Re: [Freeciv-Dev] [Freeciv-i18n] Nations in Freeciv

2012-06-22 Thread Michael Bauer


20/06/2012 02:05, sgrìobh Jacob Nevins:

Whew, I unleashed something here. Jos has found this discussion, but it
ought to have been on -dev as well as -i18n, so that other nation
contributors have a chance to join in.

I'll cc dev but not sure if I'm signed up...

I'm definitely not for permanently throwing away the hard work of Jos,
Andrzej et al, by deleting nations outright, chopping down legends etc.
I think deletion has clearly turned out to be a lead balloon, perhaps we 
should drop it from the debates?

At most, IMO, some of the existing content gets moved into some kind of
expansion pack which there's no obligation to translate, but whose
continued existence is otherwise accommodated.
You've actually given me an idea there. If such a thing as an expansion 
pack could be done (which, incidentally, we might also want to consider 
for those map editing aspects, I like the game and I play but I'm 
unlikely to ever build a map, if that could be separated out, that would 
help make stuff more manageable), then we could go with very short 
explanations in core and the extended ones via an expansion. That way we 
wouldn't lose anything.

  * More, finer-grained nation groups, and maybe subgroups ("Europe/Baltic").
[...]
  * More sophisticated UI for selecting nation groups. Being able to
[...]
  * Make more use of the interrelationships embedded in the nations.
[...]
  * Geographic selection: pick nations from a world map. Maybe augmented
[...]
I think those are interesting development ideas but nothing really that 
helps us around the length issue of the nations (for translators).

nation material from everything else and present two pot-files, and
document that translation of the nations.pot is strictly optional, to
encourage new locales.
If we go with the above (sorry, slow brain) approach of a short set and 
a long set, would it be hard to code to have the long set appear via 
some sort of Expand button?

re links to Wikipedia: These will probably rot due to wiki notability
fads over the years, and need maintenance :(

We could host the extended nation legends on Wikia...

re "imaginary" nations: These are popular. I agree with Daniel; I don't
think we should get rid of them.

Ok ok I get it :)))

Michael

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[Freeciv-Dev] [bug #19019] Language selection in Windows installer

2011-11-30 Thread Michael Bauer

Follow-up Comment #4, bug #19019 (project freeciv):

Great, many thanks for this! One thing though, for the next release can we
work on adding the language names next to the ISO code? I'm sure we can all
quote ours in our sleep but most folk can't. Hopefully shouldn't be hard to
make it read:

de Deutsch
ga Gaeilge
gd Gàidhlig

etc

I can't code but I can compile a list for you, if that would be any help?

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[Freeciv-Dev] [patch #3028] Macro to uppercase first letter of string

2011-11-09 Thread Michael Bauer

Follow-up Comment #4, patch #3028 (project freeciv):

Ah so this isn't so much about forcing an uppercase but rather forcing a
lowercase in the middle of a sentence? So that something like 
Mountains
becomes
Your engineers have converted this terrain to mountains

Is that it? That way round, it shouldn't be a problem for Gaelic, we use
lowercase throughout anyway except for names.

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[Freeciv-Dev] [patch #3028] Macro to uppercase first letter of string

2011-11-06 Thread Michael Bauer

Follow-up Comment #2, patch #3028 (project freeciv):

I'm not certain I totally understand the meaning of the suggested change but
in Irish and Gaelic usually anything that forces uppercase initials is a
terrible idea because we have words with obligatory lowercase initial
irrespective of where they appear (e.g. h-Èireann, h-ÈIREANN, t-aran,
t-ARAN).

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