[Freeciv-Dev] [patch #5629] Move the move fragment cost of trying to do an illegal action to the ruleset.
Follow-up Comment #3, patch #5629 (project freeciv): _Sorry to comment only after this has been committed, but somehow I missed that it's an effect earlier._ No worries. _OTOH we may want to make the value to depend on action in question in the future_ The planned follow up patch to this is an action requirement type. _Converting from an effect to any other system is practically impossible, but the other way is easy._ That is a good point. The reason I did this as an effect is consistency with existing action details configurable from the ruleset (incite cost, bribe cost, etc). Having a Action requirement would help moving other action details to the effect system. One thing I would like to add is the probability of success in an additional possibility of failure (for extremely powerful actions). ___ Reply to this item at: http://gna.org/patch/?5629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5640] Idea: Unhard code if a diplomatic battle happens before an action is done
URL: http://gna.org/patch/?5640 Summary: Idea: Unhard code if a diplomatic battle happens before an action is done Project: Freeciv Submitted by: sveinung Submitted on: Thu 01 Jan 2015 08:59:50 AM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/patch/?5640 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5640] Idea: Unhard code if a diplomatic battle happens before an action is done
Follow-up Comment #1, patch #5640 (project freeciv): (A diplomatic battle is a fight against defending diplomats/spies on the tile) ___ Reply to this item at: http://gna.org/patch/?5640 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5632] Backport genhash optimizations to S2_5
Update of patch #5632 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #4: In TRUNK, patch #4729 was later found out to cause bug #22185. ___ Reply to this item at: http://gna.org/patch/?5632 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5539] Idea: Make what actions provides a casus belli ruleset configurable
Follow-up Comment #1, patch #5539 (project freeciv): Remember: Separate success and failure. ___ Reply to this item at: http://gna.org/patch/?5539 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23125] Lua-5.3 lprefix.h not put to tarball
Update of bug #23125 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23125 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4729] genhash: calculate hash values without the number of buckets
Follow-up Comment #3, patch #4729 (project freeciv): This is being backported to S2_5 as part of patch #5632 ___ Reply to this item at: http://gna.org/patch/?4729 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5625] Gtk clients: ability to help wonder names menu item.
Update of patch #5625 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5625 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21988] Genhash collision handling very inefficient
Follow-up Comment #9, bug #21988 (project freeciv): This is being backported to S2_5 as part of patch #5632 ___ Reply to this item at: http://gna.org/bugs/?21988 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5633] unit_owner() and unit_tile() as macros
Update of patch #5633 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5633 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4731] genhash/genlist: remove default functions
Follow-up Comment #2, patch #4731 (project freeciv): This is being backported to S2_5 as part of patch #5632 ___ Reply to this item at: http://gna.org/patch/?4731 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4730] genhash: cache hash values
Follow-up Comment #2, patch #4730 (project freeciv): This is being backported to S2_5 as part of patch #5632 ___ Reply to this item at: http://gna.org/patch/?4730 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5632] Backport genhash optimizations to S2_5
Update of patch #5632 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: Fix to bug #22185 included (file #23343) ___ Additional Item Attachment: File name: GenhashOptimize-S2_5-2.patch.bz2 Size:6 KB ___ Reply to this item at: http://gna.org/patch/?5632 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22185] Floating point exception (core dumped)
Follow-up Comment #2, bug #22185 (project freeciv): This is being backported to S2_5 as part of patch #5632 ___ Reply to this item at: http://gna.org/bugs/?22185 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5641] Idea: Unhard code if an actor must beat diplchance before an action is done
URL: http://gna.org/patch/?5641 Summary: Idea: Unhard code if an actor must beat diplchance before an action is done Project: Freeciv Submitted by: sveinung Submitted on: Thu 01 Jan 2015 09:01:53 AM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/patch/?5641 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5619] non-functional putframe(renderer) - create_frame(surface)
Update of patch #5619 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5619 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5635] Mark requirer type Action Enabler for translation
Update of patch #5635 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5635 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4655] Removing alien ruleset from 2.6 tarball
Update of patch #4655 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4655 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default
Update of patch #4739 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4739 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4928] Introduce savegame3.c
Update of patch #4928 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4928 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3301] xz compressed tarballs
Update of patch #3301 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3301 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4759] Setting TRUNK for 3.0 development
Update of patch #4759 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4759 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4760] First commit to S2_6
Update of patch #4760 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4760 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5642] Idea: Let rulesets add additional odds an actor must beat
URL: http://gna.org/patch/?5642 Summary: Idea: Let rulesets add additional odds an actor must beat Project: Freeciv Submitted by: sveinung Submitted on: Thu 01 Jan 2015 09:05:46 AM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Extremely powerful actions should come with an extra risk of failure on top of diplomat battle and beating diplchance. Example: Civ II's Plant Nuke. ___ Reply to this item at: http://gna.org/patch/?5642 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Fullmoon build results
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other command(0): Succeeded Component server, Host build.cazfi.net, Phase Build(2): FAILED Component gtk2, Host build.cazfi.net, Phase Build(2): FAILED Component sdl, Host build.cazfi.net, Phase Build(2): FAILED Component sdl2, Host build.cazfi.net, Phase Build(2): FAILED Component xaw, Host build.cazfi.net, Phase Build(2): FAILED Component stub, Host build.cazfi.net, Phase Build(2): FAILED ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5614] Save treaties
Follow-up Comment #1, patch #5614 (project freeciv): New version for TRUNK - previous version still applies for S2_6. (file #23345) ___ Additional Item Attachment: File name: SaveTreaties-TRUNK.patch Size:7 KB ___ Reply to this item at: http://gna.org/patch/?5614 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5308] Compatibility mode for ruleset loading
Update of patch #5308 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5308 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22884] Finished worker task not removed from the city
Update of bug #22884 (project freeciv): Planned Release: 2.6.0 = 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/bugs/?22884 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7804] Branch S2_6
Update of task #7804 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/task/?7804 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] S2_6 branching
S2_6 has now been branched. TRUNK is open for 3.0 development, S2_6 for 2.6 stabilization. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev