[Freeciv-Dev] [patch #3829] Allow compatible roads

2013-04-12 Thread Emmet Hikory
Follow-up Comment #3, patch #3829 (project freeciv): Roads integrate with themselves by forced insertion of the road for which the vector is being constructed into it's own vector immediately following initialisation (and before reviewing the integrates field) in ruleset.c and packhand.c. Or, rat

[Freeciv-Dev] [patch #3837] Unify UCF_ATT*NON_NATIVE and relevant type flags

2013-04-12 Thread Emmet Hikory
Follow-up Comment #4, patch #3837 (project freeciv): Makes sense. I'll prepare some similar branches for S2_4 and S2_3, with less focus on "nativity", but rather focusing on ensuring that there aren't too many assumptions preventing defining e.g. ships with embedded marine components or similar o

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-12 Thread Marko Lindqvist
Follow-up Comment #4, bug #20682 (project freeciv): I don't think it's possible to simply unload the unit before it attacks. Or at least it should be loaded back if it wins the battle and does not move (occupychance). Otherwise we would have aircrafts easily left behind carriers and even Marines o

[Freeciv-Dev] [patch #3829] Allow compatible roads

2013-04-12 Thread Marko Lindqvist
Follow-up Comment #2, patch #3829 (project freeciv): Not tested yet, but am I blind when I don't see how road type integrates with itself in the code? ___ Reply to this item at: _

[Freeciv-Dev] [patch #3804] Enabling restricted air transport

2013-04-12 Thread Marko Lindqvist
Update of patch #3804 (project freeciv): Planned Release: => 2.5.0 ___ Follow-up Comment #21: Plan to commit first two patches in a couple of days. ___

[Freeciv-Dev] [patch #3841] Add strings for negated requirements

2013-04-12 Thread Marko Lindqvist
Update of patch #3841 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi Planned Release: => 2.5.0