[Freeciv-Dev] [bug #22834] City map not greyed out when governor enabled

2014-10-27 Thread Frank
Follow-up Comment #1, bug #22834 (project freeciv): bug #20509 discusses this unnecessary fog. I always have to disable the governor only to check what they are doing, and I still haven't found out what causes this fog, maybe it's the amplio(2) tx.fog tile.

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-27 Thread pepeto
Follow-up Comment #10, patch #5357 (project freeciv): I think they can be solved, without reverting the speedup part of the ticket. I could do it easy when I will be back at home (in about one week). ___ Reply to this item at:

[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-27 Thread Frank
Follow-up Comment #4, bug #22847 (project freeciv): When I look in voting.c it has LF, while commands.c has CRLF. svn proplist server/voting.c reports no properties. svn proplist server/commands.c reports svn:eol-style (and two other properties). svn propget svn:eol-style server/commands.c

[Freeciv-Dev] [bug #22876] root_req propagation can no longer stop at root_req=None

2014-10-27 Thread Marko Lindqvist
Update of bug #22876 (project freeciv): Status: Ready For Test = In Progress Assigned to:None = pepeto ___ Follow-up Comment #8: In patch #5357

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-27 Thread Jacob Nevins
Follow-up Comment #10, patch #5367 (project freeciv): In the case you compute all values at the beginning of the unit process My patch is a hybrid; it only hoists the 'expensive' calculations to the top, to avoid iterating over the transport stack multiple times. Cheap data collection happens

[Freeciv-Dev] [bug #22846] typo in README

2014-10-27 Thread Jacob Nevins
Update of bug #22846 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22869] freeciv-manual claims to support -- --help but doesn't

2014-10-27 Thread Jacob Nevins
Update of bug #22869 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22803] City struck by plague should not grow again immediately

2014-10-27 Thread Jacob Nevins
Update of bug #22803 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5388] Lower expectations in freeciv-manual(6)

2014-10-27 Thread Jacob Nevins
Update of patch #5388 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22805] civ2civ3: should more Apollo Program effects survive its destruction?

2014-10-27 Thread Jacob Nevins
Update of bug #22805 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22840] The science stock cannot be set in the editor

2014-10-27 Thread Jacob Nevins
Update of bug #22840 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22804] civ2civ3: Sewer System doesn't need Aqueduct, but help implies it does

2014-10-27 Thread Jacob Nevins
Update of bug #22804 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-27 Thread Jacob Nevins
Update of patch #5367 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5390] Tidy recent requirement text

2014-10-27 Thread Jacob Nevins
Update of patch #5390 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22871] Nation requirement with Alliance range isn't unchanging

2014-10-27 Thread Jacob Nevins
Update of bug #22871 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5383] NationGroup requirement

2014-10-27 Thread Jacob Nevins
Update of patch #5383 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5389] Improve 'unitwaittime' docs

2014-10-27 Thread Jacob Nevins
Update of patch #5389 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22870] MinCulture at =Player range doesn't include national culture

2014-10-27 Thread Jacob Nevins
Follow-up Comment #4, bug #22870 (project freeciv): checking the *sum* of all culture values provided would make sense, while we currently check if *any* single contributor has high enough culture value. I think the latter is more obviously a term you'd want to use in real rulesets, so I'm

[Freeciv-Dev] [patch #5383] NationGroup requirement

2014-10-27 Thread Jacob Nevins
Follow-up Comment #3, patch #5383 (project freeciv): Oops, inadvertently included unrelated changes to culture requirements descriptions in this patch. Will clean up in patch #5393. ___ Reply to this item at: http://gna.org/patch/?5383

[Freeciv-Dev] [patch #5393] Tweak culture requirement text

2014-10-27 Thread Jacob Nevins
Update of patch #5393 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-culture-req-text.patch Size:5 KB

[Freeciv-Dev] [patch #5394] Propagate updated nation groups comments to all rulesets

2014-10-27 Thread Jacob Nevins
Update of patch #5394 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-rulesetdoc-nation-groups.patch Size:3 KB

[Freeciv-Dev] [bug #22784] Problem configuring the Qt client

2014-10-27 Thread Marko Lindqvist
Update of bug #22784 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5298] missing Amplio2 mountains.spec [info] section header

2014-10-27 Thread Marko Lindqvist
Update of patch #5298 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [bug #22845] civ2civ3: StackDeath on trench (pre-fortress)

2014-10-27 Thread Marko Lindqvist
Update of bug #22845 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5387] Autosettlers to use activity_to_extra_cause()

2014-10-27 Thread Marko Lindqvist
Update of patch #5387 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5386] diplbulbcost diplgoldcost

2014-10-27 Thread Marko Lindqvist
Update of patch #5386 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5395] Name freeciv-manual produced html-files by the ruleset

2014-10-27 Thread Marko Lindqvist
URL: http://gna.org/patch/?5395 Summary: Name freeciv-manual produced html-files by the ruleset Project: Freeciv Submitted by: cazfi Submitted on: Tue 28 Oct 2014 01:22:47 AM EET Category: general

[Freeciv-Dev] [bug #22781] Windows start script issues

2014-10-27 Thread Jacob Nevins
Follow-up Comment #5, bug #22781 (project freeciv): Set property svn:eol-style=native for .cmd files. Presumably this won't help with what we ship in Windows installers, because our I build our tarballs from svn on Unix. ___ Reply to this

[Freeciv-Dev] [bug #22381] Inconsistent nativity limits on source tile for regular attacks

2014-10-27 Thread Jacob Nevins
Follow-up Comment #15, bug #22381 (project freeciv): (FWIW, the original description of this change I wrote for release notes before it was reverted: Units can now attack out of cities on non-native terrain regardless of whether their class has the AttFromNonNative flag. For instance, land units

[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from

2014-10-27 Thread Jacob Nevins
Update of bug #22794 (project freeciv): Severity: 5 - Blocker = 3 - Normal Priority:7 - High = 5 - Normal Planned Release: 2.5.0-beta2, 2.6.0 = 2.6.0

[Freeciv-Dev] [bug #22882] diplbulbcost diplgoldcost short descriptions

2014-10-27 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22882 Summary: diplbulbcost diplgoldcost short descriptions Project: Freeciv Submitted by: cazfi Submitted on: Tue 28 Oct 2014 01:55:32 AM EET Category: general Severity: 3 -

[Freeciv-Dev] [bug #22824] multiplayer ruleset: Savegames not portable against ruleset changes due to saved script variables

2014-10-27 Thread Jacob Nevins
Follow-up Comment #4, bug #22824 (project freeciv): I don't think this would ever have caused trouble, as I think the order/number of techs and buildings has not changed since the ruleset was added in patch #1838. It's future-proofing. ___

[Freeciv-Dev] [bug #22636] pathfinding useless code

2014-10-27 Thread Jacob Nevins
Follow-up Comment #5, bug #22636 (project freeciv): For release notes, did this cause any actual misbehaviour? ___ Reply to this item at: http://gna.org/bugs/?22636 ___ Message sent via/by

[Freeciv-Dev] [bug #22829] alien ruleset: A translation of the story opening therefore won't be shown (Lua i18n)

2014-10-27 Thread Marko Lindqvist
Update of bug #22829 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #1: Attached patch puts

[Freeciv-Dev] [bug #22882] diplbulbcost diplgoldcost short descriptions

2014-10-27 Thread Marko Lindqvist
Update of bug #22882 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fix (file #22773) ___ Additional Item

[Freeciv-Dev] [bug #22722] Client goto crash when taking an AI player

2014-10-27 Thread Jacob Nevins
Follow-up Comment #3, bug #22722 (project freeciv): It is due to the recent changes in client goto. How recent -- since the last release? Guess -- was this introduced by bug #22624? ___ Reply to this item at: http://gna.org/bugs/?22722

[Freeciv-Dev] [patch #5397] Switch from glib-gettext.m4 to gettext.m4

2014-10-27 Thread Marko Lindqvist
URL: http://gna.org/patch/?5397 Summary: Switch from glib-gettext.m4 to gettext.m4 Project: Freeciv Submitted by: cazfi Submitted on: Tue 28 Oct 2014 03:37:34 AM EET Category: bootstrap Priority: 5 -

Re: [Freeciv-Dev] 2.5 Release Goals (and 2.5.0-beta2)

2014-10-27 Thread Jacob Nevins
I wrote: Summary: I'm not aware of any major reasons not to spin a beta2 release soonish. In particular, I haven't spotted anything outstanding in the beta1 bug reports that would block another beta. Anyone got anything? Otherwise I'll suggest a date. Bugs have come out of the woodwork, and