[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-12-04 Thread Jacob Nevins
Follow-up Comment #7, bug #20304 (project freeciv): Thanks. FWIW, I tried S2_3 autogames with the same seeds with r22032 (before this change) and r22052 (after it). The outcome was very different. (But there were no problems.) ___ Reply

[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-11-26 Thread Jacob Nevins
Follow-up Comment #5, bug #20304 (project freeciv): This change could have quite wide-ranging effects, I think -- particularly on the AI's thinking? Any idea of specific behaviour changes this will cause, or am I going to have to put something like the Freeciv engine generally believes more

[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-11-26 Thread Marko Lindqvist
Follow-up Comment #6, bug #20304 (project freeciv): Any idea of specific behaviour changes this will cause For the supplied rulesets I'm not aware of any change, but my ruleset checking has not been vigorous. Actually, it's the client thats more affected. Server ai know exact situation in

[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-11-23 Thread Marko Lindqvist
Update of bug #20304 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-11-18 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20304 Summary: Some requirement types always required even with RPT_POSSIBLE Project: Freeciv Submitted by: cazfi Submitted on: Sun 18 Nov 2012 01:04:14 PM EET Category: general

[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-11-18 Thread Marko Lindqvist
Update of bug #20304 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Patches (file