[Freeciv-Dev] [patch #5467] Interesting modern African country led by a white minority wich preceded todays Zimbabwe.
URL: http://gna.org/patch/?5467 Summary: Interesting modern African country led by a white minority wich preceded todays Zimbabwe. Project: Freeciv Submitted by: sketlux Submitted on: Do 27 Nov 2014 12:16:37 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ File Attachments: --- Date: Do 27 Nov 2014 12:16:37 UTC Name: Rhodesian Nation.txt Size: 3kB By: sketlux http://gna.org/patch/download.php?file_id=22985 --- Date: Do 27 Nov 2014 12:16:37 UTC Name: 600px-Flag_of_Rhodesia.svg.png Size: 47kB By: sketlux http://gna.org/patch/download.php?file_id=22986 ___ Reply to this item at: http://gna.org/patch/?5467 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation
URL: http://gna.org/patch/?5468 Summary: German Empire (1871-1914) nation Project: Freeciv Submitted by: sketlux Submitted on: Do 27 Nov 2014 13:56:55 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ File Attachments: --- Date: Do 27 Nov 2014 13:56:55 UTC Name: German Empire (1871-1914) nation.txt Size: 3kB By: sketlux http://gna.org/patch/download.php?file_id=22987 --- Date: Do 27 Nov 2014 13:56:55 UTC Name: 800px-Flag_of_the_German_Empire.svg.png Size: 3kB By: sketlux http://gna.org/patch/download.php?file_id=22988 ___ Reply to this item at: http://gna.org/patch/?5468 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5465] Don't count a unit that can't establish a trade route as a trade route.
Follow-up Comment #2, patch #5465 (project freeciv): _Should it be turned to user flag in supplied rulesets?_ That is my plan. I have been working on follow up patches to patch #5464 that unhardcodes it. I then plan to move it to the ruleset. ___ Reply to this item at: http://gna.org/patch/?5465 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5463] Assert that is_action_possible() is supplied with the correct target.
Update of patch #5463 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5463 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from
Update of bug #22794 (project freeciv): Status: Ready For Test = None Assigned to:sveinung = None ___ Follow-up Comment #9: _This makes rulesets where it is illegal to attack out of harbor possible again._ But I'm still not certain if spy actions should have the same rules as move or the same rules as attack. A spy action is covert. It is therefore somewhere between a move and a regular attack. (There is a difference for a spy and unit that can do regular attacks stationed in an ocean city in the alien ruleset and targeting a unit on land) ___ Reply to this item at: http://gna.org/bugs/?22794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22996] Segmentation fault in map_claim_border() from server_quit()
Follow-up Comment #3, bug #22996 (project freeciv): Note for others looking this: the line numbers are after applying freeciv-web patches, not from freeciv r27090. Right, Andreas? Yes, that is correct. I'm applying this patch to Freeciv-web now. Thanks! ___ Reply to this item at: http://gna.org/bugs/?22996 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government
Follow-up Comment #9, bug #22621 (project freeciv): Yes, I think it is better to change 2.6 too. Else, the bonus to movement encourages rush attacks at the start of the game, and makes hard for new players to estimate the range of enemy attacks, even if the AI can do it now. ___ Reply to this item at: http://gna.org/bugs/?22621 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5469] Austria-Hungary nation
URL: http://gna.org/patch/?5469 Summary: Austria-Hungary nation Project: Freeciv Submitted by: sketlux Submitted on: Do 27 Nov 2014 19:14:52 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ File Attachments: --- Date: Do 27 Nov 2014 19:14:52 UTC Name: Austria-Hungary.txt Size: 3kB By: sketlux http://gna.org/patch/download.php?file_id=22990 --- Date: Do 27 Nov 2014 19:14:52 UTC Name: Flag_of_Austria-Hungary_(1869-1918).svg.png Size: 24kB By: sketlux http://gna.org/patch/download.php?file_id=22991 ___ Reply to this item at: http://gna.org/patch/?5469 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5452] Install NEWS-x.x to /usr/local/share/doc/freeciv
Follow-up Comment #4, patch #5452 (project freeciv): there's no such file on trunk Should we have some kind of template there anyway? Mm. For some reason I don't like having a filename on trunk that'll never be released and never have any real content. Would it be possible for the build system to look for a NEWS-x.y file where x and y are dynamically determined from fc_version? Then we'd have a placeholder NEWS-2.6 on trunk now, and 'svn mv' NEWS-2.6 to NEWS-3.0 on S2_6 branching, for instance, and the build system would tell us if we forgot. (I plan to commit the current comment-y patch for now, anyway.) ___ Reply to this item at: http://gna.org/patch/?5452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Fullmoon build results
