[Freeciv-Dev] [patch #4122] RFC: specenum bit vectors

2013-08-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4122 (project freeciv): Good point (file #18783) ___ Additional Item Attachment: File name: specenumbitvector_2.patch Size:1 KB ___ Reply to this

[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?

2013-08-27 Thread Jacob Nevins
Follow-up Comment #4, bug #21077 (project freeciv): Oh gosh you're right. Maybe bug #19831, then? (Or one of the other border fixes in 2.3.3 or 2.3.4 .) ___ R

[Freeciv-Dev] [patch #4122] RFC: specenum bit vectors

2013-08-27 Thread Marko Lindqvist
Follow-up Comment #1, patch #4122 (project freeciv): I'm quite sure you don't need to depend on SPECENUM_COUNT being defined - it's just the name of the variable to store max value of the specenum. The max value should be available to you (internally to specenum module) in any case. _

[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?

2013-08-27 Thread Marko Lindqvist
Follow-up Comment #3, bug #21077 (project freeciv): Umh, there's two fortresses in the screenshot - I think you missed the important one where the Polish (and as the city owned by the Poles is in red area, I gather they are red player) alpine troops stand, still owned by purple player, and claimin

[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?

2013-08-27 Thread Jacob Nevins
Follow-up Comment #2, bug #21077 (project freeciv): I did wonder about that fortress (we can't see who's in it). But the fortress tile is owned by the red player according to the (lack of) border markings; I don't recall, could it still be claiming other tiles? ___

[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?

2013-08-27 Thread Marko Lindqvist
Follow-up Comment #1, bug #21077 (project freeciv): There seems to be fortress. There were a couple of bugs related to fortresses within city radius fixed about a year ago. IIRC one of them was that fortress within city radius didn't change owner even when someone entered it. So those tiles could

[Freeciv-Dev] [bug #21077] Tiles remain claimed by another civ within our city radius without a nearby border source?

2013-08-27 Thread Jacob Nevins
URL: Summary: Tiles remain claimed by another civ within our city radius without a nearby border source? Project: Freeciv Submitted by: jtn Submitted on: Tue Aug 27 20:34:33 2013 Category: None

[Freeciv-Dev] [patch #4122] RFC: specenum bit vectors

2013-08-27 Thread Sveinung Kvilhaugsvik
URL: Summary: RFC: specenum bit vectors Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Aug 2013 06:28:14 PM GMT Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #21055] Error in country selecction.

2013-08-27 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #21055 (project freeciv): The catalan nation is in the medieval group. So this is how i think it has to stay. BTW, You only have a problem with the Catalan nation, not with the aragonese, the galizian or the basc nation... Typical Spanish... Maybe, that's why we want t

[Freeciv-Dev] [patch #4121] Make default unit bribe cost 100%

2013-08-27 Thread Marko Lindqvist
Update of patch #4121 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => cazfi Planned Release:

[Freeciv-Dev] [patch #4121] Make default unit bribe cost 100%

2013-08-27 Thread Sveinung Kvilhaugsvik
URL: Summary: Make default unit bribe cost 100% Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Aug 2013 10:24:40 AM GMT Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4079] Minimum size requirement of "Poison city" to action enablers

2013-08-27 Thread Marko Lindqvist
Update of patch #4079 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi ___ Reply to this item at:

[Freeciv-Dev] [patch #4099] Update tutorial scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
Update of patch #4099 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-27 Thread Marko Lindqvist
Follow-up Comment #7, patch #3412 (project freeciv): I think so. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #3412 (project freeciv): Should Unit_Bribe_Cost_Pct be changed to that model? ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4120 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4120] Update tileset-demo scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update tileset-demo scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:17:02 PM EEST Category: rulesets Priority

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4118 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4119] Update north_america_116x100 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update north_america_116x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:16:14 PM EEST Category: rulesets

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4119 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4118] Update japan-88x100 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update japan-88x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:15:29 PM EEST Category: rulesets Priority

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4117 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4117] Update italy-100x100 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update italy-100x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:14:37 PM EEST Category: rulesets Priorit

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4116 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4116] Update iberian-peninsula-136x100 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update iberian-peninsula-136x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:13:46 PM EEST Category: rulesets

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4115 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4115] Update hagworld-120x60 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update hagworld-120x60 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:12:55 PM EEST Category: rulesets Prior

[Freeciv-Dev] [patch #4100] Move the war requirement for spy actions to rule set

2013-08-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #4100 (project freeciv): Correct a comment. (file #18778) ___ Additional Item Attachment: File name: spy_actions_diplrel.patch Size:37 KB ___ Reply

[Freeciv-Dev] [patch #4114] Update france-140x90 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update france-140x90 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:12:01 PM EEST Category: rulesets Priorit

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4114 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4113] Update europe-200x100 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update europe-200x100 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:11:11 PM EEST Category: rulesets Priori

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4113 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4112 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4112] Update earth-80x50 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update earth-80x50 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:10:13 PM EEST Category: rulesets Priority:

[Freeciv-Dev] [patch #4111] Update earth-160x90 scenario to 2.5 savegame format

2013-08-27 Thread Marko Lindqvist
URL: Summary: Update earth-160x90 scenario to 2.5 savegame format Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 12:09:01 PM EEST Category: rulesets Priority

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-27 Thread Marko Lindqvist
Update of patch #3864 (project freeciv): Depends on: => patch #4111 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4100] Move the war requirement for spy actions to rule set

2013-08-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, patch #4100 (project freeciv): Thank you. Fixed. (file #18777) ___ Additional Item Attachment: File name: spy_actions_diplrel.patch Size:36 KB ___ Reply

[Freeciv-Dev] [bug #21040] crash after building city on fortress tile

2013-08-27 Thread Marko Lindqvist
Update of bug #21040 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21075] Tiles lose partial improvements if worker leave tile.

2013-08-27 Thread anonymous
URL: Summary: Tiles lose partial improvements if worker leave tile. Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 08:41:30 AM UTC Category: client-gtk-2.0 Se

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-08-27 Thread anonymous
Follow-up Comment #1, bug #21072 (project freeciv): Actually, this seems to fluctuate for my PC at something over 70+ ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21074] Once you start a game and then edit More Game Options the server will crash

2013-08-27 Thread anonymous
URL: Summary: Once you start a game and then edit More Game Options the server will crash Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:24:20 AM UTC Category: client-gtk-

[Freeciv-Dev] [bug #21073] FRACTAL maps have a big X desert patterns

2013-08-27 Thread anonymous
URL: Summary: FRACTAL maps have a big X desert patterns Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:20:12 AM UTC Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-08-27 Thread anonymous
URL: Summary: Map size hangs past 75 Project: Freeciv Submitted by: None Submitted on: Tue 27 Aug 2013 07:16:45 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #21069] Separate gold transfers from diplcost

2013-08-27 Thread Marko Lindqvist
Update of bug #21069 (project freeciv): Status:None => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed __

[Freeciv-Dev] [bug #21049] Messages tab completely empty

2013-08-27 Thread Marko Lindqvist
Follow-up Comment #3, bug #21049 (project freeciv): It's a feature of messages-window that it's cleared for each turn. Usually you can count on all messages you see to be fresh ones (if it says that city finished building something, you know city needs new build target etc) One could in fact count