[Freeciv-Dev] [patch #2310] AI traits patch

2016-01-20 Thread Marko Lindqvist
Update of patch #2310 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2310] AI traits patch

2014-08-12 Thread Marko Lindqvist
Update of patch #2310 (project freeciv): Planned Release: 2.5.0 = ___ Reply to this item at: http://gna.org/patch/?2310 ___ Message sent

[Freeciv-Dev] [patch #2310] AI traits patch

2012-04-05 Thread J. M. Gorbach
Follow-up Comment #5, patch #2310 (project freeciv): I've got some ideas about the new ai handling architecture where traits could be implemented. Have you defined your ideas about the new ai handling (AI traits)? ___ Reply to this item

[Freeciv-Dev] [patch #2310] AI traits patch

2012-04-05 Thread Marko Lindqvist
Follow-up Comment #6, patch #2310 (project freeciv): AI traits have been implemented already (in new patch series). This ticket is kept open just as reference to what more effects different traits could have. Modpack author perspective: http://freeciv.wikia.com/wiki/Traits Freeciv developer

[Freeciv-Dev] [patch #2310] AI traits patch

2011-06-16 Thread Marko Lindqvist
Update of patch #2310 (project freeciv): Assigned to:None = cazfi Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #4: I've got some

[Freeciv-Dev] [patch #2310] AI traits patch

2011-02-06 Thread Marko Lindqvist
Update of patch #2310 (project freeciv): Planned Release: = 2.4.0 ___ Follow-up Comment #2: Can you update this patch against freeciv trunk, or should I add it to my own TODO? Asking

[Freeciv-Dev] [patch #2310] AI traits patch

2011-02-06 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2310 (project freeciv): I did ask this in a private mail and got the following answer: Hello Lukasz, If you find it interesting and worth to take a look at, please contact us --- we will try to find time to help you with its integration into main

[Freeciv-Dev] [patch #2310] AI traits patch

2011-01-11 Thread Ɓukasz Faber
URL: http://gna.org/patch/?2310 Summary: AI traits patch Project: Freeciv Submitted by: nnidyu Submitted on: Tue 11 Jan 2011 06:43:48 PM GMT Category: ai Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #2310] AI traits patch

2011-01-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #2310 (project freeciv): I didn't actually test this, but reading the source code convinced me that we would like to integrate this somehow. I assume that biggest problem is that you have built this on top of already in S2_2 laid groundwork for loadable ai modules.