[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-27 Thread pepeto
Update of bug #15469 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Fix included by mi

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-26 Thread pepeto
Update of bug #15469 (project freeciv): Category:None => client-gtk-2.0 Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-25 Thread pepeto
Follow-up Comment #3, bug #15469 (project freeciv): > Can it be observer trying to send the packet? I guess you mean player observer. Then, before bug #15451, you would have get the message "Got a packet of type %d from a dead or observer player". However, as I told before, the test before sendi

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #15469 (project freeciv): Can it be observer trying to send the packet? ___ Reply to this item at: ___ Message sent via/by Gna! http

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-25 Thread pepeto
Follow-up Comment #1, bug #15469 (project freeciv): According to the only place this packet is sent (client/gui-gtk-2.0/pages.c::start_start_callback()), the test unsure the client is attached to a player before sending that packet (the most correct check would be can_client_control(), but it wou

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-24 Thread Marko Lindqvist
URL: Summary: Received packet PLAYER_READY from non-player connection Project: Freeciv Submitted by: cazfi Submitted on: Wednesday 02/24/2010 at 17:58 Category: None Severity: