[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-09-06 Thread pepeto

Update of bug #16410 (project freeciv):

  Status:   Fixed = Wont Fix   

___

Follow-up Comment #10:

It's impossible for the moment to implement this. The default ruleset must be
loaded at server start in any case.


___

Reply to this item at:

  http://gna.org/bugs/?16410

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-08-16 Thread pepeto

Update of bug #16410 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?16410

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-08-14 Thread pepeto

Update of bug #16410 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.3, 2.3.0   

___

Follow-up Comment #4:

Patch attached which load the rulesets at the end of srv_prepare() only if no
rulesets have been loaded yet.


(file #9821)
___

Additional Item Attachment:

File name: trunk_S2_2_load_rulesets.diff  Size:2 KB


___

Reply to this item at:

  http://gna.org/bugs/?16410

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-08-14 Thread HanduMan

Follow-up Comment #5, bug #16410 (project freeciv):

Ouch!

I should have seen that :(

So, if one needs to modify the nations in a custom ruleset, also the
../data/nation folder should be copied to form the basis of the modification.
Thus, my example ruleset would consist of 
../data/myDeafult and
../data/myNation

OK, this was waste of your time but valuable for me as I know more now than
before =)


___

Reply to this item at:

  http://gna.org/bugs/?16410

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-08-13 Thread Marko Lindqvist

Update of bug #16410 (project freeciv):

Category:rulesets = general
Priority:  5 - Normal = 3 - Low
 Assigned to:   cazfi = None   
 Summary: nations.ruleset is ignored in a custom ruleset =
Default ruleset loaded in server start even if user is going to switch to
another ruleset

___

Follow-up Comment #3:

Ok, now I believe I understand what you mean.

Unlike what subject suggested this has nothing to do with nations.ruleset.
You are using copy of default nations.ruleset, which uses separate nation
definitions under nation/.

Instead you are being hit by the fact that default ruleset is loaded before
your custom ruleset, and that loading of default ruleset fails.
Server is currently designed so that it always requires ruleset to be
present. Initially, before user type (or as in your case it's being read from
script file) rulesetdir command, default ruleset is being used.

Workaround: don't break default ruleset :-)

___

Reply to this item at:

  http://gna.org/bugs/?16410

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev