URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370
Committed trunk revision 13093.
Adopted some of Per's syntax, with my ruleset option, attached for posterity.
Index: server/citytools.c
===
--- server/citytools.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370
On Sat, 19 May 2007, William Allen Simpson wrote:
Building civ1 cities didn't reveal unexplored areas! So, my version
with the configuration line is better for backward compatibility.
I do not see why we should worry about that. It
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370
Per I. Mathisen wrote:
I do not see why we should worry about that. It is nice that people can
play mods that feel like Civ1/2 with Freeciv, but we do not need to
support all kinds of small oddball configurations and/or bugs that
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370
On Wed, 16 May 2007, William Allen Simpson wrote:
One of the nuisances (compared to the commercial games) is the
limited vision radius of the city itself.
...
When the city is founded, it still has only 1 radius vision. That's
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370
Per I. Mathisen wrote:
Yes. Patch to change this most welcome.
Apparently, it was a conscious decision by some prior developer. There
is a documented vision parameter that is only FALSE for cities.
Therefore, I propose a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370
Oh bother, I see that while I was poking at keeping things backward
compatible, you made a sweeping change. Ah well, here's my 2.1.0b4
proposal as applied to trunk Mix and match?