Follow-up Comment #12, bug #19977 (project freeciv):
Trivial patch for S2_3 typo. No attempt to handle binaries built off S2_3 in
the last month or so specially.
(file #16745)
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Follow-up Comment #22, patch #2195 (project freeciv):
Should government type Tribal in gepid.ruleset be Despotism?
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Follow-up Comment #1, bug #20256 (project freeciv):
As I have heard this is a feature, not a bug. If a city is in disorder nothing
works until the order is restored.
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URL:
http://gna.org/bugs/?20291
Summary: Cannot finish compiling latest freeciv code
Project: Freeciv
Submitted by: quix0r
Submitted on: Sun 11 Nov 2012 03:42:32 PM GMT
Category: general
Severity: 3 -
Follow-up Comment #2, bug #20256 (project freeciv):
It is irritating/ confusing when a city run by the governor is in peace at the
end of a turn, turn processing causes disorder, the governor restores peace,
and the player's actions w.r.t. that city are impaired. Perhaps it would be
less
Follow-up Comment #3, patch #3550 (project freeciv):
In case of update_rect_at_mouse_pos, the problem comes down to a simple thing
- the function signature is 'void update_rect_at_mouse_pos(*void*)'.
The already stated reason comes into play, the same one I was against
Follow-up Comment #4, patch #3550 (project freeciv):
the problem comes down to a simple thing - the function
signature is 'void update_rect_at_mouse_pos(void)'.
That's why I proposed new helper function with proper signature (taking
coordinates as parameters)
Follow-up Comment #1, patch #3545 (project freeciv):
Thank you for keep updating the civ2civ3 ruleset.
I'm sort of time now to play freeciv, but I plan to come back before the next
release, to check the latest changes and test this ruleset again.
Send me a mail if you think I can help with
Follow-up Comment #1, patch #3548 (project freeciv):
- Updated agains current SVN
(file #16746)
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Additional Item Attachment:
File name: CombatBonuses-2.patch.bz2 Size:6 KB
Follow-up Comment #5, patch #3550 (project freeciv):
Well, it seems we don't quite understand each other, but OK.
I went with the extreme duplication instead.
You'll see what I mean once I'll attach updated version of both patches.
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Follow-up Comment #6, patch #3550 (project freeciv):
As noted, I've decided if there's no good way to do it, I'll stick with a
model that sort of works.
I've still merged the active content of update_rect_at_mouse_pos into the
calbacks that used it, but updated the old code in regard of
URL:
http://gna.org/patch/?3555
Summary: Pikemen bonus vs Horses as combat bonus
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 12 Nov 2012 03:22:00 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3556
Summary: DefenseDivider combat bonus
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 12 Nov 2012 04:02:00 AM EET
Category: general
Priority: 5 - Normal
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