URL:
http://gna.org/bugs/?15320
Summary: fix gui-xaw for libpng14
Project: Freeciv
Submitted by: infyquest
Submitted on: Tuesday 02/09/2010 at 10:40
Category: client-xaw
Severity: 4 - Important
URL:
http://gna.org/bugs/?15363
Summary: unable to compile gui-xaw with recent is_changeable
change
Project: Freeciv
Submitted by: infyquest
Submitted on: Sunday 02/14/2010 at 07:36
Category: client-xaw
Additional Item Attachment, bug #15320 (project freeciv):
File name: libpng.diffSize:0 KB
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Update of bug #15363 (project freeciv):
Status:None = Ready For Test
Assigned to:None = infyquest
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Follow-up Comment #2, bug #15313 (project freeciv):
It affects other clients too... since we are changing the function names :)
it needs further testing with other clients. currently i am unable to get my
svn account working to put in my fixes and update the client
Follow-up Comment #4, bug #15313 (project freeciv):
I will try to test it...
once i get my svn access working.
I just registered a new key, its pain to make svn working with ssh (esp
windows).
I will check right away, what are the issues u facing in making xaw client
work. So I can try to fix
Follow-up Comment #1, bug #15427 (project freeciv):
can you submit patch for trunk too?
Its also in trunk.
If possible commit the fix, as i am currently setting up my svn access (its
pretty tough)
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URL:
http://gna.org/bugs/?15441
Summary: xaw client, garbled graphics, unable to play the
game at all
Project: Freeciv
Submitted by: infyquest
Submitted on: Sunday 02/21/2010 at 12:01
Category: None
Follow-up Comment #3, bug #15427 (project freeciv):
since 2.2 is frozen, except for critical bug fixes.
just apply the trunk one. so trunk gets the first preference :)
I cant commit to the svn since i am having troubles setting my pc for svn+ssh
Follow-up Comment #2, bug #15441 (project freeciv):
when using exceed, its fine the intro screen.
the fog of war with amplio, civ1 and civ2 is messed up.
I think we need to first fix the fog of war issue.
I will post the xdpyinfo, soon
Follow-up Comment #4, bug #15441 (project freeciv):
i am posting the xdpylogs. can u elaborate on the fog-of war issue. can we
fix it?
(file #8207, file #8208)
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Additional Item Attachment:
File name: exceed.txt
Follow-up Comment #1, bug #15463 (project freeciv):
I need to implement a map for the city ids and names for Xaw since
XawListStruct only stores strings and line no's
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Follow-up Comment #3, bug #15463 (project freeciv):
Xaw is a complicated client, map/struct with name, city id etc can be used.
will look into it on weekend
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Follow-up Comment #8, patch #1506 (project freeciv):
your new lazy xaw maintainer is here.
trying to understand the new changes that went into the trunk.
I still dont have commit permission :(
I will test this patch today, probably
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-- Forwarded message --
From: Vijay Kiran Kamuju infyqu...@gmail.com
Date: Thu, Jun 9, 2011 at 11:07 PM
Subject: Re: [Freeciv-Dev] freeciv.net merge: metaserver
To: Andreas Røsdal andre...@pvv.ntnu.no
On Thu, Jun 9, 2011 at 9:01 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote
Follow-up Comment #16, patch #2061 (project freeciv):
its failing on the latest trunk
update the patch so i can test with xaw client
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URL:
http://gna.org/patch/?2229
Summary: update internal lua with latest fixes
Project: Freeciv
Submitted by: infyquest
Submitted on: Wednesday 11/24/2010 at 20:28
Category: general
Priority: 5 - Normal
Update of bug #15357 (project freeciv):
Category:docs = client-xaw
Priority: 1 - Later = 5 - Normal
Assigned to:None = infyquest
Summary:
Update of bug #15357 (project freeciv):
Status:None = In Progress
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Additional Item Attachment:
File name: trunk_help_for_terrain_specials_xaw.diff Size:1 KB
Update of bug #15357 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Update of bug #15897 (project freeciv):
Status:None = In Progress
Assigned to:None = infyquest
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Follow-up Comment #2:
fix attached will
Update of bug #15897 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #6:
i didnt check
Follow-up Comment #1, bug #15805 (project freeciv):
please provide a consolidated patch, so i can work on xaw client
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Update of bug #15320 (project freeciv):
Status:None = Fixed
Assigned to:None = infyquest
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Update of bug #15320 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #15805 (project freeciv):
i will test xaw client with experimental ruleset, how do i do that :P
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Message
URL:
http://gna.org/bugs/?17179
Summary: xaw client city dialog missing details
Project: Freeciv
Submitted by: infyquest
Submitted on: Sunday 11/28/2010 at 08:41
Category: client-xaw
Severity: 3 - Normal
Additional Item Attachment, bug #17179 (project freeciv):
File name: S2_3_trunk_xaw_missing_citydlg_details.diff Size:2 KB
File name: S2_2_xaw_missing_citydlg_details.diff Size:2 KB
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Follow-up Comment #2, bug #17236 (project freeciv):
+/* Selection: activity. */
+enum unit_select_activity_mode {
+ SELACT_IDLE = 0,
+ SELACT_SENTRY,
+ SELACT_FORTIFIED,
+ SELACT_SETTLER, /* all 'settler' activities */
+ SELACT_ALL,
+ NUM_SELACT
+};
You sure the SELACT is not a typo.
Follow-up Comment #5, bug #15805 (project freeciv):
I am unable to replicate the variable city radii in gtk2 client in trunk.
does anyone have a save game so i can check it out
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URL:
http://gna.org/patch/?2242
Summary: update city dialog (xaw)
Project: Freeciv
Submitted by: infyquest
Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT
Category: client-xaw
Priority: 3 - Low
Follow-up Comment #12, patch #2240 (project freeciv):
since 2.2.4 has been published, please revert the string changes
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Message
Update of patch #2229 (project freeciv):
Assigned to:None = dmarks
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Follow-up Comment #1:
Following are the comments from Ulrik
---
Hi,
The patch
Follow-up Comment #10, bug #15805 (project freeciv):
unable to load save games in xaw client.
Can someone look into this. Since I would be bit busy till weekend
Did savegame loading has undergone any changes in other clients sometime back
URL:
http://gna.org/bugs/?17290
Summary: issue with pregame popup dialog when continuing
game from middle
Project: Freeciv
Submitted by: infyquest
Submitted on: Fri 10 Dec 2010 11:15:39 PM GMT
Category: client-xaw
Follow-up Comment #13, bug #15805 (project freeciv):
I got some fixes for it save game loading please review
see bug# 17290
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URL:
http://gna.org/patch/?2253
Summary: Add take player feature to xaw client
Project: Freeciv
Submitted by: infyquest
Submitted on: Fri 10 Dec 2010 11:22:49 PM GMT
Category: client-xaw
Priority: 5 -
Follow-up Comment #14, bug #15805 (project freeciv):
also check patch# 2223 for take player functionality.
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Update of patch #2229 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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Update of patch #2229 (project freeciv):
Planned Release: 2.2.4, 2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0
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Follow-up Comment #2, bug #17290 (project freeciv):
it should be there, its pages.c
Please do test and tell me if there are bugs.
small code comment and the code indentation issues will be fixed in next
version of the patch
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Follow-up Comment #2, patch #2253 (project freeciv):
ooops wrong patch
(file #11567)
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Additional Item Attachment:
File name: trunk_take_player_xaw_client_complete_v1.diff Size:5 KB
Follow-up Comment #5, patch #2253 (project freeciv):
implemented for trunk and 2.3
Do I need to do it for 2.2 too.
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Update of bug #15805 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #15:
this is fixed by
Follow-up Comment #4, patch #2060 (project freeciv):
cant get it to compile with latest trunk without player colors patch
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Follow-up Comment #1, bug #17413 (project freeciv):
Attaching the patch for python 3 port changes.
Will commit soon, if you test the patch
(file #11809)
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Additional Item Attachment:
File name: trunk_python3_port.diffSize:0 KB
Update of bug #17290 (project freeciv):
Status: Confirmed = Wont Fix
Open/Closed:Open = Closed
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Follow-up Comment #4:
fixed in trunk and
Follow-up Comment #4, bug #17456 (project freeciv):
The arrow is not working in xaw client
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Update of patch #2253 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #6, patch #2060 (project freeciv):
This patch is currently working fine for xaw client
I think you can go ahead with this one.
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Follow-up Comment #19, patch #2061 (project freeciv):
havent tested it yet, and with patch 3 try to compile the sdl.
There might be issue with SDL client
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Follow-up Comment #19, bug #15805 (project freeciv):
nah, the custom xaw widget used does not support scaling bitmaps.
If you can help/guide me with the implementation of scrolling the city map, I
can reopen this defect.
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Follow-up Comment #20, patch #2061 (project freeciv):
somehow this seems to be a sprite loading issue with the xaw client.
With the amplio tile set its problem with the ocean.png
With trident tile set its problem with the units.png
We need to investigate this one, completely weird issue.
Follow-up Comment #22, patch #2061 (project freeciv):
We need to investigate the load_sprite function.
Its failing in that for the given sprites, I also have to see the changes
introduced in this patch set.
If you could commit the patch 03 would be great.
I will try to remove the patch 03 and
Follow-up Comment #5, patch #1965 (project freeciv):
This can be commited
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Follow-up Comment #25, patch #2061 (project freeciv):
for the terrain patch issues, attach the bug reports to the corresponding
patch. I shall look into them. I will try to fix those errors first. The
player colors patch will continously be tested
Follow-up Comment #21, bug #15805 (project freeciv):
yup the city population which u see on the city while on map.
Not in the small people in the city dialog (They also represent it)
Since its working fine, we can keep this one closed :)
Follow-up Comment #6, bug #17456 (project freeciv):
I am saying is u might need to check xaw client too and if that works or not
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Hi Mikhail,
Currently the ai code is being modularized to help writing custom ai modules.
As u stated that u wanted a no cheating gui.
If you can make a brief summary of how it can be acheived by looking
at current code.
It would act as guiding post for all who want to work on it.
Thanks,
Vijay
Follow-up Comment #27, patch #2061 (project freeciv):
can you rebase this patch again, I am unable to apply it and compile with the
recent server changes.
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Follow-up Comment #29, patch #2061 (project freeciv):
this new patch is not crashing... did anything change?
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URL:
http://gna.org/bugs/?17495
Summary: Configure printing no twice for mysql_config
Project: Freeciv
Submitted by: infyquest
Submitted on: Sat 15 Jan 2011 12:57:51 PM GMT
Category: None
Severity: 3 -
URL:
http://gna.org/bugs/?17496
Summary: configure failing for trunk
Project: Freeciv
Submitted by: infyquest
Submitted on: Sat 15 Jan 2011 01:00:17 PM GMT
Category: None
Severity: 5 - Blocker
Follow-up Comment #10, bug #17496 (project freeciv):
attaching my config log
sorry was sleeping :)
(file #11913)
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Additional Item Attachment:
File name: config.log Size:66 KB
Follow-up Comment #2, bug #17495 (project freeciv):
else part should be removed too
see the below link
http://lists.octality.com/pipermail/cherokee-commits/2006-December/000376.html
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Follow-up Comment #35, patch #2061 (project freeciv):
go ahead with the commit, I will look into it if there are any breaks.
currently busy with the office work :(
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Follow-up Comment #4, bug #17495 (project freeciv):
generally, we dont put the empty else loop.
hence its better not to include the else loop
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Follow-up Comment #6, bug #17495 (project freeciv):
ok I am gonna steal it now :P
and going to commit the fix
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Update of bug #17495 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #17413 (project freeciv):
Assigned to:None = infyquest
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Follow-up Comment #3:
attaching a new version, it still might fail
due to string operations, let me know
since i dont
Follow-up Comment #4, bug #17413 (project freeciv):
patch missing
(file #12294)
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Additional Item Attachment:
File name: trunk_python3_port_try2.diff Size:3 KB
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Follow-up Comment #5, bug #17413 (project freeciv):
attaching complete python 3 port of generate_packets.py
(file #12298)
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Additional Item Attachment:
File name: trunk_python3_port_complete.diff Size:10 KB
Update of bug #17413 (project freeciv):
Status:None = Ready For Test
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Update of bug #17413 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2, patch #1662 (project freeciv):
where is the patch?
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