[Freeciv-Dev] (PR#39944) Realistic wonder terrain reqs

2007-12-15 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39944 

 [wsimpson - Sun Dec 02 14:56:26 2007]:
 
 Yes for 2.1 -- this used to work correctly.  How did something this
obvious
 get overlooked?  (By habit, I've always built on the coasts.)
 
 OTOH, I didn't remember Hoover near mountains and rivers in civ1 (or
civ2);
 but then it's been a long time  Good idea!
 
 
 

Just played through a game of Civ2 (Multiplayer Gold Edition, to be
exact) to confirm a few rule details in the original. Found out the
following:

*Lighthouse/Magellan does not require ocean terrain.
*Hoover does not require river. (Hydro Plant does require river, OTOH.)

I still think they are good reqs for the wonders, so I introduce them in
default but not in civ1 and civ2.

While scanning through buildings.ruleset for civ1 and civ2 I found a
host of building reqs that had been incorrectly removed. This patch also
restores these reqs as I have confirmed that they are in place in the
original.

Patch for 2.1.

 ~Daniel


wonder_reqs.diff
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[Freeciv-Dev] (PR#39944) Realistic wonder terrain reqs

2007-12-02 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39944 

This patch gives terrain requirements to a few wonders that reflects
their nature.

Magellan and Lighthouse requires Ocean. They give modifiers to sea
units and are semantically maritime in nature.

Hoover requires mountains and river. This corresponds to the hydro
plant reqs and is already in place in civ1 ruleset.

Partially requested on the forums. Do we want this in 2.1?

 ~Daniel



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