[Freeciv-Dev] [patch #6032] Worker task list
Follow-up Comment #4, patch #6032 (project freeciv): (r28872/r28873 accidentally submitted here really belong to patch #6029.) ___ Reply to this item at: http://gna.org/patch/?6032 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6029] free diplrel_mess
Follow-up Comment #1, patch #6029 (project freeciv): (Patch submitted as r28872 (trunk) http://svn.gna.org/viewcvs/freeciv?revision=28872view=revision, r28873 (S2_6) http://svn.gna.org/viewcvs/freeciv?revision=28873view=revision.) ___ Reply to this item at: http://gna.org/patch/?6029 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6041] Amplio2 bases.png
URL: http://gna.org/patch/?6041 Summary: Amplio2 bases.png Project: Freeciv Submitted by: cazfi Submitted on: Sun 26 Apr 2015 04:53:46 PM EEST Category: art Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Split bases out from amplio2 moderncities.png ___ File Attachments: --- Date: Sun 26 Apr 2015 04:53:46 PM EEST Name: bases.png Size: 44kB By: cazfi http://gna.org/patch/download.php?file_id=24358 --- Date: Sun 26 Apr 2015 04:53:46 PM EEST Name: Amplio2Bases.patch Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=24359 ___ Reply to this item at: http://gna.org/patch/?6041 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23539] Modpack installer claims to Finns that all isometric tilesets are big
URL: http://gna.org/bugs/?23539 Summary: Modpack installer claims to Finns that all isometric tilesets are big Project: Freeciv Submitted by: cazfi Submitted on: Sun 26 Apr 2015 05:44:52 PM EEST Category: module installer Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.1, 2.6.0, 3.0.0 ___ Details: i.e. we lack localization of the Subtype column values (those come directly from modpack.list on the server). In otherwise fully Finnish language display one would assume that also the word iso should be read in Finnish (=big) and not as isometric. Should be fixable by introducing the typical subtypes to Strings.txt and using those translated strings in modpack installer. ___ Reply to this item at: http://gna.org/bugs/?23539 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23540] /obs player crashes
URL: http://gna.org/bugs/?23540 Summary: /obs player crashes Project: Freeciv Submitted by: cazfi Submitted on: Sun 26 Apr 2015 07:54:57 PM EEST Category: client-sdl2 Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Switching to player-observer mode crashes sdl2-client (I'm not yet sure about sdl-client). Also the /take another player crashes a bit similar way, but I'm not yet sure if it has the same root causes or not. The problem is in that while disconnecting from the player, set_client_state() calls popdown_all_game_dialogs(), closing also the message window. The message window is never reopened, so it crashes by the time there's an attempt to print a new message to it. In addition to these crashes, there's some usability issues in sdl2-client version of /obs and /take in that they do not /aitoggle players, and the 'options' menu button is not reopened in the new server connection (however, I got the menu button back by switching to global observer) ___ Reply to this item at: http://gna.org/bugs/?23540 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23527] Chat not sent on Enter
Update of bug #23527 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23527 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6033] Token concenation configure check
Follow-up Comment #1, patch #6033 (project freeciv): non-conforming compilers To be honest, some documentation indicates that it's gcc ( clang) that is not conforming to C99 in this case. Anyway, that's the compiler behavior we depend on, so until we manage to work around the issues this configure check provides at least less obscure error for the users. ___ Reply to this item at: http://gna.org/patch/?6033 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6033] Token concenation configure check
Update of patch #6033 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6033 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6040] Alio rivers
URL: http://gna.org/patch/?6040 Summary: Alio rivers Project: Freeciv Submitted by: cazfi Submitted on: Sun 26 Apr 2015 02:34:59 PM EEST Category: art Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: GriffonSpade has posted rivers tunnel gfx for alio tileset to the forums: http://forum.freeciv.org/f/viewtopic.php?f=12t=104start=8 Attached alio.tar.bz2 contains base data/alio directory (with the gfx) and applies to both S2_6 and TRUNK. Branch specific patches are needed in addition to that. The difference between the branches is that in S2_6 alio is not distributed as part of freeciv tarball. ___ File Attachments: --- Date: Sun 26 Apr 2015 02:34:59 PM EEST Name: alio.tar.bz2 Size: 71kB By: cazfi http://gna.org/patch/download.php?file_id=24353 --- Date: Sun 26 Apr 2015 02:34:59 PM EEST Name: AlioRivers.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=24354 --- Date: Sun 26 Apr 2015 02:34:59 PM EEST Name: AlioRivers-S2_6.patch Size: 497B By: cazfi http://gna.org/patch/download.php?file_id=24355 ___ Reply to this item at: http://gna.org/patch/?6040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5904] Alio tileset
Update of patch #5904 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5904 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6039] Center map on antipode
Follow-up Comment #1, patch #6039 (project freeciv): Only gtk2-client. At least gtk3-client (that's going to replace gtk2-client at some point) needs to be handled. The antipode resolving should be in common code, or at least in client-common code (already the gtk3-client implementation of this very feature will require it). But as this might be useful for AI as well, I would prefer placing it to map.[ch] struct tile *antipode(struct tile *ptile); ___ Reply to this item at: http://gna.org/patch/?6039 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23542] AI says May we suggest ceasefire when cannot meet
Update of bug #23542 (project freeciv): Category:None = ai Status:None = Ready For Test Planned Release: = 2.4.5, 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #1: Fix (file #24366, file #24367) ___ Additional Item Attachment: File name: MustMeetToCeasefire.patch Size:0 KB File name: MustMeetToCeasefire-S2_5.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?23542 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5996] civ2civ3: double spaceship costs
Follow-up Comment #4, patch #5996 (project freeciv): But, when space victory is enabled, this score won't be taken into account. I still miss a reason to create a full ship when you try to achieve a space victory. Actually, spaceship score gets calculated *only* when spacerace is enabled as otherwise one cannot build the spaceship. Not that it would make your point any less valid - most people do not care about their final score as long as they just win. ___ Reply to this item at: http://gna.org/patch/?5996 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23542] AI says May we suggest ceasefire when cannot meet
URL: http://gna.org/bugs/?23542 Summary: AI says May we suggest ceasefire when cannot meet Project: Freeciv Submitted by: cazfi Submitted on: Mon 27 Apr 2015 01:01:36 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_6 Discussion Lock: Any Operating System: None Planned Release: ___ Details: Diplomacy between me and the AI is disabled in the scenario, yet the AI chats about ceasefire proposal on first contact. ___ Reply to this item at: http://gna.org/bugs/?23542 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5964] Overlay extras
Follow-up Comment #3, patch #5964 (project freeciv): Non rivers would only be filtered at scenario load. A scenario could use it to decide where rivers should be placed (as a part of the map) while other specials (like huts) would be placed randomly. Yes, that's what the code did. But I still don't understand why the scenario author would carefully populate the map with those specials that then are to be filtered out. It's an ancient setting, though, so it might have been broken or it's original goal no longer valid for a long time. I suspect that it has gone broken when terrain specific SPECIAL_1 and SPECIAL_2 were replaced by the resources. ___ Reply to this item at: http://gna.org/patch/?5964 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23412] [Default] governors not working as intendend
Follow-up Comment #5, bug #23412 (project freeciv): For now I'd suggest not to change the names but the values in http://gna.org/patch/?5952 Playing with the values was something I though as possible fix to this ticket, not to not-strictly-correct names problem of patch #5952. Changing the values is not going to change the fundamentals of the governor code that the presets are not maximising something at all costs. ___ Reply to this item at: http://gna.org/bugs/?23412 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5997] civ2civ3: allow missiles to attack air units
Update of patch #5997 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?5997 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5927] civ2civ3: pre-base gfx hidden by base; and not possible to upgrade over rivers
Update of patch #5927 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5927 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23407] Server wants us to remove unit id 2579, but we don't know about this unit!
Follow-up Comment #4, bug #23407 (project freeciv): What was your relationship to the owner of the 2579 at that turn (yourself/shared vision/seeing some units)? Does 12,33 happen to be next to a city (where diplomat could hide) or coastal (where diplomat could hide in a ferry)? ___ Reply to this item at: http://gna.org/bugs/?23407 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23539] Modpack installer claims to Finns that all isometric tilesets are big
Update of bug #23539 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fix to make typical subtypes translatable (file #24364) ___ Additional Item Attachment: File name: TranslatableSubtypes.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23539 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6014] civ2civ3: Should mountains move penalty apply also when traveling road?
Update of patch #6014 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?6014 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6043] Confirmation dialog for ruledit quit
URL: http://gna.org/patch/?6043 Summary: Confirmation dialog for ruledit quit Project: Freeciv Submitted by: cazfi Submitted on: Sun 26 Apr 2015 11:23:35 PM EEST Category: freeciv-ruledit Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: ___ File Attachments: --- Date: Sun 26 Apr 2015 11:23:35 PM EEST Name: QuitConfirmRuledit.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=24363 ___ Reply to this item at: http://gna.org/patch/?6043 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23397] HOWTOPLAY does not list fair generator
Update of bug #23397 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23397 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20110] Lack of legend in nations/nation.ruleset leads to server segfault
Update of bug #20110 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20110 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23193] Qt modpack installer doesn't expand when resized vertically
Update of bug #23193 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23193 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6042] Confirm Qt modpack installer quit if modpack install is in progress
URL: http://gna.org/patch/?6042 Summary: Confirm Qt modpack installer quit if modpack install is in progress Project: Freeciv Submitted by: cazfi Submitted on: Sun 26 Apr 2015 10:59:55 PM EEST Category: module installer Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.1, 2.6.0, 3.0.0 ___ Details: ___ File Attachments: --- Date: Sun 26 Apr 2015 10:59:55 PM EEST Name: QuitConfirmQtmp.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=24362 ___ Reply to this item at: http://gna.org/patch/?6042 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23540] /obs player crashes
Update of bug #23540 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.4.5, 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #1: Fix attached. Also the /take crash disappears with the fix. sdl-client is affected. (file #24360, file #24361) ___ Additional Item Attachment: File name: PopupNewMes.patch Size:0 KB File name: PopupNewMes-S2_5.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?23540 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23448] compiler warnings
Follow-up Comment #1, bug #23448 (project freeciv): gcc version in squeeze-lts? ___ Reply to this item at: http://gna.org/bugs/?23448 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3930] Case-insensitive string comparisons with icu
Follow-up Comment #1, patch #3930 (project freeciv): - Support comparison of strings longer than 1024 bytes (now limited by the available memory only) (file #24369) ___ Additional Item Attachment: File name: IcuCaseCmp-2.patch Size:6 KB ___ Reply to this item at: http://gna.org/patch/?3930 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5876] civ2civ3_earth: modpack version for 2.5
Follow-up Comment #4, patch #5876 (project freeciv): New pack where I included the changes from my latest patches that are compatible with 2.5. I also updated the ruleset name, description, and reference to readme. Could you make this pack available in modpack-tool. There is a bug that I'd like to fix if you did not upload it already. The bug was related to cheating AI bonuses, fixed now. (file #24368) ___ Additional Item Attachment: File name: civ2civ3_earth_modpack_04-2015.zip Size:88 KB ___ Reply to this item at: http://gna.org/patch/?5876 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev