[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-02-09 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?15320 Summary: fix gui-xaw for libpng14 Project: Freeciv Submitted by: infyquest Submitted on: Tuesday 02/09/2010 at 10:40 Category: client-xaw Severity: 4 - Important

[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change

2010-02-13 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?15363 Summary: unable to compile gui-xaw with recent is_changeable change Project: Freeciv Submitted by: infyquest Submitted on: Sunday 02/14/2010 at 07:36 Category: client-xaw

[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-02-14 Thread Vijay Kiran Kamuju
Additional Item Attachment, bug #15320 (project freeciv): File name: libpng.diffSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?15320 ___ Message sent via/by

[Freeciv-Dev] [bug #15363] unable to compile gui-xaw with recent is_changeable change

2010-02-17 Thread Vijay Kiran Kamuju
Update of bug #15363 (project freeciv): Status:None = Ready For Test Assigned to:None = infyquest ___ Reply to this item at:

[Freeciv-Dev] [bug #15313] No way to airlift unit to/from allied cities

2010-02-20 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #15313 (project freeciv): It affects other clients too... since we are changing the function names :) it needs further testing with other clients. currently i am unable to get my svn account working to put in my fixes and update the client

[Freeciv-Dev] [bug #15313] No way to airlift unit to/from allied cities

2010-02-20 Thread Vijay Kiran Kamuju
Follow-up Comment #4, bug #15313 (project freeciv): I will try to test it... once i get my svn access working. I just registered a new key, its pain to make svn working with ssh (esp windows). I will check right away, what are the issues u facing in making xaw client work. So I can try to fix

[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw

2010-02-21 Thread Vijay Kiran Kamuju
Follow-up Comment #1, bug #15427 (project freeciv): can you submit patch for trunk too? Its also in trunk. If possible commit the fix, as i am currently setting up my svn access (its pretty tough) ___ Reply to this item at:

[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-02-21 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?15441 Summary: xaw client, garbled graphics, unable to play the game at all Project: Freeciv Submitted by: infyquest Submitted on: Sunday 02/21/2010 at 12:01 Category: None

[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw

2010-02-21 Thread Vijay Kiran Kamuju
Follow-up Comment #3, bug #15427 (project freeciv): since 2.2 is frozen, except for critical bug fixes. just apply the trunk one. so trunk gets the first preference :) I cant commit to the svn since i am having troubles setting my pc for svn+ssh

[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-02-21 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #15441 (project freeciv): when using exceed, its fine the intro screen. the fog of war with amplio, civ1 and civ2 is messed up. I think we need to first fix the fog of war issue. I will post the xdpyinfo, soon

[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2010-02-21 Thread Vijay Kiran Kamuju
Follow-up Comment #4, bug #15441 (project freeciv): i am posting the xdpylogs. can u elaborate on the fog-of war issue. can we fix it? (file #8207, file #8208) ___ Additional Item Attachment: File name: exceed.txt

[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog

2010-02-23 Thread Vijay Kiran Kamuju
Follow-up Comment #1, bug #15463 (project freeciv): I need to implement a map for the city ids and names for Xaw since XawListStruct only stores strings and line no's ___ Reply to this item at: http://gna.org/bugs/?15463

[Freeciv-Dev] [bug #15463] [Xaw] Potential bug in goto dialog

2010-02-23 Thread Vijay Kiran Kamuju
Follow-up Comment #3, bug #15463 (project freeciv): Xaw is a complicated client, map/struct with name, city id etc can be used. will look into it on weekend ___ Reply to this item at: http://gna.org/bugs/?15463

[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-03-07 Thread Vijay Kiran Kamuju
Follow-up Comment #8, patch #1506 (project freeciv): your new lazy xaw maintainer is here. trying to understand the new changes that went into the trunk. I still dont have commit permission :( I will test this patch today, probably ___

