfi Submitted on: Mon 20 Aug 2012 03:23:03 AM EEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #20085] Client does not set correct transported_by info

2012-08-19 Thread Marko Lindqvist
Update of bug #20085 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0

[Freeciv-Dev] [bug #20084] Unloading transports impossible on NDEBUG builds

2012-08-19 Thread Marko Lindqvist
Update of bug #20084 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #1: Fix (file #16412)

Re: [Freeciv-Dev] Cazfi's 2.5 status

2012-08-19 Thread Daniel Markstedt
On Thu, Aug 2, 2012 at 9:43 AM, Marko Lindqvist cazf...@gmail.com wrote: [snippet] - Since Alien World went to freeciv version control, I started new private modpack project, this time a scenario game (with custon ruleset). One goal is to test if our scripting features are usable in real

[Freeciv-Dev] Hey All

2012-08-19 Thread Nicolas Jackson
Hi Guys, My name is Nicolas and I found FreeCiv while looking for turn based strategy engines. Before I could afford Civ III I played alot of Civ II, so I am sure it will be a lot of fun poking around this game. I am a relatively new coder so I am trying to learn from source code. That being the