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other command(0): Succeeded Component server, Host build.cazfi.net, Phase Build(2): Succeeded Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded Component sdl, Host build.cazfi.net, Phase Build(2): Succeeded Component sdl2, Host build.cazfi.net, Phase Build(2): Succeeded Component xaw, Host build.cazfi.net, Phase Build(2): Succeeded Component stub, Host build.cazfi.net, Phase Build(2): Succeeded Component QualityCheck, Host build.cazfi.net, Phase Check(4): FAILED ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5464] Add action enablers for Establish Trade Route and Enter Marketplace.
Update of patch #5464 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5464 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5470] Quadratic danger
URL: http://gna.org/patch/?5470 Summary: Quadratic danger Project: Freeciv Submitted by: cazfi Submitted on: Fri 28 Nov 2014 06:41:01 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Currently military_advisor_choose_build() compares danger against quadratic defense power. This results in AI considering any defense 0 to be enough against rather big danger. Attached patch makes also danger side of the comparisons quadratic to get more comparable units. Setting target versions only after some testing. ___ File Attachments: --- Date: Fri 28 Nov 2014 06:41:01 AM EET Name: QuadraticDanger.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=22992 ___ Reply to this item at: http://gna.org/patch/?5470 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22997] Units are not built for martial value
URL: http://gna.org/bugs/?22997 Summary: Units are not built for martial value Project: Freeciv Submitted by: cazfi Submitted on: Fri 28 Nov 2014 06:46:04 AM EET Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: The final if guarding defensive unit selection does not include the possibility that unit gets built for its martial value. Fix attached. ___ File Attachments: --- Date: Fri 28 Nov 2014 06:46:04 AM EET Name: MartialValueUnit.patch Size: 712B By: cazfi http://gna.org/bugs/download.php?file_id=22993 ___ Reply to this item at: http://gna.org/bugs/?22997 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5471] Build defensive unit even if defensive building not good
URL: http://gna.org/patch/?5471 Summary: Build defensive unit even if defensive building not good Project: Freeciv Submitted by: cazfi Submitted on: Fri 28 Nov 2014 07:04:44 AM EET Category: ai Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: AI code has always wanted to build defensive building (City Walls) first, and only then units behind. We've already changed that so that it builds one unit first - there's no benefits from City Walls if there's nobody behind it. But ignoring the first unit case, AI won't build defensive units before it has built City Walls ( other available defense buildings). I've got debug traces where AI would *want* the defensive unit, but for some reason does not want the City Walls (this might be a bug in itself, but that's not important here), so it builds neither. Attached patch makes AI to consider both the defensive building and defensive unit, and to build better one. Some testing is needed to make sure it doesn't prefer units over buildings when irt should not - we may need to change this so that it considers units only when it had absolutely no want for the building. ___ File Attachments: --- Date: Fri 28 Nov 2014 07:04:44 AM EET Name: UnitIfNotBuilding.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=22994 ___ Reply to this item at: http://gna.org/patch/?5471 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5455] Number of Players (including AI) to two lines
Update of patch #5455 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5455 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government
Update of bug #22621 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?22621 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22773] freeciv fails to build from source when building twice in a row due to missing mkinstalldirs file
Update of bug #22773 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22773 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22948] remove_player_from_maps() does not handle extras_owner pointers
Update of bug #22948 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22948 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev