[Freeciv-Dev] [bug #24308] Adding to city does not cause "city_size_change" signal

2016-01-14 Thread Marko Lindqvist
URL: Summary: Adding to city does not cause "city_size_change" signal Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Jan 2016 11:36:36 AM EET Category: general

[Freeciv-Dev] [bug #24308] Adding to city does not cause "city_size_change" signal

2016-01-14 Thread Marko Lindqvist
Update of bug #24308 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Fix attached (file #26336, file #26337)

[Freeciv-Dev] [bug #24307] City growth causes double "city_size_change" signal

2016-01-14 Thread Marko Lindqvist
Update of bug #24307 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: The generic city_increase_size() function must not emit the new "city_size_change" signal like

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-01-14 Thread Marko Lindqvist
Update of task #7814 (project freeciv): Depends on: => patch #6816 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6816] default.lua namespace

2016-01-14 Thread Marko Lindqvist
URL: Summary: default.lua namespace Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Jan 2016 01:08:23 PM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-14 Thread Sveinung Kvilhaugsvik
Update of bug #24309 (project freeciv): Status:None => Ready For Test Assigned to:None => sveinung Release: => TRUNK, 2.6 Planned Release:

[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2016-01-14 Thread Sveinung Kvilhaugsvik
Update of patch #6104 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #66: I spent a lot of time trying to make it work so I could test it. (A typo in setting the name

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-14 Thread Andreas Røsdal
URL: Summary: Freeciv-web server using max cpu Project: Freeciv Submitted by: andreasr Submitted on: Thu 14 Jan 2016 10:42:45 PM UTC Category: freeciv-web Severity: 3 - Normal

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-14 Thread Andreas Røsdal
Follow-up Comment #2, bug #24309 (project freeciv): Thanks! Pushed to production. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24309] Freeciv-web server using max cpu

2016-01-14 Thread Marko Lindqvist
Update of bug #24309 (project freeciv): Category: freeciv-web => general Planned Release:3.0.0, 2.6.0 => 3.0.0, 2.6.0, 2.5.2 ___ Follow-up Comment #3: > I haven't

[Freeciv-Dev] [bug #24306] View-tab not translatable in QT client

2016-01-14 Thread Markus Linnakangas
Follow-up Comment #2, bug #24306 (project freeciv): Good point Marko, you are exactly correct. I did not bother to test with default language, which of course I should have. After using Q_() macro as you suggest, it works fine with default language and with translation. Would be great if this

[Freeciv-Dev] [patch #6775] Qt client - added trade planning

2016-01-14 Thread Frank
Follow-up Comment #2, patch #6775 (project freeciv): If you need a test case with "unusual" trade rules check out the attached 2.5/dunnoob/effects.ruleset General idea: The 1st trade route per city needs a marketplace. The 2nd, 3rd, and 4th trade route need a bank. Additionally the 3rd and 4th