[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset
Update of bug #16410 (project freeciv): Status: Fixed = Wont Fix ___ Follow-up Comment #10: It's impossible for the moment to implement this. The default ruleset must be loaded at server start in any case. ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset
Update of bug #16410 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset
Update of bug #16410 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.3, 2.3.0 ___ Follow-up Comment #4: Patch attached which load the rulesets at the end of srv_prepare() only if no rulesets have been loaded yet. (file #9821) ___ Additional Item Attachment: File name: trunk_S2_2_load_rulesets.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset
Follow-up Comment #5, bug #16410 (project freeciv): Ouch! I should have seen that :( So, if one needs to modify the nations in a custom ruleset, also the ../data/nation folder should be copied to form the basis of the modification. Thus, my example ruleset would consist of ../data/myDeafult and ../data/myNation OK, this was waste of your time but valuable for me as I know more now than before =) ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset
Update of bug #16410 (project freeciv): Category:rulesets = general Priority: 5 - Normal = 3 - Low Assigned to: cazfi = None Summary: nations.ruleset is ignored in a custom ruleset = Default ruleset loaded in server start even if user is going to switch to another ruleset ___ Follow-up Comment #3: Ok, now I believe I understand what you mean. Unlike what subject suggested this has nothing to do with nations.ruleset. You are using copy of default nations.ruleset, which uses separate nation definitions under nation/. Instead you are being hit by the fact that default ruleset is loaded before your custom ruleset, and that loading of default ruleset fails. Server is currently designed so that it always requires ruleset to be present. Initially, before user type (or as in your case it's being read from script file) rulesetdir command, default ruleset is being used. Workaround: don't break default ruleset :-) ___ Reply to this item at: http://gna.org/bugs/?16410 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev