[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-09-13 Thread pepeto

Follow-up Comment #9, bug #16082 (project freeciv):

In 2.2.3, those settings are default...


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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-09-12 Thread pepeto

Update of bug #16082 (project freeciv):

 Open/Closed:Open = Closed 

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Follow-up Comment #7:

New releases such as 2.2.2 and 2.2.3 have improved the screen spacing issues.
This is probably fixed now.


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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-08-09 Thread pepeto

Update of bug #16082 (project freeciv):

  Status:None = Need Info  

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Follow-up Comment #6:

Did you tried the local option, Arrange widgets for small displays (in the
Interface notebook)? Did you test Freeciv 2.2, and the option Merge the
message notebook and the map notebook? Do you still have this problem?


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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-07-12 Thread Christopher James Spiewak

Follow-up Comment #4, bug #16082 (project freeciv):

Sorry I haven't used a Mac in a while, is this running in X11 or XQuartz?  I
think that there are issues with how the render graphics.

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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-07-12 Thread David Lowe

Follow-up Comment #5, bug #16082 (project freeciv):

I'm using Apple's X11 on all three machines.

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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-06-01 Thread David Lowe

Follow-up Comment #2, bug #16082 (project freeciv):

After some flailing about, i think i can shed more light here.  I compiled
2.2.1, using the exact same versions of dependencies, against three different
versions of OSX.  Result: the problem does not exist on OSX 10.4 nor 10.5.  By
process of elimination, the most significant difference between these is
probably the X server itself.  Beyond this point, though, i'm out of my
depth.  I'd welcome any suggestions as to how to confirm or deny this.

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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-06-01 Thread David Lowe

Follow-up Comment #3, bug #16082 (project freeciv):

I don't know if this will clarify or confuse the issue, but i notice another
difference in behavior amongst these versions.  FreeCiv on 10.4 responds to
GTK hotkeys as expected 'ALT + G', etc.  When compiled on 10.5 or 10.6, the
game does not respond to these keys - i have to use the mouse.  Evidently the
meta keys are being filtered by the OS?

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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-05-27 Thread David Lowe

URL:
  http://gna.org/bugs/?16082

 Summary: Window Is Too Short
 Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thursday 05/27/2010 at 15:11
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Mac OS
 Planned Release: 

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Details:

This is not a new problem, just one that apparently never got reported.  When
out of full-screen mode, the window is not tall enough to simultaneously
display the menu and the most recent message.  The window is actually
scrollable, though no scroll bar is present.  This is possibly related to bug
#15021 .




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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-05-27 Thread David Lowe

Follow-up Comment #1, bug #16082 (project freeciv):

Here's a small correction: there *is* a scroll bar for the whole window.  I
don't know why i didn't notice it previously.  However, it still seems like
everything should fit in the window.  I have some screen shots, but they were
over the allowed upload size.  In any case, the window is 1276 X 778.

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