Follow-up Comment #6, bug #20626 (project freeciv):
So there's one Undisbandable unit, Barbarian Leader. According to -d3 log,
it's teleported away. Yet the crash happens when code is
unit_lost_with_transport() for undisbandable (or gameloss) unit on line 1618.
Follow-up Comment #4, bug #20081 (project freeciv):
Hello!
Yes, like what you do.
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Update of patch #3816 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #20678 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
On 10 April 2013 00:47, M mlewczu...@gmail.com wrote:
I made scalable minimap for qt-client ( default is integer only, that one
is fully scalable),
but I had to draw viewport manually.
For that I had to convert gui to overview position, but that function is
static ( in overview_common.c),
Follow-up Comment #3, bug #20723 (project freeciv):
And the place where I would look first is server/scripting/script_fcdb.c,
currently lines 203-214:
#ifdef HAVE_FCDB_MYSQL
luaL_requiref(fcl-state, luasql, luaopen_luasql_mysql, 1);
lua_pop(fcl-state, 1);
#endif
#ifdef HAVE_FCDB_POSTGRES
Update of bug #20600 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #2:
- Bump ai-module capstr
(file #17736)
Follow-up Comment #3, patch #3837 (project freeciv):
I think lack of some of the checks you add here are actually bugs in stable
brances too. Where you now check for UCF_ATTACK_FROM_NON_NATIVE, old versions
should check for sea moving units (attack out from harbour city) etc.