[Freeciv-Dev] [patch #6431] Keep gtk3-client and gtk3 modpack installer compiler flags separate

2015-10-18 Thread Marko Lindqvist
Update of patch #6431 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23938] Pre-2.6 scenario random state not saved back with /scensave

2015-10-18 Thread Marko Lindqvist
Update of bug #23938 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23945] freeciv-mp-gtk2 linking problem

2015-10-18 Thread Marko Lindqvist
URL: Summary: freeciv-mp-gtk2 linking problem Project: Freeciv Submitted by: cazfi Submitted on: Mon 19 Oct 2015 08:15:22 AM EEST Category: module installer Severity: 3 -

[Freeciv-Dev] [patch #6439] Mark client options migration messages for translation

2015-10-18 Thread Marko Lindqvist
Update of patch #6439 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23384] Qt: 'Goto and Build City' command blocked with 'Build City'

2015-10-18 Thread mir3x
Update of bug #23384 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-10-18 Thread Sławomir Lach
Follow-up Comment #58, patch #6104 (project freeciv): I solve break problem by setting escpaed variable to true and test if it's true at start of loop. If it's true, then continue. I thought what's best way to select destination tile. I think that first criteria should be maximum defense power

[Freeciv-Dev] [bug #23916] SDI defense can not protect the city against nuclear attack

2015-10-18 Thread taka
Follow-up Comment #2, bug #23916 (project freeciv): SDI Defense helptext: Protects a city and its environs (up to 2 tiles away) from attacks by Nuclear units. A Nuclear unit attacking a city with SDI Defense, or attacking a unit (or deliberately exploded) within range, is shot down and simply

[Freeciv-Dev] [bug #23413] After some runtime, drawing of windows and menues gets broken

2015-10-18 Thread Christian Knoke
Follow-up Comment #9, bug #23413 (project freeciv): Sure. I'm using one 1920x1200 Display connected via DVI. Tell me what other information can help. I run up to date Wheezy w/o backports, GTK3, 2.5.1 compiled from source. I have to restart every ten turns, at average. Christian (file

[Freeciv-Dev] [patch #6436] It's not just diplomats that wants input

2015-10-18 Thread Sveinung Kvilhaugsvik
Update of patch #6436 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: