Follow-up Comment #1, bug #22834 (project freeciv):
bug #20509 discusses this unnecessary fog. I always have to disable the
governor only to check what they are doing, and I still haven't found out what
causes this fog, maybe it's the amplio(2) tx.fog tile.
Follow-up Comment #10, patch #5357 (project freeciv):
I think they can be solved, without reverting the speedup part of the ticket.
I could do it easy when I will be back at home (in about one week).
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Follow-up Comment #4, bug #22847 (project freeciv):
When I look in voting.c it has LF, while commands.c has CRLF.
svn proplist server/voting.c reports no properties.
svn proplist server/commands.c reports svn:eol-style (and two other
properties).
svn propget svn:eol-style server/commands.c
Update of bug #22876 (project freeciv):
Status: Ready For Test = In Progress
Assigned to:None = pepeto
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Follow-up Comment #8:
In patch #5357
Follow-up Comment #10, patch #5367 (project freeciv):
In the case you compute all values at the beginning of the unit
process
My patch is a hybrid; it only hoists the 'expensive' calculations to the top,
to avoid iterating over the transport stack multiple times. Cheap data
collection happens
Update of bug #22846 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22869 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22803 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5388 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22805 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22840 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22804 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5367 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5390 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22871 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5383 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5389 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #4, bug #22870 (project freeciv):
checking the *sum* of all culture values provided would make
sense, while we currently check if *any* single contributor has
high enough culture value.
I think the latter is more obviously a term you'd want to use in real
rulesets, so I'm
Follow-up Comment #3, patch #5383 (project freeciv):
Oops, inadvertently included unrelated changes to culture requirements
descriptions in this patch. Will clean up in patch #5393.
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http://gna.org/patch/?5383
Update of patch #5393 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-culture-req-text.patch Size:5 KB
Update of patch #5394 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-rulesetdoc-nation-groups.patch Size:3 KB
Update of bug #22784 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5298 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Planned Release:
Update of bug #22845 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5387 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5386 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?5395
Summary: Name freeciv-manual produced html-files by the
ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 28 Oct 2014 01:22:47 AM EET
Category: general
Follow-up Comment #5, bug #22781 (project freeciv):
Set property svn:eol-style=native for .cmd files.
Presumably this won't help with what we ship in Windows installers, because
our I build our tarballs from svn on Unix.
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Follow-up Comment #15, bug #22381 (project freeciv):
(FWIW, the original description of this change I wrote for release notes
before it was reverted: Units can now attack out of cities on non-native
terrain regardless of whether their class has the AttFromNonNative flag. For
instance, land units
Update of bug #22794 (project freeciv):
Severity: 5 - Blocker = 3 - Normal
Priority:7 - High = 5 - Normal
Planned Release: 2.5.0-beta2, 2.6.0 = 2.6.0
URL:
http://gna.org/bugs/?22882
Summary: diplbulbcost diplgoldcost short descriptions
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 28 Oct 2014 01:55:32 AM EET
Category: general
Severity: 3 -
Follow-up Comment #4, bug #22824 (project freeciv):
I don't think this would ever have caused trouble, as I think the order/number
of techs and buildings has not changed since the ruleset was added in patch
#1838. It's future-proofing.
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Follow-up Comment #5, bug #22636 (project freeciv):
For release notes, did this cause any actual misbehaviour?
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http://gna.org/bugs/?22636
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Update of bug #22829 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.6.0
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Follow-up Comment #1:
Attached patch puts
Update of bug #22882 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Fix
(file #22773)
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Additional Item
Follow-up Comment #3, bug #22722 (project freeciv):
It is due to the recent changes in client goto.
How recent -- since the last release?
Guess -- was this introduced by bug #22624?
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http://gna.org/bugs/?22722
URL:
http://gna.org/patch/?5397
Summary: Switch from glib-gettext.m4 to gettext.m4
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 28 Oct 2014 03:37:34 AM EET
Category: bootstrap
Priority: 5 -
I wrote:
Summary: I'm not aware of any major reasons not to spin a beta2 release
soonish. In particular, I haven't spotted anything outstanding in the
beta1 bug reports that would block another beta.
Anyone got anything? Otherwise I'll suggest a date.
Bugs have come out of the woodwork, and
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