[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-06-24 Thread Jaakko Heusala
Follow-up Comment #2, bug #19725 (project freeciv): Yes, this looks like a duplicate of bug #17779, just different effect of ghostly ceasefire. Although I didn't understand that Democracy effect either. We didn't notice any long lasting problems with RIPed war states.

[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-05-10 Thread Jaakko Heusala
URL: http://gna.org/bugs/?19725 Summary: Cease fire with RIP players may break alliances Project: Freeciv Submitted by: jheusala Submitted on: Thu 10 May 2012 02:23:23 PM GMT Category: general Severity: 4

[Freeciv-Dev] [bug #19459] Disbanding units from city dialog by mistake

2012-02-15 Thread Jaakko Heusala
URL: http://gna.org/bugs/?19459 Summary: Disbanding units from city dialog by mistake Project: Freeciv Submitted by: jheusala Submitted on: Thu 16 Feb 2012 05:44:13 AM GMT Category: client Severity: 3 -

[Freeciv-Dev] [bug #19241] Server crash when game ends with 100 players

2012-01-04 Thread Jaakko Heusala
Follow-up Comment #2, bug #19241 (project freeciv): It seems that this can be fixed with dirty(?) hack by editing common/packets.h line 94 to unsigned char buffer[8192];. I guess there might be better solution. ___ Reply to this item at:

[Freeciv-Dev] [bug #18835] please support vertical tabs

2011-10-22 Thread Jaakko Heusala
Follow-up Comment #3, bug #18835 (project freeciv): Yes, left or right side, one tab header on each line. Text should still be normally horizontally to save space. Some browsers support it this way, too. I'm using tree-style-tab https://addons.mozilla.org/en-US/firefox/addon/tree-style-tab/ with

[Freeciv-Dev] [bug #18835] please support vertical tabs

2011-10-21 Thread Jaakko Heusala
Follow-up Comment #1, bug #18835 (project freeciv): Yeah. I just got Marco Polo in a game with 70 human players and it's not very convenient to handle that many tabs anymore. Not sure if vertical tabs are the best way to make it better but that was only thing I thought.

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-19 Thread Jaakko Heusala
Follow-up Comment #5, bug #18822 (project freeciv): This way the player gets feedback as to how much territory remains undiscovered. That was the point actually. I think it should be realistic interface which doesn't give too much information and keeps the size as mystery the user has to

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread Jaakko Heusala
Follow-up Comment #1, bug #18822 (project freeciv): This is specifically problem with a small screen (netbooks etc) or very big maps. We are playing size 60 game with 126 players at the moment. Small minimap with scrollbars is mostly useless even on my big wide screen monitor and many of our