[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation at location 01b76408

2013-11-18 Thread anonymous
Follow-up Comment #1, bug #21272 (project freeciv):

Have now had 3 crashes with this error.
Am using a plain vanilla windows 2.3.4 gtk client.

The common factor in the crashes was looking inside a city.
But different city each time with different things inside, and two of the 3
(possibly all) were team mates cities.

This crash is not reproducible. After reconnecting I can look inside the city
with no problem.

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[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city

2013-11-18 Thread Jacob Nevins
Update of bug #21272 (project freeciv):

 Summary: freeciv-gtk2.exe caused an Access Violation at
location 01b76408 = freeciv-gtk2.exe caused an Access Violation while
looking inside city

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Follow-up Comment #2:

I had a look at what's been fixed on the S2_3 branch since 2.3.4 was released
(results on the wiki http://www.freeciv.org/wiki/NEWS-2.3.5), and didn't
spot anything which we've already fixed which I thought could cause this
symptom. So it might be something new.

I've also played quite a few turns of the civ2-3 ruleset using head-of-S2_3
(not 2.3.4) on Linux without obvious issues.

 two of the 3 (possibly all) were team mates cities
I wonder if this is significant (although you also say when looking inside
one of my own cities, so it would have to be something triggered by the mere
existence of teams in the game, such as pooled research?)

I'm guessing this is a multiplayer game, so we can't see the savegame?

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[Freeciv-Dev] [patch #4307] Add Lua Script Ability to Increase Size Population Size

2013-11-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4307 (project freeciv):

Hi Mark,

thank you for your patch.

 This is my first post
Welcome. Your next step is to address my feed back. If you think I'm wrong
about something post a comment that explains why. If you think I'm right about
something upload a fixed patch. More documentation can be found at:
* http://freeciv.wikia.com/wiki/Testing_Tips
* http://freeciv.wikia.com/wiki/Coding_Style
* http://freeciv.wikia.com/wiki/How_to_Contribute

I had a look at you patch. Some issues:
* city.h is from common, not server. Please put it in the correct group.
* Nit pick: You cover the case of subtracting as well. If you change the name
from _add to _change it becomes self documenting.
* You should inform the client when the city size changes. (Unless the client
belong to a player that can't see the city size change)
* Your patch makes a city of the size 0 possible. This is wrong. Destroying
the city properly when the size becomes 0 or simply refusing to set the size
to 0 are two possible ways to fix this.
* Please look for assertion errors when you test your code.

I managed to make you patch apply but it took some time. Advice on patch
creation to make it easier in the future:
* if this is accepted it will enter trunk, not 2.4. The patch should therefore
be against trunk. You can download trunk from
svn://svn.gna.org/svn/freeciv/trunk using your favorite SVN client. (If you
aren't familiar with SVN but know other version control systems plug ins
exists that let you use git, hg or bazaar as a SVN client)
* the patch should be for the Freeciv source root even if it only modifies
files in one sub folder. This way it won't be necessary to enter the sub
folder to apply it. Your SVN client will probably handle this for you (if you
use it to create the patch).
* You patch has line break issues. Hopefully your text editor allows you to
set line break style. Alternatively you can probably make your SVN client
handle it.


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[Freeciv-Dev] [task #7681] Distribute Windows build of Gtk3 client

2013-11-18 Thread Christian Prochaska
Update of task #7681 (project freeciv):

  Status:   Need Info = Ready For Test 
 Assigned to:None = cproc  

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Follow-up Comment #5:

The attached patch makes the necessary changes to the Windows installer
creation files. The updated gnuwin32 build environment is available at
http://download.gna.org/freeciv/packages/windows/gnuwin32/gnuwin32-2013-11-18.7z.

The GTK+ GUI names are now GTK+2 client and GTK+3 client and GTK+3 is used
for the modpack installer in every package. The patch also removes the gtkrc
file creation which caused problems with theme selection (bug #21163).

(file #19357)
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Additional Item Attachment:

File name: task7681-20131119.patchSize:21 KB


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[Freeciv-Dev] [patch #4308] Environment upset flags for extras

2013-11-18 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4308

 Summary: Environment upset flags for extras
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 19 Nov 2013 02:36:48 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add extra flags GlobalWarming and NuclearWinter. Extras with these flags
count toward environment upset. It used to be hardcoded so that just
S_POLLUTION and S_FALLOUT cause upset.



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File Attachments:


---
Date: Tue 19 Nov 2013 02:36:48 AM EET  Name: EnvUpsetFlags.patch  Size: 12kB  
By: cazfi

http://gna.org/patch/download.php?file_id=19358

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[Freeciv-Dev] Fullmoon build results

2013-11-18 Thread fullmoon
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0)

Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from 
TRUNK.

Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Component autogen.sh, Host build.cazfi.net, Phase Other command(0): 
Succeeded
Component server, Host build.cazfi.net, Phase Build(2): Succeeded
Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded
Component sdl, Host build.cazfi.net, Phase Build(2): Succeeded
Component sdl2, Host build.cazfi.net, Phase Build(2): FAILED
Component xaw, Host build.cazfi.net, Phase Build(2): Succeeded
Component qt, Host build.cazfi.net, Phase Build(2): Succeeded
Component stub, Host build.cazfi.net, Phase Build(2): Succeeded


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[Freeciv-Dev] [patch #4307] Add Lua Script Ability to Increase Size Population Size

2013-11-18 Thread Mark Cummings
Follow-up Comment #2, patch #4307 (project freeciv):

Hi Sveinumg,  Thanks for your feedback and all the time you put into your
reply.  I will work on addressing the issues identified.

Cheers,
Mark


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