[Freeciv-Dev] [bug #17824] in fill_grid_sprite_array() [tilespec.c::4211]: assertion 't-sprites.player[plrid].grid_borders [pedge-type][1] != NUL

2013-10-05 Thread Reinier Post
Follow-up Comment #5, bug #17824 (project freeciv):

Just passwdby to say that this is still the case in the 2.4.0 release. (Built
from source on Ubuntu.)

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[Freeciv-Dev] [patch #3926] Make it easier for users to locally add a custom nation to the default set

2013-10-05 Thread Jacob Nevins
Follow-up Comment #4, patch #3926 (project freeciv):

 Perhaps we could make this a bit easier with minimal efforts by
 having nationlist.ruleset *include extranations.ruleset
 How is creating local copy of extranations.ruleset fundamentally  different
from creating local copy of nations.ruleset?
nations.ruleset is ruleset-specific, so you have to copy it to e.g.
~/.freeciv/2.5/classic/nations.ruleset and modify, and again for experimental,
multiplayer, ... (with the file being potentially different each time since it
could contain ruleset specifics, e.g. starting government). (I've tested
this.)

Whereas an extranations.ruleset included from nationlist.ruleset you could
copy once to ~/.freeciv/2.5/default/extranations.ruleset and then add your
nation, and it would be available in any ruleset that uses our
nationlist.ruleset (classic, experimental, multiplayer, civ2civ3, plus
potentially third-party rulesets).

 But it is not possible to include a nation that has already been 
 included. [...]
This case (which I hadn't thought of) is actually already trivial if you know
how -- just copy into ~/.freeciv/2.4/nation/cornish.ruleset and start hacking,
and this will override the system cornish.ruleset. (Because the search path is
searched anew for every file.)

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[Freeciv-Dev] [patch #3051] GUI_FUNC_PROTO

2013-10-05 Thread Jacob Nevins
Follow-up Comment #3, patch #3051 (project freeciv):

 When clients will use gui_interface.[ch] callback interface [...]
(For reference, the background is described in patch #3049.)

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[Freeciv-Dev] [bug #21179] Better syncing of aifill with Gtk client start page spin box

2013-10-05 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?21179

 Summary: Better syncing of aifill with Gtk client start page
spin box
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Oct  5 20:32:07 2013
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.1,2.5.0,2.6.0

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Details:

The control for 'aifill' in the Gtk clients' start page (Number of Players
(including AI) can get out of sync with the server, for instance after '/read
multiplayer' on the chatline (which changes aifill to 0).

This is a specific case of the general problem noted in bug #16913. This one's
relatively easy to fix by hooking into the option machinery used by the option
dialog. The other two would need different fixes, as they are not server
settings in the technical sense.




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[Freeciv-Dev] [bug #21179] Better syncing of aifill with Gtk client start page spin box

2013-10-05 Thread Jacob Nevins
Update of bug #21179 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_5-S2_5-aifill-gtk-sync.patch Size:11 KB


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[Freeciv-Dev] Fullmoon build results

2013-10-05 Thread fullmoon
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0)

Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from 
TRUNK.

Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Component autogen.sh, Host build.cazfi.net, Phase Other command(0): 
Succeeded
Component server, Host build.cazfi.net, Phase Build(2): Succeeded
Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded
Component sdl, Host build.cazfi.net, Phase Build(2): Succeeded
Component xaw, Host build.cazfi.net, Phase Build(2): Succeeded
Component qt, Host build.cazfi.net, Phase Build(2): Succeeded
Component stub, Host build.cazfi.net, Phase Build(2): Succeeded
Component QualityCheck, Host build.cazfi.net, Phase Check(4): FAILED


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