[Freeciv-Dev] [patch #5467] Interesting modern African country led by a white minority wich preceded todays Zimbabwe.

2014-11-27 Thread Ferdi
URL:
  http://gna.org/patch/?5467

 Summary: Interesting modern African country led by a white
minority wich preceded todays Zimbabwe. 
 Project: Freeciv
Submitted by: sketlux
Submitted on: Do 27 Nov 2014 12:16:37 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:





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File Attachments:


---
Date: Do 27 Nov 2014 12:16:37 UTC  Name: Rhodesian Nation.txt  Size: 3kB   By:
sketlux

http://gna.org/patch/download.php?file_id=22985
---
Date: Do 27 Nov 2014 12:16:37 UTC  Name: 600px-Flag_of_Rhodesia.svg.png  Size:
47kB   By: sketlux

http://gna.org/patch/download.php?file_id=22986

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[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation

2014-11-27 Thread Ferdi
URL:
  http://gna.org/patch/?5468

 Summary: German Empire (1871-1914) nation
 Project: Freeciv
Submitted by: sketlux
Submitted on: Do 27 Nov 2014 13:56:55 UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:





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File Attachments:


---
Date: Do 27 Nov 2014 13:56:55 UTC  Name: German Empire (1871-1914) nation.txt 
Size: 3kB   By: sketlux

http://gna.org/patch/download.php?file_id=22987
---
Date: Do 27 Nov 2014 13:56:55 UTC  Name:
800px-Flag_of_the_German_Empire.svg.png  Size: 3kB   By: sketlux

http://gna.org/patch/download.php?file_id=22988

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[Freeciv-Dev] [patch #5465] Don't count a unit that can't establish a trade route as a trade route.

2014-11-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #5465 (project freeciv):

_Should it be turned to user flag in supplied rulesets?_
That is my plan. I have been working on follow up patches to patch #5464 that
unhardcodes it. I then plan to move it to the ruleset.

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[Freeciv-Dev] [patch #5463] Assert that is_action_possible() is supplied with the correct target.

2014-11-27 Thread Sveinung Kvilhaugsvik
Update of patch #5463 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22794] Resolve rules regarding which source tiles can be attacked from

2014-11-27 Thread Sveinung Kvilhaugsvik
Update of bug #22794 (project freeciv):

  Status:  Ready For Test = None   
 Assigned to:sveinung = None   

___

Follow-up Comment #9:

_This makes rulesets where it is illegal to attack out of harbor possible
again._
But I'm still not certain if spy actions should have the same rules as move or
the same rules as attack.

A spy action is covert. It is therefore somewhere between a move and a regular
attack.

(There is a difference for a spy and unit that can do regular attacks
stationed in an ocean city in the alien ruleset and targeting a unit on land)

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[Freeciv-Dev] [bug #22996] Segmentation fault in map_claim_border() from server_quit()

2014-11-27 Thread Andreas Røsdal
Follow-up Comment #3, bug #22996 (project freeciv):

 Note for others looking this: the line numbers are after applying
freeciv-web patches, not from freeciv r27090. Right, Andreas? 

Yes, that is correct. I'm applying this patch to Freeciv-web now. Thanks!

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[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government

2014-11-27 Thread David Fernandez
Follow-up Comment #9, bug #22621 (project freeciv):

Yes, I think it is better to change 2.6 too.
Else, the bonus to movement encourages rush attacks at the start of the game,
and makes hard for new players to estimate the range of enemy attacks, even if
the AI can do it now.

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[Freeciv-Dev] [patch #5469] Austria-Hungary nation

2014-11-27 Thread Ferdi
URL:
  http://gna.org/patch/?5469

 Summary: Austria-Hungary nation
 Project: Freeciv
Submitted by: sketlux
Submitted on: Do 27 Nov 2014 19:14:52 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:





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File Attachments:


---
Date: Do 27 Nov 2014 19:14:52 UTC  Name: Austria-Hungary.txt  Size: 3kB   By:
sketlux

http://gna.org/patch/download.php?file_id=22990
---
Date: Do 27 Nov 2014 19:14:52 UTC  Name:
Flag_of_Austria-Hungary_(1869-1918).svg.png  Size: 24kB   By: sketlux

http://gna.org/patch/download.php?file_id=22991

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[Freeciv-Dev] [patch #5452] Install NEWS-x.x to /usr/local/share/doc/freeciv

2014-11-27 Thread Jacob Nevins
Follow-up Comment #4, patch #5452 (project freeciv):

 there's no such file on trunk
 Should we have some kind of template there anyway?
Mm. For some reason I don't like having a filename on trunk that'll never be
released and never have any real content.

Would it be possible for the build system to look for a NEWS-x.y file where x
and y are dynamically determined from fc_version? Then we'd have a placeholder
NEWS-2.6 on trunk now, and 'svn mv' NEWS-2.6 to NEWS-3.0 on S2_6 branching,
for instance, and the build system would tell us if we forgot.

(I plan to commit the current comment-y patch for now, anyway.)

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[Freeciv-Dev] Fullmoon build results

2014-11-27 Thread fullmoon
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0)

Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from 
TRUNK.

Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Component autogen.sh, Host build.cazfi.net, Phase Other command(0): 
Succeeded
Component server, Host build.cazfi.net, Phase Build(2): Succeeded
Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded
Component sdl, Host build.cazfi.net, Phase Build(2): Succeeded
Component sdl2, Host build.cazfi.net, Phase Build(2): Succeeded
Component xaw, Host build.cazfi.net, Phase Build(2): Succeeded
Component stub, Host build.cazfi.net, Phase Build(2): Succeeded
Component QualityCheck, Host build.cazfi.net, Phase Check(4): FAILED


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[Freeciv-Dev] [patch #5464] Add action enablers for Establish Trade Route and Enter Marketplace.

2014-11-27 Thread Sveinung Kvilhaugsvik
Update of patch #5464 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5470] Quadratic danger

2014-11-27 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5470

 Summary: Quadratic danger
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 28 Nov 2014 06:41:01 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Currently military_advisor_choose_build() compares danger against quadratic
defense power. This results in AI considering any defense  0 to be enough
against rather big danger.
Attached patch makes also danger side of the comparisons quadratic to get more
comparable units.

Setting target versions only after some testing.



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File Attachments:


---
Date: Fri 28 Nov 2014 06:41:01 AM EET  Name: QuadraticDanger.patch  Size: 1kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=22992

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[Freeciv-Dev] [bug #22997] Units are not built for martial value

2014-11-27 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22997

 Summary: Units are not built for martial value
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 28 Nov 2014 06:46:04 AM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

The final if guarding defensive unit selection does not include the
possibility that unit gets built for its martial value.

Fix attached.



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File Attachments:


---
Date: Fri 28 Nov 2014 06:46:04 AM EET  Name: MartialValueUnit.patch  Size:
712B   By: cazfi

http://gna.org/bugs/download.php?file_id=22993

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[Freeciv-Dev] [patch #5471] Build defensive unit even if defensive building not good

2014-11-27 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5471

 Summary: Build defensive unit even if defensive building not
good
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 28 Nov 2014 07:04:44 AM EET
Category: ai
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

AI code has always wanted to build defensive building (City Walls) first, and
only then units behind.
We've already changed that so that it builds one unit first - there's no
benefits from City Walls if there's nobody behind it.
But ignoring the first unit case, AI won't build defensive units before it has
built City Walls ( other available defense buildings). I've got debug traces
where AI would *want* the defensive unit, but for some reason does not want
the City Walls (this might be a bug in itself, but that's not important here),
so it builds neither.
Attached patch makes AI to consider both the defensive building and defensive
unit, and to build better one. Some testing is needed to make sure it doesn't
prefer units over buildings when irt should not - we may need to change this
so that it considers units only when it had absolutely no want for the
building.



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File Attachments:


---
Date: Fri 28 Nov 2014 07:04:44 AM EET  Name: UnitIfNotBuilding.patch  Size:
3kB   By: cazfi

http://gna.org/patch/download.php?file_id=22994

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[Freeciv-Dev] [patch #5455] Number of Players (including AI) to two lines

2014-11-27 Thread Marko Lindqvist
Update of patch #5455 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government

2014-11-27 Thread Marko Lindqvist
Update of bug #22621 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = cazfi  


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[Freeciv-Dev] [bug #22773] freeciv fails to build from source when building twice in a row due to missing mkinstalldirs file

2014-11-27 Thread Marko Lindqvist
Update of bug #22773 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22948] remove_player_from_maps() does not handle extras_owner pointers

2014-11-27 Thread Marko Lindqvist
Update of bug #22948 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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