[Freeciv-Dev] [patch #6604] Update research notifications on supplied lua-scripts

2015-11-22 Thread Marko Lindqvist
Update of patch #6604 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6613] Server should consider "Bonus" extras huts, not those that have EC_HUT

2015-11-22 Thread Marko Lindqvist
Update of patch #6613 (project freeciv): Summary: Server should consider "Bonus" extras huts, not those that aave EC_HUT => Server should consider "Bonus" extras huts, not those that have EC_HUT ___ Reply to this item at:

[Freeciv-Dev] [patch #6603] Lua script should have access to player research name

2015-11-22 Thread Marko Lindqvist
Update of patch #6603 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Patch. Also updates supplied scripts to use research name where applicable. (file #25837)

[Freeciv-Dev] [patch #6485] [metaticket] Showcase engine features in supplied ruleset(s)

2015-11-22 Thread Jacob Nevins
Follow-up Comment #6, patch #6485 (project freeciv): > unit conversion I don't think the AI knows how to deal with units that can convert (or at least I found no hits for ACTIVITY_CONVERT and similar terms in the AI code). ___ Reply to

[Freeciv-Dev] [bug #24117] Debug message with log_normal(): "xxx not assigning more defenders after x"

2015-11-22 Thread Marko Lindqvist
URL: Summary: Debug message with log_normal(): "xxx not assigning more defenders after x" Project: Freeciv Submitted by: cazfi Submitted on: Mon 23 Nov 2015 02:41:42 AM EET Category: ai

[Freeciv-Dev] [patch #6621] Minor HACKING updates

2015-11-22 Thread Marko Lindqvist
Update of patch #6621 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24115] LUA signal for famine

2015-11-22 Thread Jacob Nevins
Follow-up Comment #1, bug #24115 (project freeciv): Feels like we should deprecate the existing city_growth signal and replace it with a more general city_size_changed signal specifying amount of change (a signed number) and textual reason (with one of the options being 'starved' or 'famine' or

[Freeciv-Dev] [bug #24116] More informative server messages when bumping into nationset limit

2015-11-22 Thread Jacob Nevins
Update of bug #24116 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-nationset-warnings.patch Size:2 KB

[Freeciv-Dev] [patch #6612] Limit number of units assigned to city defense duty

2015-11-22 Thread Marko Lindqvist
Update of patch #6612 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6582] Make player AIness player flag

2015-11-22 Thread Marko Lindqvist
Update of patch #6582 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24116] More informative server messages when bumping into nationset limit

2015-11-22 Thread Jacob Nevins
URL: Summary: More informative server messages when bumping into nationset limit Project: Freeciv Submitted by: jtn Submitted on: Sun 22 Nov 2015 14:09:34 UTC Category: None

[Freeciv-Dev] [bug #24099] AI continues to anchor warships at their city

2015-11-22 Thread Marko Lindqvist
Follow-up Comment #1, bug #24099 (project freeciv): I'm yet to confirm the situation, but based on work on other parts of the defense code (patch #6612) I'm quite sure that what we need here is to make AI to understand that when it has taken warships to use as defenders, the root cause of lack of

[Freeciv-Dev] [patch #6459] Fix xgettext warnings

2015-11-22 Thread Marko Lindqvist
Update of patch #6459 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24101] gtk3-client menus not installed if both gtk-clients installedd

2015-11-22 Thread Marko Lindqvist
Update of bug #24101 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24104] Gettext errors from civ1/2 & alien ruleset trait comments

2015-11-22 Thread Marko Lindqvist
Update of bug #24104 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24107] Regression? since 2.5.1: messages/chat defaults to 50% of mapview width

2015-11-22 Thread mir3x
Follow-up Comment #1, bug #24107 (project freeciv): I plan to change layout of chat/messages. It would be only messages window with input box on bottom. If user moves cursor to input box then chat window would replace messages. If he moves out of chat window, then messages window would replace

[Freeciv-Dev] [bug #24112] QAction::eventFilter: Ambiguous shortcut overload: Ctrl+S

2015-11-22 Thread mir3x
Update of bug #24112 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x Planned Release: => 2.5.2, 2.6, 3.0

[Freeciv-Dev] [patch #6610] Introduce the Action Auto Performer concept

2015-11-22 Thread Sveinung Kvilhaugsvik
Update of patch #6610 (project freeciv): Status: In Progress => Ready For Test Summary: Introduce the action forcer consept => Introduce the Action Auto Performer concept ___

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-11-22 Thread Marko Lindqvist
Update of task #7814 (project freeciv): Depends on: => patch #6631 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6631] Lua scripting API changes & lua in older format scenarios

2015-11-22 Thread Marko Lindqvist
URL: Summary: Lua scripting API changes & lua in older format scenarios Project: Freeciv Submitted by: cazfi Submitted on: Sun 22 Nov 2015 06:45:19 PM EET Category: None