Update of patch #2310 (project freeciv):
Status:None => Duplicate
Open/Closed:Open => Closed
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Update of patch #2310 (project freeciv):
Planned Release: 2.5.0 =
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http://gna.org/patch/?2310
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Follow-up Comment #5, patch #2310 (project freeciv):
I've got some ideas about the new ai handling architecture where traits
could be implemented.
Have you defined your ideas about the new ai handling (AI traits)?
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Follow-up Comment #6, patch #2310 (project freeciv):
AI traits have been implemented already (in new patch series). This ticket is
kept open just as reference to what more effects different traits could have.
Modpack author perspective:
http://freeciv.wikia.com/wiki/Traits
Freeciv developer
Update of patch #2310 (project freeciv):
Assigned to:None = cazfi
Planned Release: 2.4.0 = 2.5.0
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Follow-up Comment #4:
I've got some
Update of patch #2310 (project freeciv):
Planned Release: = 2.4.0
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Follow-up Comment #2:
Can you update this patch against freeciv trunk, or should I add it to my own
TODO? Asking
Follow-up Comment #3, patch #2310 (project freeciv):
I did ask this in a private mail and got the following answer:
Hello Lukasz,
If you find it interesting and worth to take a look at,
please contact us --- we will try to find time to help you
with its integration into main
URL:
http://gna.org/patch/?2310
Summary: AI traits patch
Project: Freeciv
Submitted by: nnidyu
Submitted on: Tue 11 Jan 2011 06:43:48 PM GMT
Category: ai
Priority: 3 - Low
Status: None
Follow-up Comment #1, patch #2310 (project freeciv):
I didn't actually test this, but reading the source code convinced me that we
would like to integrate this somehow.
I assume that biggest problem is that you have built this on top of already
in S2_2 laid groundwork for loadable ai modules.