[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-06-24 Thread Jaakko Heusala
Follow-up Comment #2, bug #19725 (project freeciv):

Yes, this looks like a duplicate of bug #17779, just different effect of
ghostly ceasefire. 

Although I didn't understand that Democracy effect either. We didn't notice
any long lasting problems with RIPed war states.

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[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-05-10 Thread Jaakko Heusala
URL:
  http://gna.org/bugs/?19725

 Summary: Cease fire with RIP players may break alliances
 Project: Freeciv
Submitted by: jheusala
Submitted on: Thu 10 May 2012 02:23:23 PM GMT
Category: general
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

If you have a cease fire with a player that somebody else RIPs while the cease
fire is active, it may break your other alliances when it runs out. Since RIP
player cannot be meet there is no way to fix the situation in game.

Noticed this in our latest Longturn.org LT30 game. I had one cease fire
running out to a friendly nation, but it was RIPed, and now I lost 10
alliances. I can still re-establish them though even when still war with that
RIP player, so this clearly sounds like a bug.




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[Freeciv-Dev] [bug #19459] Disbanding units from city dialog by mistake

2012-02-15 Thread Jaakko Heusala
URL:
  http://gna.org/bugs/?19459

 Summary: Disbanding units from city dialog by mistake
 Project: Freeciv
Submitted by: jheusala
Submitted on: Thu 16 Feb 2012 05:44:13 AM GMT
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.1
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

When performing actions from the city dialog like changing home city it is too
easy to disband units by accident.

I once more did just that in Longturn LT30 game -- when you have built that
Horseman for days, it is really frustrating to loose that unit by mistake
click.

Maybe the action to disband could be removed from city dialogs? It can still
be done by activating the unit and shift-d, or from the main menu, or even
better it could have a Do you want to disband for X shields? -dialog.




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[Freeciv-Dev] [bug #19241] Server crash when game ends with 100 players

2012-01-04 Thread Jaakko Heusala

Follow-up Comment #2, bug #19241 (project freeciv):

It seems that this can be fixed with dirty(?) hack by editing
common/packets.h line 94 to unsigned char buffer[8192];. I guess there might
be better solution.

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[Freeciv-Dev] [bug #18835] please support vertical tabs

2011-10-22 Thread Jaakko Heusala

Follow-up Comment #3, bug #18835 (project freeciv):

Yes, left or right side, one tab header on each line. Text should still be
normally horizontally to save space. Some browsers support it this way, too.
I'm using tree-style-tab
https://addons.mozilla.org/en-US/firefox/addon/tree-style-tab/ with my
Firefox.


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[Freeciv-Dev] [bug #18835] please support vertical tabs

2011-10-21 Thread Jaakko Heusala

Follow-up Comment #1, bug #18835 (project freeciv):

Yeah. I just got Marco Polo in a game with 70 human players and it's not very
convenient to handle that many tabs anymore. Not sure if vertical tabs are the
best way to make it better but that was only thing I thought.

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[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-19 Thread Jaakko Heusala

Follow-up Comment #5, bug #18822 (project freeciv):

 This way the player gets feedback as to how much territory
 remains undiscovered.

That was the point actually. I think it should be realistic interface which
doesn't give too much information and keeps the size as mystery the user has
to discover by exploring it. (Of course it can be figured out from server
settings but that will not happen by mistake.)

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[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread Jaakko Heusala

Follow-up Comment #1, bug #18822 (project freeciv):

This is specifically problem with a small screen (netbooks etc) or very big
maps. We are playing size 60 game with 126 players at the moment. Small
minimap with scrollbars is mostly useless even on my big wide screen monitor
and many of our players have reported the same problem.

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