Follow-up Comment #2, bug #19725 (project freeciv):
Yes, this looks like a duplicate of bug #17779, just different effect of
ghostly ceasefire.
Although I didn't understand that Democracy effect either. We didn't notice
any long lasting problems with RIPed war states.
URL:
http://gna.org/bugs/?19725
Summary: Cease fire with RIP players may break alliances
Project: Freeciv
Submitted by: jheusala
Submitted on: Thu 10 May 2012 02:23:23 PM GMT
Category: general
Severity: 4
URL:
http://gna.org/bugs/?19459
Summary: Disbanding units from city dialog by mistake
Project: Freeciv
Submitted by: jheusala
Submitted on: Thu 16 Feb 2012 05:44:13 AM GMT
Category: client
Severity: 3 -
Follow-up Comment #2, bug #19241 (project freeciv):
It seems that this can be fixed with dirty(?) hack by editing
common/packets.h line 94 to unsigned char buffer[8192];. I guess there might
be better solution.
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Follow-up Comment #3, bug #18835 (project freeciv):
Yes, left or right side, one tab header on each line. Text should still be
normally horizontally to save space. Some browsers support it this way, too.
I'm using tree-style-tab
https://addons.mozilla.org/en-US/firefox/addon/tree-style-tab/ with
Follow-up Comment #1, bug #18835 (project freeciv):
Yeah. I just got Marco Polo in a game with 70 human players and it's not very
convenient to handle that many tabs anymore. Not sure if vertical tabs are the
best way to make it better but that was only thing I thought.
Follow-up Comment #5, bug #18822 (project freeciv):
This way the player gets feedback as to how much territory
remains undiscovered.
That was the point actually. I think it should be realistic interface which
doesn't give too much information and keeps the size as mystery the user has
to
Follow-up Comment #1, bug #18822 (project freeciv):
This is specifically problem with a small screen (netbooks etc) or very big
maps. We are playing size 60 game with 126 players at the moment. Small
minimap with scrollbars is mostly useless even on my big wide screen monitor
and many of our