Update of bug #16250 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #16250 (project freeciv):
Status:None = In Progress
Assigned to:None = dmarks
Planned Release: = 2.2.3
Update of bug #16250 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #5:
Looks pretty good in my eyes. Will commit as is.
Follow-up Comment #3, bug #16250 (project freeciv):
Attached a suggestion how to fix deep ocean graphics for hex2t tileset. Not
exhaustively tested, just checked that deep ocean appears in the middle of
the ocean. Coastlines may appear ugly if some land is terraformed adjacent to
deep ocean.
Follow-up Comment #1, bug #16250 (project freeciv):
I don't understand at all how it works, neither how it is supposed to work.
Actually, the deep sprite looks to have no effect, as well as the ocean
one. The graphics for ocean is supposed to be coast and the one for deep
ocean floor. Those
URL:
http://gna.org/bugs/?16250
Summary: Deep ocean sprites won't work in Hex2t tileset
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 07/11/2010 at 09:36
Category: general
Severity: 2 - Minor