Follow-up Comment #1, bug #22094 (project freeciv):
(Can we make experimental/multiplayer use the default
ai_effects ruleset rather than keeping their own identical
copies? If not, do we need copies for civ1/civ2/etc? I haven't
looked into it.)
The reason copies in experimental/multiplayer
URL:
http://gna.org/bugs/?22096
Summary: Inconsistent game settings in scenarios
Project: Freeciv
Submitted by: andreasr
Submitted on: Tue 27 May 2014 06:58:43 PM UTC
Category: general
Severity: 3 - Normal
Follow-up Comment #1, bug #22057 (project freeciv):
Here a version which apply to S2_4 and S2_5.
(file #20822)
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Additional Item Attachment:
File name: S2_5-S2_4-diplomat_get_future_tech.patch Size:0 KB
Update of patch #4696 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4697 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4698 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3, patch #4696 (project freeciv):
I have concluded these patches are experimental ones. They don't really fix a
bug. They just arrange the rules to become more predictable. I'm not opposed
to apply to other branches. Do you think we also apply to them?
Follow-up Comment #4, patch #4696 (project freeciv):
I think they're good for at least S2_5, since we haven't even reached beta1
yet.
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http://gna.org/patch/?4696
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