[Freeciv-Dev] [bug #13928] Don't navigate through unaccessible territorial waters

2009-09-24 Thread pepeto

Update of bug #13928 (project freeciv):

Category:None = general
 Assigned to:None = pepeto 
 Planned Release:None = 2.1.10 


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[Freeciv-Dev] [bug #13928] Don't navigate through unaccessible territorial waters

2009-08-06 Thread pepeto

Follow-up Comment #1, bug #13928 (project freeciv):

Those patches fix the problem.

A new callback is added in the pf_parameter (can_invade_tile) to determine if
the player can access this tile.  It is not set if the unit isn't military.

In common/player.[ch] is defined the usual callback:
player_can_invade_tile().

In common/movement.c, the function test_unit_move_to_tile() also points to
the new function player_can_invade_tile() to unsure the rules are same in all
sides.


(file #6329, file #6330)
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Additional Item Attachment:

File name: S2_1_pf_non_invade.diffSize:5 KB
File name: trunk_pf_non_invade.diff   Size:5 KB


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[Freeciv-Dev] [bug #13928] Don't navigate through unaccessible territorial waters

2009-07-10 Thread David Ja¨a

URL:
  http://gna.org/bugs/?13928

 Summary: Don't navigate through unaccessible territorial
waters
 Project: Freeciv
Submitted by: jasad
Submitted on: Friday 07/10/2009 at 12:54
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

When giving Go To order to ship, it choses shortest route without taking
presence of territorial waters of nations in armistice/peace into account.
The ship then tries to enter these tiles and gets error that i can't move
there. The path finder should be changed to avoid these tiles (probably treat
them as land).




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