[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #20551 (project freeciv): I had forgotten that luasql gets built only when auth is in use, so its build with lua-5.2 was never tested. I were just surprised that it caused no problems in my testing! There seems to be no lua-5.2 compatible version of luasql available. Our

[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-23 Thread Lavrentij P Berija
URL: Summary: failed to compile luasql Project: Freeciv Submitted by: heilkitty Submitted on: Вск 24 Фев 2013 07:16:27 Category: general Severity: 3 - Normal Pri

[Freeciv-Dev] [patch #3728] assess_danger() to consider AttFromNonNative unit class flag

2013-02-23 Thread Marko Lindqvist
Update of patch #3728 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3745] Set have_river_overlay correctly in case of road with compat_special = River

2013-02-23 Thread Marko Lindqvist
URL: Summary: Set have_river_overlay correctly in case of road with compat_special = River Project: Freeciv Submitted by: cazfi Submitted on: Sun 24 Feb 2013 08:10:51 AM EET Category: general

[Freeciv-Dev] [patch #3727] River as road & natural city names

2013-02-23 Thread Marko Lindqvist
Update of patch #3727 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [task #7667] Branch S2_5

2013-02-23 Thread Marko Lindqvist
Update of task #7667 (project freeciv): Depends on: => patch #3744 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #3744] Delete lua-5.1 and tolua-5.1 source trees from version control

2013-02-23 Thread Marko Lindqvist
URL: Summary: Delete lua-5.1 and tolua-5.1 source trees from version control Project: Freeciv Submitted by: cazfi Submitted on: Sun 24 Feb 2013 07:18:50 AM EET Category: bootstrap

[Freeciv-Dev] [patch #3230] Switch from lua & tolua 5.1 to 5.2

2013-02-23 Thread Marko Lindqvist
Update of patch #3230 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] Upcoming build problems

2013-02-23 Thread Marko Lindqvist
In case some of you have missed what I wrote under patch #3230 I'm about to commit soon: "Note that one has to force tolua produced sourcefiles to be regenerated after this patch is applied. 'make distclean' is not sufficient, 'make maintainer-clean' should be, followed by fresh build starting wi

[Freeciv-Dev] [bug #20525] Unused message for /delegate command

2013-02-23 Thread Jacob Nevins
Update of bug #20525 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: To be dealt with in

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2013-02-23 Thread Jacob Nevins
URL: Summary: /delegate tidy-up Project: Freeciv Submitted by: jtn Submitted on: Sat Feb 23 23:05:52 2013 Category: general Priority: 5 - Normal Status: In Pro

Re: [Freeciv-Dev] [patch #3690] dio__type()

2013-02-23 Thread Gilles J. Seguin
On Fri, 2013-02-22 at 09:27 +0100, pepeto wrote: > Update of patch #3690 (project freeciv): > Reply to this item at: can you say if you have taken care off the endianness. First tough, normally casting should have been enough here, with obvious wrapping for platform

Re: [Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-23 Thread Gilles J. Seguin
On Fri, 2013-02-22 at 09:41 +0100, pepeto wrote: > Update of bug #19943 (project freeciv): > > Status: Ready For Test => Fixed > Open/Closed:Open => Closed > > > ___

[Freeciv-Dev] [bug #20490] Player owner reconnecting to player while delegate user attached => server assertion failures, crash

2013-02-23 Thread Jacob Nevins
Follow-up Comment #6, bug #20490 (project freeciv): Oh, I see. This crash only occurred if 'pamcakes' was completely detached at '/delegate take' time, I guess -- if they were an observer (or player), all would be fine. ___ Reply to this it

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-23 Thread Jacob Nevins
Follow-up Comment #14, bug #19943 (project freeciv): Thank you for doing this. It was bothering me (but not enough to actually do anything). It works fine in my (simple) testing. ___ Reply to this item at: _

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-02-23 Thread pepeto
Follow-up Comment #2, bug #20495 (project freeciv): It also affects Engineers when doing long job (e.g. transforming swamp to ocean in default ruleset) in all branches. ___ Reply to this item at: __

[Freeciv-Dev] [patch #3698] Corrections to docs/README.delta

2013-02-23 Thread pepeto
Update of patch #3698 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19868] Network protocol documentation

2013-02-23 Thread pepeto
Update of bug #19868 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20008] Tileset priority not respected

2013-02-23 Thread Marko Lindqvist
Update of bug #20008 (project freeciv): Category:None => client Status: In Progress => Ready For Test Planned Release: => 2.3.5, 2.4.0, 2.5.0 __

[Freeciv-Dev] [bug #20008] Tileset priority not respected

2013-02-23 Thread Marko Lindqvist
Update of bug #20008 (project freeciv): Status:None => In Progress Assigned to:None => cazfi ___ Follow-up Comment #3: I had unfinished fi

[Freeciv-Dev] [patch #3483] The way default tileset is selected

2013-02-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #3483 (project freeciv): > Now that default tileset selection by priority is fixed That would be bug #20008, except that fix was never even submitted. By above I probably meant that this ticket was opened when I were testing local fix for bug #20008. _