Re: [Freeciv-Dev] (PR#39811) BUG: oddball iterators

2007-10-29 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39811 

 Since TRUNK and S2_2 AI is very much broken, I tested this with S2_1
(patch applied cleanly except one line change in unitlist.h)

 There seems to be some regression. Autogames differ.


 - ML



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Re: [Freeciv-Dev] (PR#39811) BUG: oddball iterators

2007-10-29 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39811 

Marko Lindqvist wrote:
  There seems to be some regression. Autogames differ.
 
A regression is the return of a previously reported and fixed bug.
What bug are you reporting has returned?



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Re: [Freeciv-Dev] (PR#39811) BUG: oddball iterators

2007-10-29 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39811 

Come to think of it, I hadn't been applying these iterator patches
against 2.1.  They were trunk-only (nee 2.2).  It's kinda nice to
hear that they apply cleanly, but wasn't my expectation.  They were
written for 2.2.

When I was testing 2.1 six months ago, I was never able to replicate
two 2.1 games.  I did manage to get some of the random variables
saved in 2.1, although more is done in 2.2/trunk.

I'll try adding these patches to 2.1 one at a time, and see which one
changes the output  I didn't expect that any output would change!

Still, you haven't reported an actual bug.



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