[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-09-02 Thread Daniel Markstedt
Update of bug #16250 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-09-01 Thread Daniel Markstedt
Update of bug #16250 (project freeciv): Status:None = In Progress Assigned to:None = dmarks Planned Release: = 2.2.3

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-09-01 Thread Daniel Markstedt
Update of bug #16250 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: Looks pretty good in my eyes. Will commit as is.

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-31 Thread HanduMan
Follow-up Comment #3, bug #16250 (project freeciv): Attached a suggestion how to fix deep ocean graphics for hex2t tileset. Not exhaustively tested, just checked that deep ocean appears in the middle of the ocean. Coastlines may appear ugly if some land is terraformed adjacent to deep ocean.

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-09 Thread pepeto
Follow-up Comment #1, bug #16250 (project freeciv): I don't understand at all how it works, neither how it is supposed to work. Actually, the deep sprite looks to have no effect, as well as the ocean one. The graphics for ocean is supposed to be coast and the one for deep ocean floor. Those

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-07-10 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16250 Summary: Deep ocean sprites won't work in Hex2t tileset Project: Freeciv Submitted by: dmarks Submitted on: Sunday 07/11/2010 at 09:36 Category: general Severity: 2 - Minor