[Freeciv-Dev] Fwd: freeciv.net merge: metaserver

2011-06-09 Thread Vijay Kiran Kamuju
-- Forwarded message -- From: Vijay Kiran Kamuju infyqu...@gmail.com Date: Thu, Jun 9, 2011 at 11:07 PM Subject: Re: [Freeciv-Dev] freeciv.net merge: metaserver To: Andreas Røsdal andre...@pvv.ntnu.no On Thu, Jun 9, 2011 at 9:01 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-21 Thread Vijay Kiran Kamuju
Follow-up Comment #16, patch #2061 (project freeciv): its failing on the latest trunk update the patch so i can test with xaw client ___ Reply to this item at: http://gna.org/patch/?2061 ___

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-11-24 Thread Vijay Kiran Kamuju
URL: http://gna.org/patch/?2229 Summary: update internal lua with latest fixes Project: Freeciv Submitted by: infyquest Submitted on: Wednesday 11/24/2010 at 20:28 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-26 Thread Vijay Kiran Kamuju
Update of bug #15357 (project freeciv): Category:docs = client-xaw Priority: 1 - Later = 5 - Normal Assigned to:None = infyquest Summary:

[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15357 (project freeciv): Status:None = In Progress ___ Additional Item Attachment: File name: trunk_help_for_terrain_specials_xaw.diff Size:1 KB

[Freeciv-Dev] [bug #15357] Help for terrain doesn't describe effect of specials (Xaw)

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15357 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15897 (project freeciv): Status:None = In Progress Assigned to:None = infyquest ___ Follow-up Comment #2: fix attached will

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15897 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: i didnt check

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju
Follow-up Comment #1, bug #15805 (project freeciv): please provide a consolidated patch, so i can work on xaw client ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent

[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15320 (project freeciv): Status:None = Fixed Assigned to:None = infyquest ___ Reply to this item at:

[Freeciv-Dev] [bug #15320] fix gui-xaw for libpng14

2010-11-27 Thread Vijay Kiran Kamuju
Update of bug #15320 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15320 ___ Message sent

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-11-27 Thread Vijay Kiran Kamuju
Follow-up Comment #3, bug #15805 (project freeciv): i will test xaw client with experimental ruleset, how do i do that :P ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message

[Freeciv-Dev] [bug #17179] xaw client city dialog missing details

2010-11-28 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?17179 Summary: xaw client city dialog missing details Project: Freeciv Submitted by: infyquest Submitted on: Sunday 11/28/2010 at 08:41 Category: client-xaw Severity: 3 - Normal

[Freeciv-Dev] [bug #17179] xaw client city dialog missing details

2010-11-28 Thread Vijay Kiran Kamuju
Additional Item Attachment, bug #17179 (project freeciv): File name: S2_3_trunk_xaw_missing_citydlg_details.diff Size:2 KB File name: S2_2_xaw_missing_citydlg_details.diff Size:2 KB ___ Reply to this item at:

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #17236 (project freeciv): +/* Selection: activity. */ +enum unit_select_activity_mode { + SELACT_IDLE = 0, + SELACT_SENTRY, + SELACT_FORTIFIED, + SELACT_SETTLER, /* all 'settler' activities */ + SELACT_ALL, + NUM_SELACT +}; You sure the SELACT is not a typo.

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #5, bug #15805 (project freeciv): I am unable to replicate the variable city radii in gtk2 client in trunk. does anyone have a save game so i can check it out ___ Reply to this item at: http://gna.org/bugs/?15805

[Freeciv-Dev] [patch #2242] update city dialog (xaw)

2010-12-07 Thread Vijay Kiran Kamuju
URL: http://gna.org/patch/?2242 Summary: update city dialog (xaw) Project: Freeciv Submitted by: infyquest Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT Category: client-xaw Priority: 3 - Low

[Freeciv-Dev] [patch #2240] Client string changes

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #12, patch #2240 (project freeciv): since 2.2.4 has been published, please revert the string changes ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-07 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: Following are the comments from Ulrik --- Hi, The patch

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread Vijay Kiran Kamuju
Follow-up Comment #10, bug #15805 (project freeciv): unable to load save games in xaw client. Can someone look into this. Since I would be bit busy till weekend Did savegame loading has undergone any changes in other clients sometime back

[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2010-12-10 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?17290 Summary: issue with pregame popup dialog when continuing game from middle Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:15:39 PM GMT Category: client-xaw

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-10 Thread Vijay Kiran Kamuju
Follow-up Comment #13, bug #15805 (project freeciv): I got some fixes for it save game loading please review see bug# 17290 ___ Reply to this item at: http://gna.org/bugs/?15805 ___

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2010-12-10 Thread Vijay Kiran Kamuju
URL: http://gna.org/patch/?2253 Summary: Add take player feature to xaw client Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:22:49 PM GMT Category: client-xaw Priority: 5 -

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-10 Thread Vijay Kiran Kamuju
Follow-up Comment #14, bug #15805 (project freeciv): also check patch# 2223 for take player functionality. ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Planned Release: 2.2.4, 2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent

[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2010-12-12 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #17290 (project freeciv): it should be there, its pages.c Please do test and tell me if there are bugs. small code comment and the code indentation issues will be fixed in next version of the patch ___ Reply to

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2010-12-12 Thread Vijay Kiran Kamuju
Follow-up Comment #2, patch #2253 (project freeciv): ooops wrong patch (file #11567) ___ Additional Item Attachment: File name: trunk_take_player_xaw_client_complete_v1.diff Size:5 KB

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2011-01-10 Thread Vijay Kiran Kamuju
Follow-up Comment #5, patch #2253 (project freeciv): implemented for trunk and 2.3 Do I need to do it for 2.2 too. ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-12 Thread Vijay Kiran Kamuju
Update of bug #15805 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #15: this is fixed by

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #4, patch #2060 (project freeciv): cant get it to compile with latest trunk without player colors patch ___ Reply to this item at: http://gna.org/patch/?2060 ___ Message

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #1, bug #17413 (project freeciv): Attaching the patch for python 3 port changes. Will commit soon, if you test the patch (file #11809) ___ Additional Item Attachment: File name: trunk_python3_port.diffSize:0 KB

[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2011-01-12 Thread Vijay Kiran Kamuju
Update of bug #17290 (project freeciv): Status: Confirmed = Wont Fix Open/Closed:Open = Closed ___ Follow-up Comment #4: fixed in trunk and

[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #4, bug #17456 (project freeciv): The arrow is not working in xaw client ___ Reply to this item at: http://gna.org/bugs/?17456 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2011-01-12 Thread Vijay Kiran Kamuju
Update of patch #2253 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #6, patch #2060 (project freeciv): This patch is currently working fine for xaw client I think you can go ahead with this one. ___ Reply to this item at: http://gna.org/patch/?2060

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #19, patch #2061 (project freeciv): havent tested it yet, and with patch 3 try to compile the sdl. There might be issue with SDL client ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #19, bug #15805 (project freeciv): nah, the custom xaw widget used does not support scaling bitmaps. If you can help/guide me with the implementation of scrolling the city map, I can reopen this defect. ___ Reply to this

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #20, patch #2061 (project freeciv): somehow this seems to be a sprite loading issue with the xaw client. With the amplio tile set its problem with the ocean.png With trident tile set its problem with the units.png We need to investigate this one, completely weird issue.

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #22, patch #2061 (project freeciv): We need to investigate the load_sprite function. Its failing in that for the given sprites, I also have to see the changes introduced in this patch set. If you could commit the patch 03 would be great. I will try to remove the patch 03 and

[Freeciv-Dev] [patch #1965] Verbose levelup

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #5, patch #1965 (project freeciv): This can be commited ___ Reply to this item at: http://gna.org/patch/?1965 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #25, patch #2061 (project freeciv): for the terrain patch issues, attach the bug reports to the corresponding patch. I shall look into them. I will try to fix those errors first. The player colors patch will continously be tested

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #21, bug #15805 (project freeciv): yup the city population which u see on the city while on map. Not in the small people in the city dialog (They also represent it) Since its working fine, we can keep this one closed :)

[Freeciv-Dev] [bug #17456] Stacked units indicator gone

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #6, bug #17456 (project freeciv): I am saying is u might need to check xaw client too and if that works or not ___ Reply to this item at: http://gna.org/bugs/?17456 ___

Re: [Freeciv-Dev] freeciv ai - question/ideas about development

2011-01-13 Thread Vijay Kiran Kamuju
Hi Mikhail, Currently the ai code is being modularized to help writing custom ai modules. As u stated that u wanted a no cheating gui. If you can make a brief summary of how it can be acheived by looking at current code. It would act as guiding post for all who want to work on it. Thanks, Vijay

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Vijay Kiran Kamuju
Follow-up Comment #27, patch #2061 (project freeciv): can you rebase this patch again, I am unable to apply it and compile with the recent server changes. ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Vijay Kiran Kamuju
Follow-up Comment #29, patch #2061 (project freeciv): this new patch is not crashing... did anything change? ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by

[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?17495 Summary: Configure printing no twice for mysql_config Project: Freeciv Submitted by: infyquest Submitted on: Sat 15 Jan 2011 12:57:51 PM GMT Category: None Severity: 3 -

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?17496 Summary: configure failing for trunk Project: Freeciv Submitted by: infyquest Submitted on: Sat 15 Jan 2011 01:00:17 PM GMT Category: None Severity: 5 - Blocker

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-15 Thread Vijay Kiran Kamuju
Follow-up Comment #10, bug #17496 (project freeciv): attaching my config log sorry was sleeping :) (file #11913) ___ Additional Item Attachment: File name: config.log Size:66 KB

[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-15 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #17495 (project freeciv): else part should be removed too see the below link http://lists.octality.com/pipermail/cherokee-commits/2006-December/000376.html ___ Reply to this item at:

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Vijay Kiran Kamuju
Follow-up Comment #35, patch #2061 (project freeciv): go ahead with the commit, I will look into it if there are any breaks. currently busy with the office work :( ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-25 Thread Vijay Kiran Kamuju
Follow-up Comment #4, bug #17495 (project freeciv): generally, we dont put the empty else loop. hence its better not to include the else loop ___ Reply to this item at: http://gna.org/bugs/?17495

[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-25 Thread Vijay Kiran Kamuju
Follow-up Comment #6, bug #17495 (project freeciv): ok I am gonna steal it now :P and going to commit the fix ___ Reply to this item at: http://gna.org/bugs/?17495 ___ Message sent via/by

[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-25 Thread Vijay Kiran Kamuju
Update of bug #17495 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-06 Thread Vijay Kiran Kamuju
Update of bug #17413 (project freeciv): Assigned to:None = infyquest ___ Follow-up Comment #3: attaching a new version, it still might fail due to string operations, let me know since i dont

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-06 Thread Vijay Kiran Kamuju
Follow-up Comment #4, bug #17413 (project freeciv): patch missing (file #12294) ___ Additional Item Attachment: File name: trunk_python3_port_try2.diff Size:3 KB ___ Reply to

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-06 Thread Vijay Kiran Kamuju
Follow-up Comment #5, bug #17413 (project freeciv): attaching complete python 3 port of generate_packets.py (file #12298) ___ Additional Item Attachment: File name: trunk_python3_port_complete.diff Size:10 KB

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-07 Thread Vijay Kiran Kamuju
Update of bug #17413 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17413 ___ Message sent

[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2011-02-11 Thread Vijay Kiran Kamuju
Update of bug #17413 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Vijay Kiran Kamuju
Follow-up Comment #2, patch #1662 (project freeciv): where is the patch? ___ Reply to this item at: http://gna.org/patch/?1662 ___ Message sent via/by Gna! http://gna.org/