Follow-up Comment #7, bug #20304 (project freeciv):
Thanks.
FWIW, I tried S2_3 autogames with the same seeds with r22032 (before this
change) and r22052 (after it). The outcome was very different. (But there were
no problems.)
___
Reply
Follow-up Comment #5, bug #20304 (project freeciv):
This change could have quite wide-ranging effects, I think -- particularly on
the AI's thinking?
Any idea of specific behaviour changes this will cause, or am I going to have
to put something like the Freeciv engine generally believes more
Follow-up Comment #6, bug #20304 (project freeciv):
Any idea of specific behaviour changes this will cause
For the supplied rulesets I'm not aware of any change, but my ruleset checking
has not been vigorous.
Actually, it's the client thats more affected. Server ai know exact
situation in
Update of bug #20304 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?20304
Summary: Some requirement types always required even with
RPT_POSSIBLE
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 18 Nov 2012 01:04:14 PM EET
Category: general
Update of bug #20304 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.3.3, 2.4.0, 2.5.0
___
Follow-up Comment #1:
Patches
(file