[Freeciv-Dev] [bug #25045] Hard AI never offers ceasefire but always accepts it unconditionally

2016-09-07 Thread Frank
Follow-up Comment #1, bug #25045 (project freeciv):

Oh, that's the reason, thanks for info. One turn after "get crushed" they
still (always???) offer a cease fire; it makes sense that they accept it in
the same turn (I've never tested that). 

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[Freeciv-Dev] [bug #25040] Consistent default map size

2016-09-04 Thread Frank
URL:
  

 Summary: Consistent default map size
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 05 Sep 2016 04:40:12 AM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 
 Contains string changes: None

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Details:

At the moment the default map size is 4 (~ 4,000) *or* 4,096 (64x64) *or* 100
* 5 * 100 / 30 (~ 1,667) for 30% non-oceanic tiles and 5 players.  How about
240 * 5 * 100 / 30 (~ 4,000), or in other words 240 instead of 100 non-oceanic
tiles per player?

It's a rather critical value, when I ended up on what I consider as "a map
suited for 5 players" with 12 (civ2civ3) or 17 (variant2) players I more or
less quit those games immediately. 

OTOH with 6 players 4000/5*6=4800 is far too big, major parts of the map
ending up as unused + uncontested.  4,200 with 33% non-oceanic is apparently a
reasonable value for 6 players, that's 4200*(33/100)/7=198 or roughly 200
non-oceanic tiles per player.

With 200 * 5 * 100 / 30 =  the default XYSIZE could be 58x58 (3364). But 4
or 3 don't match , maybe "map size in thousands of tiles" should be
replaced by "map size in hundreds of tiles" permitting 33.




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[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-09-03 Thread Frank
Follow-up Comment #19, bug #24321 (project freeciv):

The OpenSSL folks started a new 1.1.0 branch on 2016-08-25 with a disabled
3DES (affected by "SWEET32" CVE-2016-2183). Updating from 1.0.2 to 1.1.0 could
be a *major* headache: 

* German report  
* OpenSSL blog 

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[Freeciv-Dev] [patch #7544] Valid lycian.svg flag

2016-09-03 Thread Frank
Follow-up Comment #1, patch #7544 (project freeciv):

That's a simple "fix validation nit with a text editor" patch inspired by bug
#24904. The flags.spec credits can stay as is, the derived PNGs can stay as
is, it is PD (public domain) from my POV.

Apparently I missed this in the three patch #7393 lists. :-(

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[Freeciv-Dev] [patch #7668] Option to display movement points as a decimal

2016-09-03 Thread Frank
Follow-up Comment #1, patch #7668 (project freeciv):

Additional wish: Automatically use *%* for 100 fragments.

Up to 9 fragments everything is fine as is. With more fragments it tends to be
confusing. Automatically up to two digits for a decimal fraction (no trailing
zeros: 3, 4.5, 6.78) and more than 9 fragments could also do the trick,
truncated 2.66 or rounded 2.67 doesn't matter (if it is consistent.) 

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[Freeciv-Dev] [patch #7417] Valid norway.svg flag

2016-09-01 Thread Frank
Follow-up Comment #1, patch #7417 (project freeciv):

Cf. http://forum.freeciv.org/f/viewtopic.php?f=11=9414#p14498

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[Freeciv-Dev] [bug #24871] Missing man pages in Windows distributions

2016-08-29 Thread Frank
Follow-up Comment #6, bug #24871 (project freeciv):

> Ubuntu subsystem on win10 

Yes, but I declined the MS offer to _"upgrade"_ my Windows 7 for various
reasons: A five years old laptop with an AMD mobile Radeon. DirectX 11.1 is as
far as this box ever gets, no DirectX 12. Sony wisely decided to give up on
their former VAIO business.

But I managed to start Freeciv 2.3.0 RC1 in a Windows 2000 VM ;-) In theory I
could install a *NIX subsystem in this virtual Windows 2000, maybe it has some
groff or troff. 

But in practice and only if all else fails I'd (try to) create a script
transforming Freeciv man input to something rendered on the Wiki, less pain
and more fun on my side.

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[Freeciv-Dev] [patch #7653] while(

2016-08-27 Thread Frank
Follow-up Comment #6, patch #7653 (project freeciv):

Syntax summary, "do s while e" for a statement s and an expression e can have
the form "do s while 1" (forever) and "do s while 0" (once). 

Both are perfectly valid, but writing "s" has the same effect as "do s while
0". 45 years old syntax, all I asked was if those "do s while 0" instead of
"s" have a known purpose. 

The 20 years old http://freeciv.wikia.com/wiki/Coding_Style#Miscellaneous does
not discuss it, and that's as it should be. 

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[Freeciv-Dev] [patch #7653] while(

2016-08-25 Thread Frank
Follow-up Comment #3, patch #7653 (project freeciv):

I don't think that the wonders of while FALSE require any policy.

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[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #5, patch #7393 (project freeciv):

Suggested "Planned release": 2.7 or later, updating the credits in flags.spec
will need some work for the "now PD" refreshs from commons, and some special
cases like the Dryads in patch #7476.

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[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #4, patch #7393 (project freeciv):

No license change (that doesn't imply that it ever was okay):

patch #7483, patch #7480, patch #7476, patch #7437, patch #7436, patch #7429,
patch #7426, patch #7425, patch #7413, patch #7412, patch #7411, patch #7410.


Now PD (refresh from commons):

patch #7481, patch #7479, patch #7470, patch #7460, patch #7459, patch #7458,
patch #7457, patch #7456, patch #7455, patch #7454 (CC0=PD), patch #7453,
patch #7451, patch #7450 (comment in the patch already resolved), patch #7449,
patch #7448, patch #7447, patch #7446, patch #7445, patch #7444, patch #7443,
patch #7442, patch #7441, patch #7440, patch #7424, patch #7423, patch #7421,
patch #7420, patch #7419, patch #7418, patch #7417, patch #7416, patch #7409,
patch #7408, patch #7406, patch #7404, patch #7403, patch #7402, patch #7400,
patch #7397, patch #7396.

Needs *serious* review by a 3rd party (not me), e,g., new colors:

patch #7464, patch #7463, patch #7461, patch #7452, patch #7430, patch #7427
(NATO blue mentioned below), patch #7422 (name mismatch, CC0), patch #7407,
patch #7405, patch #7401 (CC BY 3.0 needs attribution), patch #7399, patch
#7398, patch #7395, patch #7394.

Actually this patch #7393 is on the border to require new PNGs, but I don't
volunteer :-P 

The complete Commonwealth is reliably invalid, there will be more "now PD with
fixed colors" in the outstanding not yet fixed 193 invalid SVG flags.

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[Freeciv-Dev] [patch #7629] Three valid SVGs for data/graphics

2016-08-24 Thread Frank
Follow-up Comment #2, patch #7629 (project freeciv):

Actually that was only a text editor fix, but the question in patch #7393 was
about the license: Whatever it was, no change.

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[Freeciv-Dev] [patch #7629] Three valid SVGs for data/graphics

2016-08-24 Thread Frank
Follow-up Comment #1, patch #7629 (project freeciv):

All rsvg-convert, no license changes, reported as (default) GPL on the
corresponding Wiki pages, for more info check SVN and update the Wiki pages
where GPL should be something else (most likely PD for openclipart stuff.)

Info requested on patch #7393, also see patch #7637.

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[Freeciv-Dev] [patch #7636] 11 valid SVG wonders

2016-08-24 Thread Frank
Follow-up Comment #3, patch #7636 (project freeciv):

All rsvg-convert, no license changes, reported as (default) GPL on the
corresponding Wiki pages, for more info check SVN and update the Wiki pages
where GPL should be something else (most likely PD for openclipart stuff.)

Info requested on patch #7393, also see patch #7637.

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[Freeciv-Dev] [patch #7637] 16 valid SVG techs

2016-08-24 Thread Frank
Follow-up Comment #4, patch #7637 (project freeciv):

All rsvg-convert, no license changes, reported as (default) GPL on the
corresponding Wiki pages, for more info check SVN and update the Wiki pages
where GPL should be something else (most likely PD for openclipart stuff.)

I attach svg2true.rex once (here). The used rsvg-convert.exe is not the
crosser binary, but should be near (claiming to be version 2.40.12 from the
Gnome librsvg project, same version number as in crosser 1.0, and FWIW
https://en.wikipedia.org/wiki/Librsvg says that 2.40.16 exists).

(file #28520)
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[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-24 Thread Frank
Follow-up Comment #5, patch #7613 (project freeciv):

*Fourth* part of what I had in mind, rename svg.svg (sic!) to vincentian.svg
later, after this patch #7613 made it into SVN, and after two affected SVGs in
http://freeciv.wikia.com/wiki/Category:Edit_requests are renamed by an active
Wiki admin. Sadly my attempt to reactivate inactive admins for Wiki
maintenance failed so far, cf. http://freeciv.wikia.com/wiki/Category:ETMO

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[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-24 Thread Frank
Follow-up Comment #5, bug #24982 (project freeciv):

Sorry, I missed the new dependency list, yes, it's also suited as tracking
bug, and of course it should be not closed as fixed while it tracks those
patches. 

For some pending nation patches *NOT* tracked here I added comments roughly
equivalent to "please close as WONTFIX, because no SVG is really not good
enough". In one case it was a dupe, the older pending patch is better than the
newer, the newer patch #4034 can be closed as dupe.

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[Freeciv-Dev] [patch #7235] data/graphics/logo+splash/Freeciv_Logo.svg

2016-08-24 Thread Frank
Follow-up Comment #2, patch #7235 (project freeciv):

Also see http://forum.freeciv.org/f/viewtopic.php?f=14=926=13591#p13591

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[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #3, patch #7393 (project freeciv):

flag page linked in the corresponding flag. 

should be

flag page linked in the corresponding patch.

Example for this patch #7393 at the bottom, the one-liner means "nothing
special, just fixed, now valid, copy to SVN". I was a bit more verbose for
problematic cases (colors visually changed, legitimacy of the flag disputed,
license issues, etc.)

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[Freeciv-Dev] [patch #7393] Valid usa.svg flag

2016-08-24 Thread Frank
Follow-up Comment #2, patch #7393 (project freeciv):

*invalid* is determined by: "one or more errors reported by the W3C validator"
https://validator.w3.org/ 

So far there was one special case "(only) visually invalid" for the Dryads,
that was discussed on the forum (link in patch #7476).

For all not yet fixed SVGs in
http://freeciv.wikia.com/wiki/Category:Broken_SVG there is a "check SVG" link
on the flag page, if you click on it goes to the validator and reports the
errors (red favicon=errors, green favicon=no errors, warnings ignored.)

For all fixed SVGs I removed Template:Broken SVG (after checking that the SVG
is really fixed, of course), the details of what I did to fix the SVG are
documented on the corresponding flag page linked in the corresponding flag.

For this patch #7393 we're talking about
http://freeciv.wikia.com/wiki/File:Usa.svg as stated below, and in
http://freeciv.wikia.com/wiki/File:Usa.svg?action=history you can see that I
simply replaced an invalid SVG by the latest and greatest valid SVG from
WikiMedia Commons. Most SVG flag patches follow this scheme. 

Another scheme (if commons doesn't have the flag, or its license might be
unusable, worst case hre.svg in patch #7464) is to edit the SVG in a text
editor, check that it's valid, upload result to Wikia, create patch, update
flag page as "now valid" with a link to the patch (to be removed when the
patch made it into SVN.)

Radical scheme if commons fails, and "minor text editor issue" is not
applicable (mostly obvious in the W3C validator error reports): Let
rsvg-convert produce a valid SVG (invalid in, valid out), and continue as in
the "text editor" procedure outlined above.

Summary: All you're supposed to do is to copy the new SVG to SVN,  and tag the
patch as DONE. With as many bells and whistles as you like, e.g., add comment
"needs new PNGs" for a patch, where I already stated that it needs new PNGs (3
or 4 cases), and if you also cannot use the convert_png perl-script, or if you
tried the script, but the output sucks too much. 

Almost all SVG patches are only about the validity and need no new PNGs
(example: Dryad). Sometimes I changed the license on the Wiki from (default)
GPL to PD, if the commons source is PD. In all these cases there's a comment
"PD is GPL compatible" in the
patch for the attached SVG.

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[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation

2016-08-24 Thread Frank
Follow-up Comment #5, patch #5468 (project freeciv):

Based on a comment in patch #7613 don't hold your breath for 2.5.6, but this
business should be really part of 2.6.0 (or any 2.6.0 beta or RC = release
candidate before 2.6.0, excluding the already existing unoffocial 2.6.0-beta0
test versions.)

No showstopper, but holy_roman cannot fight with german_empire, and eastgerman
also won't do. At some point in time that should be fixed automatically (=
some script computing missing conflicts, plus manual interventions for known
cities with different names in different epochs.) 





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[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-24 Thread Frank
Follow-up Comment #4, bug #24982 (project freeciv):

Just in case, the (fixed) flags addressed in bug #24982 are visible at the
bottom of http://freeciv.wikia.com/wiki/Flags_Catalogue (everything after the
zulu - GAP - hongkong - danzig row belongs to this bug, hongkong + danzig
belong to patch #7613, and for each flag without nation the corresponding
existing nation patch is linked). In theory you could tag this bug as fixed,
the SVGs are now valid.

Or keep it open until we have a plan what to do with those pending patches,
five years and counting SHOULD NOT be normal, or is it?

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[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-24 Thread Frank
Follow-up Comment #3, bug #24982 (project freeciv):

The purpose is to collect five years old pending (open) patches about flags
and nations, check the SVGs (done), upload the SVGs to Wikia (done), and fix
invalid SVGs (done). Next steps as they come, all these SVGs do not yet have
the four corresponding PNGs (flag+shield small+large). 

Because the creation of small shields is a royal PITA it would help to know
*which* of these patches have a decent chance to be accepted when ready. Some
of the flags are nice, some are hilarious. I haven't looked into the
corresponding nation rulesets, but 2011 can't be state of the art, it needs
some "update nation" script or magic, and I haven't found it in SVN. I also
missed that convert_png exists, but as I can anyway not use it that's just an
observation. For the complete history see...

http://freeciv.wikia.com/wiki/Nations?action=history

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[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-24 Thread Frank
Follow-up Comment #4, patch #7613 (project freeciv):

The purpose of this patch is to finish the german empire efforts in patch
#5468 started 2014 and now ready from my POV. It also adds an (unused)
Hongkong flag requested in the Wiki in 2007, and adds an (unused) Danzig flag
by J.M. Maalderink in
http://download.gna.org/freeciv/contrib/nations/danzig.patch (2010). The patch
re-inserts the "lost" (unused) old Myanmar flag in the relevant makefiles
etc.

It activates nine unused flags for uses in non-standard or modified nations.
The tenth and last unused flag "unknown" is already activated, and that's as
it should be for all unused flags in data/flags, e.g., I'd like to use the
unused NATO flag for http://freeciv.wikia.com/wiki/Nations/native instead of
stealing the Aleut flag (that works but it's not really a good hack.)

The whole unused flag business does not affect any nation you'd find in a save
game, but the german empire would be a new nation. If that's impossible for
2.5.6 (why?) it could of course also be handled in 2.6.0-beta1, please check
path #5468 for the details (not my idea, I just added it to some anyway
required patches for the "unused" clean-up).

The *first* part of the other patches I have in mind for later are lots of
already fixed invalid SVGs, lots of not yet fixed SVGs, and apparently the
convert_png procedure is not automatical, therefore I have to check all
pending SVG patches again and roll my own convert_png equivalent if old and
new SVG are visually different. Presumably I'll only tackle NATO, because I
care about the natives. As long as the SVG is valid and some PNGs exist
updating the PNGs can be done on demand (different color in SVG counts as
"demand" from my POV.) 

The *second* part of other patches I have in mind for later is collected in
bug #24982. The third and last part is the trivial patch #7435, get rid of
four non-existing flags erroneously mentioned as alternative in four nation
rulesets.

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[Freeciv-Dev] [patch #7653] while(

2016-08-24 Thread Frank
Follow-up Comment #1, patch #7653 (project freeciv):

Yes, while(1) is horrible. I'd prefer while 1 or, because you obviously love
TRUE and FALSE, while TRUE.  

The new while (TRUE) is a matter of taste, admittedly not my taste, but okay. 


However, one case of while (FALSE) cries for an explanation in a *separate*
patch, or IOW, have you checked that it's a sound do ONCE case?

Likewise, it's no big deal, but please keep "prettifying" out of non-trivial
bug fixing. With all those convoluted music-non-stop SDL callbacks it
distracted me, when you also tackled a bunch of code style nits "while at it".


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[Freeciv-Dev] [bug #24871] Missing man pages in Windows distributions

2016-08-23 Thread Frank
Follow-up Comment #3, bug #24871 (project freeciv):

Allegedly groff can output HTML, and defaults to -tPS (postscript) output. I
tested something claiming to be a polyglotman `rman.exe` in different
versions. That was interesting, but sadly ended as FAIL, it did not grok
UR..UE for an URL, and it somehow got into a state where freeciv-client.6.in
was mostly displayed in italics.

The most bizarre idea I found with Google was to run docker to sandbox a Linux
to run a man2pdf tool. I also tested some gnuwin32 groff.exe, but that was
another FAIL.

PS wouldn't be too bad, I have a working PsViewer based on a working
ghostscript to convert PS to PDF on the fly, and then hoping that I can view
PDF, which happens to be the case.

Summary, if it's GNU, and you're on Windows, *run* as far and as fast as you
can, unless you plan to waste hours with no results.

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[Freeciv-Dev] [patch #7187] Building gfx for Ecclesiastical Palace (civ2civ3 ruleset)

2016-08-22 Thread Frank
Follow-up Comment #4, patch #7187 (project freeciv):

Ugh, my PNG shrink procedure clobbered the transparency, skipping this step.

(file #28505, file #28506, file #28507, file #28508)
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[Freeciv-Dev] [patch #7187] Building gfx for Ecclesiastical Palace (civ2civ3 ruleset)

2016-08-22 Thread Frank
Follow-up Comment #3, patch #7187 (project freeciv):

For comparison, a small PNG for buildings.png (36x20), a large PNG without
borders and transparency like all other wonders (64x48), and the two used
input crops.

(file #28500, file #28501, file #28502, file #28503)
___

Additional Item Attachment:

File name: Potala_small.png   Size:1 KB
File name: Potala_large.png   Size:3 KB
File name: Potala_216x120.png Size:62 KB
File name: Potala_200x150.png Size:91 KB


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[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-08-22 Thread Frank
Follow-up Comment #9, bug #24844 (project freeciv):

"Any callback set by Mix_HookMusicFinished will be called when the music
finishes fading out" in
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_68.html#SEC68 sounds
interesting, because sdl_audio_stop() in audio_sdl.c is a
Mix_FadeOutMusic(2000).

There's a 100ms sdl_audio_wait() loop while Mix_Playing(-1), with an also
interesting warning: "WARNING: If a channel is looping, it will NEVER exit!
Always call music_stop() first!".

If that's stop_menu_music() or stop_style_muxic() in music.c it only calls
audio_stop() in audio.c, and that's audio_sdl.c sdl_audio_stop() handled as
the Mix_FadeOutMusic(2000).

Sooner *or later+ the delay loop will end at a point in time when
Mix_Playing(-1) = 0, and sdl_audio_shutdown() can finish the job. Are we
talking about *or later* here? 

 



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[Freeciv-Dev] [patch #7641] ".modpack" -> ".mpdl"

2016-08-21 Thread Frank
Follow-up Comment #1, patch #7641 (project freeciv):


  1 toolsdownload.h: #define MODPACK_SUFFIX ".modpack"
  3 toolsdownload.c:   for (start_idx = strlen(URL) - strlen(MODPACK_SUFFIX);


FWIW, 1+3 occurrences in trunk will be renamed. The old name with a new value
".mdpl" could also do the trick.

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[Freeciv-Dev] [bug #24673] modpack.spec would be better than modpack.db

2016-08-21 Thread Frank
Follow-up Comment #7, bug #24673 (project freeciv):

Also see patch #7641

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[Freeciv-Dev] [patch #7072] win32 icons

2016-08-20 Thread Frank
Follow-up Comment #3, patch #7072 (project freeciv):

Three related issues:

Two 128x128 PNGs in trunk/data are just copies of PNGs in
trunk/data/icons/128x128 and can be deleted.

There is no freeciv-modpack.icns in trunk/data (client + server .icns exist),
that should be added for consistency if somebody tries a new macos port
(attached).

New version of the script also attached, and while at it also new versions for
the two already existing .icns files (limited to 16x16, 32x32, 48x48, and
128x128; the B+W variants are apparently ancient history.)

https://en.wikipedia.org/wiki/Apple_Icon_Image_format


(file #28452, file #28453, file #28454, file #28455)
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Additional Item Attachment:

File name: freeciv-modpack.icns   Size:53 KB
File name: freeciv-client.icnsSize:60 KB
File name: freeciv-server.icnsSize:49 KB
File name: civicns.rexx.txt   Size:15 KB


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[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-19 Thread Frank
Follow-up Comment #2, patch #7613 (project freeciv):

Please add patch #7613 and its dependencies patch #7612, patch #7609, patch
#5468 to task #7992 as "very much wanted", because it blocks all other pending
patches related to flags/nations:

Arguably everything else is still incomplete, because nobody bothered to add
patches for the 3+5 general files (4 * flags spec, 1 * nationlist, 1 or 2
Makefile.am, 1 * POTFILE.in) or the 4 PNGs per flag/nation, but it would get
messy if anybody tries this now.

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[Freeciv-Dev] [patch #7637] 16 valid SVG techs

2016-08-19 Thread Frank
Follow-up Comment #3, patch #7637 (project freeciv):

cf. http://freeciv.wikia.com/wiki/Category:SVG_tech (4 of 4)

(file #28444, file #28445, file #28446, file #28447)
___

Additional Item Attachment:

File name: nuclear_fission.svgSize:3 KB
File name: philosophy.svg Size:2 KB
File name: physics.svgSize:10 KB
File name: seafaring.svg  Size:15 KB


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[Freeciv-Dev] [patch #7637] 16 valid SVG techs

2016-08-19 Thread Frank
Follow-up Comment #2, patch #7637 (project freeciv):

cf. http://freeciv.wikia.com/wiki/Category:SVG_tech (3 of 4)

(file #28440, file #28441, file #28442, file #28443)
___

Additional Item Attachment:

File name: horseback_riding.svg   Size:42 KB
File name: laser.svg  Size:2 KB
File name: monarchy.svg   Size:120 KB
File name: mysticism.svg  Size:21 KB


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[Freeciv-Dev] [patch #7637] 16 valid SVG techs

2016-08-19 Thread Frank
Follow-up Comment #1, patch #7637 (project freeciv):

cf. http://freeciv.wikia.com/wiki/Category:SVG_tech (2 of 4)

(file #28436, file #28437, file #28438, file #28439)
___

Additional Item Attachment:

File name: banking.svgSize:8 KB
File name: bronze_working.svg Size:7 KB
File name: computers.svg  Size:3 KB
File name: currency.svg   Size:39 KB


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[Freeciv-Dev] [patch #7637] 16 valid SVG techs

2016-08-19 Thread Frank
URL:
  

 Summary: 16 valid SVG techs
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Sat 20 Aug 2016 01:02:32 AM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

Same idea as patch #7636 for http://freeciv.wikia.com/wiki/Category:SVG_tech
(1 of 4)



___

File Attachments:


---
Date: Sat 20 Aug 2016 01:02:32 AM UTC  Name: alphabet.svg  Size: 2kB   By:
dunnoob


---
Date: Sat 20 Aug 2016 01:02:32 AM UTC  Name: astronomy.svg  Size: 9kB   By:
dunnoob


---
Date: Sat 20 Aug 2016 01:02:32 AM UTC  Name: atomic_theory.svg  Size: 5kB  
By: dunnoob


---
Date: Sat 20 Aug 2016 01:02:32 AM UTC  Name: automobile.svg  Size: 32kB   By:
dunnoob



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[Freeciv-Dev] [patch #7625] Drop experimental ruleset from the tarball

2016-08-19 Thread Frank
Follow-up Comment #2, patch #7625 (project freeciv):

Will it go to the 3.0 modpacks, or is it superseeded by sandbox?

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[Freeciv-Dev] [patch #7636] 11 valid SVG wonders

2016-08-19 Thread Frank
Follow-up Comment #2, patch #7636 (project freeciv):

Cf. http://freeciv.wikia.com/wiki/Category:SVG_wonders (3 of 3)

(file #28429, file #28430, file #28431)
___

Additional Item Attachment:

File name: marco_polos_embassy.svgSize:7 KB
File name: oracle.svg Size:80 KB
File name: womens_suffrage.svgSize:8 KB


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[Freeciv-Dev] [patch #7636] 11 valid SVG wonders

2016-08-19 Thread Frank
Follow-up Comment #1, patch #7636 (project freeciv):

Cf. http://freeciv.wikia.com/wiki/Category:SVG_wonders (2 of 3)

(file #28425, file #28426, file #28427, file #28428)
___

Additional Item Attachment:

File name: isaac_newtons_college.svg  Size:3 KB
File name: js_bachs_cathedral.svg Size:38 KB
File name: magellans_expedition.svg   Size:4 KB
File name: manhattan_project.svg  Size:1 KB


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[Freeciv-Dev] [patch #7636] 11 valid SVG wonders

2016-08-19 Thread Frank
URL:
  

 Summary: 11 valid SVG wonders 
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Fri 19 Aug 2016 09:54:23 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

The diff -durb output sucks (over 800 KB), I simply attach the complete SVGs
(1 submission + 2 follow-ups for 4+4+3 attachments).

Cf. http://freeciv.wikia.com/wiki/Category:SVG_wonders (1 of 3)



___

File Attachments:


---
Date: Fri 19 Aug 2016 09:54:23 PM UTC  Name: copernicus_observatory.svg  Size:
13kB   By: dunnoob


---
Date: Fri 19 Aug 2016 09:54:23 PM UTC  Name: Great_library.svg  Size: 421kB  
By: dunnoob


---
Date: Fri 19 Aug 2016 09:54:23 PM UTC  Name: great_wall.svg  Size: 12kB   By:
dunnoob


---
Date: Fri 19 Aug 2016 09:54:23 PM UTC  Name: hoover_dam.svg  Size: 28kB   By:
dunnoob



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[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation

2016-08-18 Thread Frank
Follow-up Comment #3, patch #5468 (project freeciv):

Wrong file name POUTFILES.in.patch replaced by POTFILES.in.patch (same
content)

(file #28402)
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[Freeciv-Dev] [patch #7621] Fix gtk2-client build in msys2

2016-08-18 Thread Frank
Follow-up Comment #3, patch #7621 (project freeciv):

No worries, apart from the _.dll_ there are corresponding _.dll.a_ and
_.dll.la_, and I *guess* that's not really needed after linking. But it also
doesn't hurt, the files are small.

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[Freeciv-Dev] [bug #24994] Unicode u+1F4A9 issue

2016-08-18 Thread Frank
Additional Item Attachment, bug #24994 (project freeciv):

File name: 260b0 Pile of Poo.png  Size:1 KB
File name: Gna! Pile of Poo.png   Size:25 KB


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[Freeciv-Dev] [bug #24994] Unicode u+1F4A9 issue

2016-08-18 Thread Frank
Follow-up Comment #3, bug #24994 (project freeciv):

Well, I can paste it here, but Gna! apparently also hates it ;-)

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[Freeciv-Dev] [bug #24994] Unicode u+1F4A9 issue

2016-08-18 Thread Frank
Follow-up Comment #2, bug #24994 (project freeciv):

Actually I don't know which fonts Freeciv uses for monospace / sans / serif on
Windows. It's only a font issue, I can copy it from the chat window and paste
it here: Pleuratus to allies: ď’©

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[Freeciv-Dev] [patch #7233] doc/FAQ updates

2016-08-18 Thread Frank
Follow-up Comment #4, patch #7233 (project freeciv):

Please add this to task #7963:

- draft is http://freeciv.wikia.com/wiki/FAQ_2.6 
- diff is
http://freeciv.wikia.com/index.php?title=FAQ_2.6=28280=24158

(mostly, I backported a minor issue to http://freeciv.wikia.com/wiki/FAQ_2.0 )

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[Freeciv-Dev] [patch #7630] Trimmed bg.png

2016-08-18 Thread Frank
URL:
  

 Summary: Trimmed bg.png
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Thu 18 Aug 2016 11:52:52 AM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

Smaller bg.png for data/themes/gui-gtk-2.0/Freeciv/gtk-2.0/bg.png +
data/themes/gui-gtk-3.0/Freeciv/gtk-3.0/bg.png +
data/themes/gui-gtk-3.x/Freeciv/gtk-2.0/bg.png 


TruePNG.exe /o4 /a0 /md keep all /y /out "C:\TEMP\deleteme.png" "bg.png"
TruePNG 0.6.2.3 : PNG Optimizer
by x128 (2010-2016)
x...@ua.fm

Input file: bg.png | 692350 bytes
Image: 800x600 pixels | 8 bits/sample | RGB
Delta filter: Paeth
Chunks: pHYs, tEXt, tIME

Output format: 8 bits/sample | RGB
Chunks: pHYs, tEXt, tIME

try...
IDAT=682865 file=683003 complete=100%

extra...

best:
zc:9zm:9zs:0fs:2f:5 IDAT=682865 file=683003
PNGwolf.exe --verbose-genomes --normalize-alpha --max-stagnate-time=11
--in="C:\TEMP\deleteme.png" --
out="tiny.png"
---
# 800 x 600 pixels at depth 8 (mode 2) with IDAT 1440600 bytes (682865
deflated)
---
---
# 25839 bytes smaller
orig: 692350 bytes
tiny: 683003 bytes
wolf: 657164 bytes

ffmpeg -i "bg.png" -f md5 -
MD5=9a2281f678b119b511970fd652bcd297
ffmpeg -i "tiny.png" -f md5 -
MD5=9a2281f678b119b511970fd652bcd297


Same bitmap, just a better compression (~34KB less for GTK2/3/x)





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---
Date: Thu 18 Aug 2016 11:52:52 AM UTC  Name: bg.png  Size: 642kB   By: dunnoob



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[Freeciv-Dev] [patch #7629] Three valid SVGs for data/graphics

2016-08-18 Thread Frank
URL:
  

 Summary: Three valid SVGs for data/graphics
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Thu 18 Aug 2016 10:58:34 AM UTC
Category: art
Priority: 2
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

Invalid id="Layer 1" removed, SVG version="1.0" upgraded to "1.1"



___

File Attachments:


---
Date: Thu 18 Aug 2016 10:58:35 AM UTC  Name: disorder.svg  Size: 8kB   By:
dunnoob


---
Date: Thu 18 Aug 2016 10:58:35 AM UTC  Name: thumbs_down.svg  Size: 6kB   By:
dunnoob


---
Date: Thu 18 Aug 2016 10:58:35 AM UTC  Name: thumbs_up.svg  Size: 6kB   By:
dunnoob



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[Freeciv-Dev] [patch #7621] Fix gtk2-client build in msys2

2016-08-17 Thread Frank
Follow-up Comment #1, patch #7621 (project freeciv):

How about only copying all (=2 in .../lib/gtk-2.0/engines ) DLLs to
.../lib/gtk-2.0 ? 

I get an interesting (still working) effect if I disable (=temporarily
renamed) the 2 DLLs in the MSYS gtk2 r33596 beta0. 



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[Freeciv-Dev] [patch #7605] Sanity check action distance range

2016-08-17 Thread Frank
Follow-up Comment #2, patch #7605 (project freeciv):

About bug #24987, is this a missing '}' before the next iterate?

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[Freeciv-Dev] [bug #22767] UTF-8 signature

2016-08-17 Thread Frank
Follow-up Comment #4, bug #22767 (project freeciv):

Nothing wrong with the Lendians, and I have no tool to check what viewcvs
actually says (whatever it says can't be okay, Chrome can handle UTF-8). Also
see bug #24994 for a reproducible Unicode issue.

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[Freeciv-Dev] [bug #24994] Unicode u+1F4A9 issue

2016-08-17 Thread Frank
URL:
  

 Summary: Unicode u+1F4A9 issue
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Thu 18 Aug 2016 02:24:30 AM UTC
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 
 Contains string changes: None

___

Details:

Last checked version: 2.6.0-beta0-r33596 (gtk2 32bits on Windows 7 x64),
u+1F4A9 in a city name or pasted in the chatline is not displayed as "pile of
poo". The forum explicitly hates this Unicode 6 character, cf.
http://forum.freeciv.org/f/viewtopic.php?f=15=5247 

I also hated it,
http://omniplex.blogspot.com/2013/03/corrigendum-9-clarifies-noncharacter.html
that's why I abused it for Freeciv testing in the native nation. Meanwhile the
Unicode folks do offer variations and combinations for emojis, and IMHO the
ICU library is supposed to get this right, or fail spectacularly. Chrome on my
box figured out how to display the hilarious pile of poo.








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[Freeciv-Dev] [patch #7464] Valid hre.svg flag

2016-08-16 Thread Frank
Follow-up Comment #2, patch #7464 (project freeciv):

Possible alternative (valid, smaller, CC0):
http://freeciv.wikia.com/wiki/File:Hre-2.svg

Somebody else has to decide what's better: hre-2.svg is certainly not the same
eagle, it's only similar.

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[Freeciv-Dev] [patch #3435] New civilization - Mormons

2016-08-16 Thread Frank
Follow-up Comment #3, patch #3435 (project freeciv):

That's a seriously broken SVG, and Wikia correctly refuses to let me upload
it. Wherever you got that, put them on your blocklist.

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[Freeciv-Dev] [patch #7614] Replace leader "Sex" with "Kind" in savegame3.c

2016-08-16 Thread Frank
Follow-up Comment #1, patch #7614 (project freeciv):

Good, that should also be used in the 560 nationname.ruleset files, apart from
"male" or "female" there could be "dunno" or "none of your business" or "not
yet decided"... :-) 

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[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-16 Thread Frank
Follow-up Comment #1, bug #24982 (project freeciv):

All uploaded to Wikia, validated, fixed with rsvg-convert if necessary, and
modified SVGs attached to the corresponding existing patches.

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[Freeciv-Dev] [patch #3069] African-American nation

2016-08-16 Thread Frank
Follow-up Comment #6, patch #3069 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:African-american.svg

(file #28362)
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[Freeciv-Dev] [patch #3373] Alanian nation

2016-08-16 Thread Frank
Follow-up Comment #2, patch #3373 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Alanian.svg

(file #28361)
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[Freeciv-Dev] [patch #3416] Bruttian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3416 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Bruttium.svg

(file #28360)
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[Freeciv-Dev] [patch #3328] Cimmerian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3328 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Cimmerian.svg

(file #28359)
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[Freeciv-Dev] [patch #3358] Galatian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3358 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Galatian.svg assuming PD source
https://commons.wikimedia.org/wiki/File:Celtic-knot-insquare.svg

(file #28358)
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[Freeciv-Dev] [patch #3372] Kamboja nation

2016-08-16 Thread Frank
Follow-up Comment #2, patch #3372 (project freeciv):

License updated, the commons source offers GFDL or CC BY SA 3.0. A similar,
valid, and smaller version exists now: 

https://commons.wikimedia.org/wiki/File:Faravahar_neu.svg



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[Freeciv-Dev] [patch #3372] Kamboja nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3372 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Kamboja.svg

(file #28356)
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[Freeciv-Dev] [patch #3413] Laz nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3413 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Laz.svg

(file #28355)
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[Freeciv-Dev] [patch #3415] Lucanian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3415 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Lucania.svg

(file #28354)
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[Freeciv-Dev] [patch #3329] Lusitanian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3329 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Lusitanian.svg

(file #28353)
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[Freeciv-Dev] [patch #3423] Lydian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3423 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Lydian.svg (but sadly the commons
source or the source of that source only offer CC BY SA 3.0, with an unclear
"BY", now attributed to the commons file.)

(file #28352)
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[Freeciv-Dev] [patch #3338] Maeotian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3338 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Maeotian.svg

(file #28351)
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[Freeciv-Dev] [patch #3327] Ranian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3327 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Ranian.svg

(file #28350)
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[Freeciv-Dev] [patch #3414] Umbrian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3414 (project freeciv):

fixed http://freeciv.wikia.com/wiki/File:Umbrian.svg

(file #28349)
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[Freeciv-Dev] [patch #3330] Varangian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3330 (project freeciv):

Fixed http://freeciv.wikia.com/wiki/File:Varangian.svg

(file #28348)
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[Freeciv-Dev] [patch #3422] Carian nation

2016-08-16 Thread Frank
Follow-up Comment #4, patch #3422 (project freeciv):

Fixed SVG.

(file #28347)
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[Freeciv-Dev] [patch #3577] Gagauz nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3577 (project freeciv):

That SVG was too broken for http://freeciv.wikia.com/wiki/File:Gagauzia.svg
(quick rsvg-convert bad to good SVG attached)

(file #28346)
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[Freeciv-Dev] [patch #3422] Carian nation

2016-08-16 Thread Frank
Follow-up Comment #3, patch #3422 (project freeciv):

Great, what does this mean for the license of the flag? Because this is Gna! I
just assume GPLv2 unless there's some reason to use something else, in this
case "other free". Please update http://freeciv.wikia.com/wiki/File:Carian.svg
if you have a better idea.

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[Freeciv-Dev] [patch #3375] Cilician nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3375 (project freeciv):

JFTR, https://commons.wikimedia.org/wiki/File:Rubenid_Flag.svg is published
under the CC BY SA 3.0 license. It's also the first valid SVG in this
mini-series of 21 pending patches: bug #24982

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[Freeciv-Dev] [bug #24982] Pending SVG flag patches

2016-08-16 Thread Frank
URL:
  

 Summary: Pending SVG flag patches
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Tue 16 Aug 2016 09:04:52 AM UTC
Category: art
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 
 Contains string changes: None

___

Details:

JFTR, pending patches (SVG + ruleset, no PNG) by Artaxes:

patch #3327 Ranian, patch #3328 Cimmerian, patch #3329 Lusitanian, patch #3330
Varangian, patch #3338 Maeotian, patch #3358 Galatian, patch #3372 Kamboja,
patch #3373 Alanian, patch #3375 Cilician (CC-BY-SA SVG), patch #3413 Laz,
patch #3414 Umbrian, patch #3415 Lucanian, patch #3416 Bruttian, patch #3421
Central pommeranian, patch #3422 Carian, patch #3423 Lydian, patch #3426
Vinland, patch #3427 Ak Koyunlu.

Patch #3577 Gagauz by mixcoatl.

Patch #4049 Cantabria by pafeor@.

Patch #4577 Yugoslavia 1945-91 by corbeau.

Patch #3435 Mormons by Witry@

Patch #3069 African-American by Artaxes (some discussion). It's very likely
that I missed other pending patches for new nations, and I actually searched
only for "flags" only in "patches" only from 2011-11-11 and later. If nothing
else we could at least validate (and fix) the 21 SVGs, and add them to the
Wiki. Maybe that attracts others, who could create the missing PNGs. (After
trying it twice, no thanks, small shields need a lot of work to arrive at a
14x14 PNG that still sucks.)




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[Freeciv-Dev] [patch #4034] The alans

2016-08-16 Thread Frank
Follow-up Comment #3, patch #4034 (project freeciv):

Unusable SVG, patch #3373 will do for this "most wanted" (two pending patches)
nation as of 2013 ;-)

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[Freeciv-Dev] [patch #3524] Republic of Salé rulset

2016-08-16 Thread Frank
Follow-up Comment #2, patch #3524 (project freeciv):

Sounds like an interesting story on enwiki, an ancient "pirate bay". But they
need a valid + free SVG.

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[Freeciv-Dev] [patch #4458] milesian

2016-08-16 Thread Frank
Follow-up Comment #1, patch #4458 (project freeciv):

No valid SVG (or not under a free license) is a non-starter for
http://freeciv.wikia.com/wiki/Nations#The_nation_flag_image_file

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[Freeciv-Dev] [patch #3373] Alanian nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3373 (project freeciv):

Also see patch #4034.

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[Freeciv-Dev] [patch #4034] The alans

2016-08-16 Thread Frank
Follow-up Comment #2, patch #4034 (project freeciv):

Also see patch #3373.

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[Freeciv-Dev] [patch #3428] Kara Koyunlu nation

2016-08-16 Thread Frank
Follow-up Comment #1, patch #3428 (project freeciv):

Fictitious flag, if commons got that right, and only a PNG. 

There are (at least 14) pending patches with an SVG by the same contributor:
I'll ignore this PNG patch for now until something happened with those SVGs
first, e.g., validate SVG + upload to Wikia.

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[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-16 Thread Frank
Follow-up Comment #1, patch #7613 (project freeciv):

I've forgotten the trunk/data/flags/Makefile.am -- apparently this is not yet
created automatically, unlike trunk/data/nation/Makefile.am (?) 

Also see http://freeciv.wikia.com/wiki/Talk:Introduction_tasks :-P

(file #28343)
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[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation

2016-08-15 Thread Frank
Follow-up Comment #2, patch #5468 (project freeciv):

The german_empire.txt should obviously go to german_empire.ruleset (and
hopefully Rosa Luxemburg accepts the flag, but her choices are somewhat
limited ;-) 

You could add german under conflicts_with + civilwar-nations. And maybe a few
others like hansa. Maybe the server automatically avoids "obvious" conflicts
(overlapping city names), or that's a not yet reported wish.

Based on
http://freeciv.wikia.com/wiki/Nations#How_to_introduce_your_nation_ruleset_file
I've added patches for translations/nations/POTFILES.in and
data/default/nationlist.ruleset. 

I can't tell if the ruleset needs a...


translation_domain = "freeciv" 


...or not, it might be limited to core nations (and wasn't documented on the
Wiki page). Four related patches affecting the flags ended up in patch #7613
(depending on this patch). 

Adding a flag to Freeciv is slightly more complex than "write a working device
driver" or other trivial tasks. :-P



(file #28340, file #28341)
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[Freeciv-Dev] [patch #7613] Flags clean-up

2016-08-15 Thread Frank
URL:
  

 Summary: Flags clean-up
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Tue 16 Aug 2016 12:48:30 AM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

Depends on patch #5468, patch #7609, and patch #7612: Adds german_empire,
hongkong, and danzig to 2*2 spec files (credits in flags.spec). 

All unused alternative flags are moved to the end of the list and
un-commented; this permits to actually use these flags with normal tilesets in
ad hoc nations. The unknown flag is (alphabetically) the last unused
alternative flag. 

The old Myanmar flag was AWOL, I added it as unused, the SVG + PNGs already
exist. Corresponding flag report:


missing flag_alt greek in trunk/data/nation/byzantium.ruleset
missing flag_alt menora in trunk/data/nation/israeli.ruleset
missing flag_alt american in trunk/data/nation/lojbanistani.ruleset
missing flag_alt persia in trunk/data/nation/median.ruleset
flags/pirate.svg seen in trunk/data/nation/pirate.ruleset
flags/svg.svg seen in trunk/data/nation/vincentian.ruleset
unused trunk/data/flags/antarctica_alt.svg
 0 + 2 trunk/data/flags/canada_old.svg
 0 + 2 trunk/data/flags/constantine.svg
 0 + 1 trunk/data/flags/iraq_old.svg
 0 + 1 trunk/data/flags/libya_old.svg
unused trunk/data/flags/myanmar_old.svg
unused trunk/data/flags/nato.svg
 2 + 0 trunk/data/flags/pirate.svg
unused trunk/data/flags/qing.svg
 0 + 2 trunk/data/flags/stpatrick.svg
unused trunk/data/flags/unknown.svg


The missing flags are fixed (=removed) in patch #7435.





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File Attachments:


---
Date: Tue 16 Aug 2016 12:48:30 AM UTC  Name: flags.spec.patch  Size: 5kB   By:
dunnoob


---
Date: Tue 16 Aug 2016 12:48:30 AM UTC  Name: flags-large.spec.patch  Size: 4kB
  By: dunnoob


---
Date: Tue 16 Aug 2016 12:48:30 AM UTC  Name: shields.spec.patch  Size: 4kB  
By: dunnoob


---
Date: Tue 16 Aug 2016 12:48:30 AM UTC  Name: shields-large.spec.patch  Size:
5kB   By: dunnoob



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[Freeciv-Dev] [patch #7612] Valid danzig.svg flag + PNGs

2016-08-15 Thread Frank
Follow-up Comment #1, patch #7612 (project freeciv):

5th image attached. Patches for the four data/misc/*.spec files (flags+shields
small+large) covering patch #7612 (this), patch #7609 (hongkong), and patch
#5468 (german empire) follow in another patch.

(file #28335)
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[Freeciv-Dev] [patch #7612] Valid danzig.svg flag + PNGs

2016-08-15 Thread Frank
URL:
  

 Summary: Valid danzig.svg flag + PNGs
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 15 Aug 2016 11:09:59 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

Same idea as patch #7609 but based on
http://freeciv.wikia.com/wiki/File:Danzig.svg originally found in
http://download.gna.org/freeciv/contrib/nations/danzig.patch



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File Attachments:


---
Date: Mon 15 Aug 2016 11:10:00 PM UTC  Name: danzig.png  Size: 552B   By:
dunnoob


---
Date: Mon 15 Aug 2016 11:10:00 PM UTC  Name: danzig-large.png  Size: 915B  
By: dunnoob


---
Date: Mon 15 Aug 2016 11:10:00 PM UTC  Name: danzig-shield-large.png  Size:
547B   By: dunnoob


---
Date: Mon 15 Aug 2016 11:09:59 PM UTC  Name: Danzig.svg  Size: 19kB   By:
dunnoob



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[Freeciv-Dev] [patch #7611] FREECIV_SCENARIO_PATH

2016-08-15 Thread Frank
URL:
  

 Summary: FREECIV_SCENARIO_PATH
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 15 Aug 2016 01:45:19 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

http://manpages.org/freeciv-server/6 states that scenarios can be placed
somewhere by "make install". For the FREECIV_DATA_PATH I think that the "make
install" target does not really affect Windows, and might be the root cause of
bug #20738 (=starting Freeciv outside of its own read-only installation
directory does not work without a FREECIV_DATA_PATH, and starting it in its
own read-only installation directory has undesirable effects on Windows Vista
or later).

On Windows an installed Freeciv 2.x has a somewhere\data\scenarios
sub-directory, found by running Freeciv in its own directory. What is the
"make install" alternative? Or in other words, what is the result of lines
1460+1461 in configure.ac? Giving up on
http://freeciv.wikia.com/wiki/FREECIV_PATH#FREECIV_SCENARIO_PATH for now,
please fix this page if you have any better idea where the last directory of
the FREECIV_SCENARIO_PATH ends up on Windows. :-P






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[Freeciv-Dev] [patch #7609] Valid hongkong.svg flag + PNGs

2016-08-14 Thread Frank
Follow-up Comment #1, patch #7609 (project freeciv):

5th image for the hongkong set.

(file #28326)
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[Freeciv-Dev] [patch #7609] Valid hongkong.svg flag + PNGs

2016-08-14 Thread Frank
URL:
  

 Summary: Valid hongkong.svg flag + PNGs
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Sun 14 Aug 2016 10:06:34 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

___

Details:

cf. http://freeciv.wikia.com/wiki/File:Hong_Kong.png "we need more flags for
freeciv 2.0.9". As there is now a corresponding SVG on the Wiki, and there are
already a few unused flags in trunk, adding this flag makes SVN consistent
with the Wiki.



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File Attachments:


---
Date: Sun 14 Aug 2016 10:06:34 PM UTC  Name: hongkong.svg  Size: 1kB   By:
dunnoob
PD is GPL compatible

---
Date: Sun 14 Aug 2016 10:06:34 PM UTC  Name: hongkong.png  Size: 557B   By:
dunnoob
PD is GPL compatible

---
Date: Sun 14 Aug 2016 10:06:34 PM UTC  Name: hongkong-large.png  Size: 857B  
By: dunnoob
PD is GPL compatible

---
Date: Sun 14 Aug 2016 10:06:34 PM UTC  Name: hongkong-shield-large.png  Size:
755B   By: dunnoob
PD is GPL compatible


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[Freeciv-Dev] [bug #24970] r33382: city popup failed

2016-08-13 Thread Frank
URL:
  

 Summary: r33382: city popup failed
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Sun 14 Aug 2016 03:27:38 AM UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.6.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 
 Contains string changes: None

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Details:

Unclear, twice I got into a state where clicks on a city shown on the map did
not open the city popup, but the popup could be still opened in the city
overview tab. It _"fixed itself"_ somehow. 

2.6.0alpha still tries those "termination in an unusual way" stunts, about
turn 470, and unsurprisingly bug #24466 did *not* _"fix itself"_ -- I stumbled
over my oldest public vintage 2011 comment recently:
http://www.heise.de/download/product/freeciv-25834 ;-)




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[Freeciv-Dev] [patch #5468] German Empire (1871-1914) nation

2016-08-13 Thread Frank
Follow-up Comment #1, patch #5468 (project freeciv):

Cf. http://freeciv.wikia.com/wiki/File:German_empire.svg (attached)

(file #28295)
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[Freeciv-Dev] [bug #24963] Colossus obsoleted by flight still active

2016-08-11 Thread Frank
Follow-up Comment #1, bug #24963 (project freeciv):

That's INVALID, sorry, I have King Richard's Cruisade in this town, and that's
not yet obsoleted. 

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[Freeciv-Dev] [bug #24963] Colossus obsoleted by flight still active

2016-08-11 Thread Frank
URL:
  

 Summary: Colossus obsoleted by flight still active
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Fri 12 Aug 2016 02:45:37 AM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.6
 Discussion Lock: Any
Operating System: Any
 Planned Release: 
 Contains string changes: None

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Details:

2.6 alpha r33382 classic, see attached screenshot: Flight obsoleted Colossus,
Offshore Platform not yet built, but I still get a production +1 bonus.



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---
Date: Fri 12 Aug 2016 02:45:37 AM UTC  Name: Colossus.bug.png  Size: 134kB  
By: dunnoob



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[Freeciv-Dev] [bug #24936] Windows installation: Language sort order

2016-08-08 Thread Frank
Follow-up Comment #7, bug #24936 (project freeciv):

Looks good, no option should also work. Ideally if the source of this beast in
bootstrap/langnames.txt would be already sorted you could drop theses *six*
sorts. 

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[Freeciv-Dev] [bug #24941] Output_Waste_By_Distance doc speaks of distance to "capital"

2016-08-08 Thread Frank
Follow-up Comment #1, bug #24941 (project freeciv):

Yes, "nearest" does it.

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[Freeciv-Dev] [patch #7568] branches/S2_5/fc_version

2016-08-07 Thread Frank
URL:
  

 Summary: branches/S2_5/fc_version
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 08 Aug 2016 04:08:06 AM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 
 Contains string changes: None

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Details:

Not a real patch for this nit, in line 39:


NEXT_STABLE_VERSION="2.5.6"


2.5.5 wanted 2.5.4 as "next" in debuginfo/fc_config.h




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[Freeciv-Dev] [bug #24940] VMS

2016-08-07 Thread Frank
URL:
  

 Summary: VMS
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Sun 07 Aug 2016 09:51:50 PM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 
 Contains string changes: None

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Details:

Some oddity, because I'm curious I have a folder ~/.freeciv/trunk, where I can
do `svn update`. 

I'm more interested in 2.6 at the moment, therefore I have another folder
~/.freeciv/branch, where I can `svn update` to get the 2.6 stuff. In this
folder I have a sub-directory ~/.freeciv/branch/vms with a seriously ancient
readme.vms talking about Freeciv 1.12 (timestamp 2016-05-17, i.e., the day
when I started to watch the 2_6 branch.) Is that as it should be, or only me?




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[Freeciv-Dev] [bug #24934] Ancients is broken and crashes the client

2016-08-07 Thread Frank
Follow-up Comment #2, bug #24934 (project freeciv):

This issue already has a patch #7468 Please explain the git fork pull whatever
procedure for fcmodpacks in less than five sentences somewhere, if possible.
Since Slik SVN worked for me exactly at the time when Windows Git SVN was
broken I didn't bother to read the Git book.)

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