On Fri, 2013-02-22 at 09:41 +0100, pepeto wrote: > Update of bug #19943 (project freeciv): > > Status: Ready For Test => Fixed > Open/Closed: Open => Closed > > > _______________________________________________________ > > Reply to this item at: > > <http://gna.org/bugs/?19943>
Obvious consequences: - you validate the increase length of opcode message from 8 bits to 16 bits. # why not used sub-opcode if more opcodes are needed that is, some opcode may requires decoding of next byte to have access to more opcode commands - my position is that message length is the most and by far bottle neck(read need top notch optimization). # that is, played on internet(compare to local lan) the problem is not players with fast hardwares but players with slow modem/and big latency and not able to know what ISP is doing, like swapping IP address. - the developper having done that basic increase is telling us that he is even not bothering to test it carefully and documenting why. - do you intend to fix warciv to allow nice sharing of application capabilities. - can you gives actual number of used opcodes from the available 256(8 bits) ? _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev