[Freeciv-Dev] (PR#40019) Feature Request: adjustable road movement multiplier

2008-06-29 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40019 > Giving to you Marko - seems to be in the scope of your expertise. ;) ~Daniel > [EMAIL PROTECTED] - Tue Jan 15 11:03:44 2008]: > > Hello: > > REF: http://forum.freeciv.org/viewtopic.php?t=4113. > > Please consider making the road movemen

[Freeciv-Dev] (PR#40019) Feature Request: adjustable road movement multiplier

2008-01-16 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40019 > Good idea. Although import of civ2 games is planned, it may not make it into 2.2, but should be in 2.3. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv

[Freeciv-Dev] (PR#40019) Feature Request: adjustable road movement multiplier

2008-01-15 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=40019 > Hello: REF: http://forum.freeciv.org/viewtopic.php?t=4113. Please consider making the road movement multiplier to be a ruleset-adjustable value, rather than hardcoded. This multiplier should probably affect river movement as well. I know