[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-09-09 Thread J.M. Maalderink
Update of bug #16177 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-09-05 Thread J.M. Maalderink
Update of bug #16177 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread J.M. Maalderink
Update of bug #16177 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Status: In Progress = None Operating System: GNU/Linux = None ___ Reply to this item at:

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread Daniel Markstedt
Follow-up Comment #6, bug #16177 (project freeciv): Changed 'operating system' to None since this is platform agnostic. ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-07-10 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-06-17 Thread anonymous
URL: http://gna.org/bugs/?16177 Summary: Patch for a new nation: Acadian Project: Freeciv Submitted by: None Submitted on: Friday 06/18/2010 at 04:30 CEST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-06-17 Thread anonymous
Follow-up Comment #1, bug #16177 (project freeciv): Forgot to mention that I also attached the acadian.ruleset which specifies all the info for that nation, and acadia.svg for the flags. ___ Reply to this item at:

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-06-17 Thread Daniel Markstedt
Follow-up Comment #2, bug #16177 (project freeciv): Thanks for the contribution - you're in the right place (although nation files are typically posted as patches rather than bugs.) Just for the record, there is another contributed Acadian nation over at

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-06-17 Thread Jean-Francois Arseneau
Follow-up Comment #3, bug #16177 (project freeciv): Hmm, yes, well the Acadian flag was obviously based on the French flag but I can see how this becomes problematic. I was under the impression that the conflicts_with clause was to help towards preventing something like that, although I imagine

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-06-17 Thread Daniel Markstedt
Follow-up Comment #4, bug #16177 (project freeciv): Yeah conflicts_with will make sure the two aren't seeded in the same game by the server code, but as you say this won't stop two human players to manually pick both. Experimenting with the size of the star sounds like a good start. We'll know

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-06-17 Thread Jean-Francois Arseneau
Follow-up Comment #5, bug #16177 (project freeciv): It looks ridiculous on the SVG, but in-game, it actually doesn't look so bad. Screenshot and modified SVG attached. Although, there's a few things about this solution: 1) unless I missed it, it would be the first time a nation's flag would be